We're in Germany, bringing you all the latest news and previews from the GamesCom show floor.
Sony's Killzone 3 for PS3 has been leaked online.
How do games handle the deaths of players, and how can these system improve? We mull it over.
What were our favourite gaming stories of 2010? Find out now!
Which were your favourite games of the last 12 months? Let us know in our yearly vote!
We've got a brand new combine harvester and we're itching to tell you all about it.
Joe's been on holiday in Minecraft lately and he's sent us a letter, bless him.
Stealth games are dying out. Ironically, you might not have noticed.
Darksiders fuses Zelda-style gameplay with DMC-style combat. But is it any good?
Who's backstabbed who? Who's in the lead? Find out within!
Edward Noad wowed us recently with his highscore in Chase Goose, now he shares his secrets.
We reveal the Top 10 Games of the week.
Onlive launched in the US last week, allowing users to finally see how much per-game pricing was.
BT has gained the exclusive rights to bundle Onlive in the UK.
Jon examines some great gaming flops and wonders if the current culture of remakes is a bad thing.
Levelling up used to be just for RPGs, yet it's now the most ubiquitous mechanic since ‘Lives’.
Continuing UK Games Week, Joe looks at one British game which never made it to shelves - an Eidos MMO based on the Fabled Lands gamebooks. With help from the team we learn how the game got stuck in development hell and what the finished game might have been like.
Kicking off bit-tech's Made in the UK week of dedicated UK gaming coverage, Joe looks back at how the UK has fared since the days of BBC micro. What happened to the age of the bedroom coder and is the UK still a valuable contributor to the games industry as a whole?
OnLive's CEO Steve Perlman has said he wants to keep the company away from hardware.
Games tell stories - but do they work as well as films and novels? How should narrative work in a game? And exactly how awful was Phantasmagoria? Valve's Chet Faliszek, Mirror's Edge's Rhianna Pratchett, Braid's Jonathon Blow and others offer their thoughts.
Onlive will launch on June 17th in the US, with prices revealed today too.
With plenty of zombies, a World War I setting and solid FPS action, nobody can accuse The Lost Company of being out of sync with the latest trends. We take a look at the standalone expansion to Necrovision to see if that's a good thing or not, or whether we'd rather be caught dead than playing this.
In pursuit of an utterly unbiased outlook, Joe tears down some of the classic PC franchises and examines exactly why games like Deus Ex and System Shock 2 aren't really as good as you think they are. Has he finally completely lost the plot or is there a method to this madness?
Pull up a chair in front of the fire because it's storytime here at bit-tech as we look back on our personal favourite moments of 2009. From Mark's discovery of Samorost to Antony's pilgrimage back to Battlefield 2, check out our tales and tell us yours in the forums.
It's cheesecake time and Richard, Clive, Harry, Alex and Joe sit down to munch through six of the nearest cheesecakes they could find. Who will throw up first and which will be crowned the winner? Find out in this transcription of our second annual Cheesecake Supertest!
Blizzard is definitely going to make console games in the future, claims WoW producer.
The year is drawing to a close and in the fast moving world of technology and games development it's more than likely some things have passed you by. Not to fear though - we've bought together a list of our best work from the past year, so check it out to see if you missed anything!
Silicon Knight boss Denis Dyack reckons that cloud computing is the best way forward for the games industry.
We love to obsess over whether PC gaming is dying, but now it's time to look at the other side and examine if console gaming is really as secure as publishers would have us believe. With casual gaming and the credit crunch on the rise, what does the future hold?
EA CEO John Riccitiello has said he thinks of pirates as nothing but an untapped marketplace.
Retail chain GAME has admitted to suffering a notable sales slump in the run up to Christmas this year.
OnLive, the cloud computing system for games, will apparently work with mobile phones too.
We take a look at The Void - a surreal life-after-death strategy adventure game from the developer of Pathologic. Borderline incoherent, but totally wonderful, The Void screams innovation and uniqueness in every aspect - but is it any good? We find out.
Microsoft has refused to apologise to users who have been banned from Xbox Live for running pirated games.
TIGA, the UK's videogame trade association, has polled members on attitudes to piracy.
RedLynx, the developer of Trials 2, has admitted it uploaded torrents of it's own game to the internet.
Joe, ever afraid of losing touch with his oldest games, tests more than 60 games on Microsoft's new Windows 7, including a bunch of indie and Steam-based games. Does Deus Ex work on Windows 7? We find out if Windows 7 is the ultimate gaming OS.
Joe wipes the cynicism from his eyes and takes an appreciative look at how far games have come in the last twenty years from a gameplay and storytelling point of view. With publishers always shouting about next-gen graphics, it's easy to forget what games are capable of.
Tripwire Interactive has responded to Gearbox's claims that Valve is using Steam to exploit smaller developers.
Garry of Garry's Mod has dismissed claims that Valve is exploiting smaller developers.
Gearbox boss Randy Pitchford has voiced concern about Valve having too much power in the PC market.
Garry, of Garry's Mod, has revealed a portion of the sales information for his game and offered a rare insight at how successful Steam is.
This month marks ten years since the Dreamcast was first released in Europe, so we look back at the technology behind Sega's last console and some of the best games for it too. This is way more than an excuse to play old games, honest!
There's a common perception that free online MMOs are garbage. Taking on the development of game that might not net you enough cash to buy a tuna sandwich is something few companies are keen on doing. We find out if there's any that are worth investing time in.
Valve has turned the tables on L4D fans, demanding a trip to Australia in response to their boycott of one L4D mod.
AMD has launched a new branding scheme that it hopes will help technologically illiterate consumers buy with confidence.
In an attempt to quell worries among fans, Valve flew leaders of the Left 4 Dead 2 boycott out to preview the game in Seattle.
Atari has labelled the D&D lawsuit filed by Turbine as frivolous and plans to countersue.
OnLive, the cloud-based gaming system, has entered public beta.
Codemasters has decided to stop running free-to-play MMO, Archlord, passing it over to Webzen.
Tale of Tales' The Path has proven to be a divisive game for players, with many struggling to understand it while others (like us) laud the game for vision and originality. Now we catch up with the lead designers of The Path to see what they think about the 'games as art' argument.
Joe may be on holiday right now, but there's not enough to stop him getting all speculative about what the future of PC gaming. With most games now going multiplatform and the constant threat of poor console ports, Joe wonders about how the face of gaming is changing...
All gamers have had an idea for a game, but many don't know how to launch their ideas off the ground. Now, Mark Morris of Introversion kicks off a new series examining how to launch your own independent studio.
Joe Martin wants to know what it is that makes a hardcore gamer. Prompted by the death of somebody close to him, Joe examines what hardcore is and invites readers to share their stories about what game it was that first hooked them.
Halo, Half-Life, BioShock - all great games to be sure, but they've all been covered to death. Now it's time to look at the underdogs and devote some time to the games that managed to slip through the cracks but which remain worth a look.
As part of our continuing feature on game design, we chat to Dave Grossman and David Cage about how adventure games are written. Whether you're a budding game designer or just a fan with a passion for puzzles, you'll be sure to find this interesting.