Samsung announces 8TB NF1 SSD
16TB coming later this year.
Vulkan, OpenGL, and OpenGL ES supported.
Joe indulges his Miami vices, bringing us his review(s) of Hotline Miami.
Want to know why The Old Republic has goen F2P? This is the blog you're looking for.
Joe's interest in game modding might just have been re-sparked...
Is Joe excited about Black Ops 2? No. Now, he's going to explain why...
Joe explores what possibilities Paradox's new sandbox RPG might accommodate.
What does the bit-tech team want for Christmas? Graphics Card? Games? Peace between AMD and Intel?
Joe reviews Monkey Island 2: Special Edition. Read his thoughts before he explodes in joy.
Lucasarts has announced that Monkey Island 2: Special Edition will be released this Summer, with new features to boot.
In pursuit of an utterly unbiased outlook, Joe tears down some of the classic PC franchises and examines exactly why games like Deus Ex and System Shock 2 aren't really as good as you think they are. Has he finally completely lost the plot or is there a method to this madness?
Joe wipes the cynicism from his eyes and takes an appreciative look at how far games have come in the last twenty years from a gameplay and storytelling point of view. With publishers always shouting about next-gen graphics, it's easy to forget what games are capable of.
As the number of delays and cancellations for PC games continue to rise, Joe dares to ask the dreaded question: is it over for PC gaming? Do piracy and poor sales mean PC gaming is really dying or is the platform just changing into something better?
If you only had a month to live, what would you do? Well, you'd endeavour to complete one computer game every single day before you copped it, obviously. Luckily, we've got you covered for that eventuality with our list of the top 30 PC games before you die.
Tale of Tales' The Path has proven to be a divisive game for players, with many struggling to understand it while others (like us) laud the game for vision and originality. Now we catch up with the lead designers of The Path to see what they think about the 'games as art' argument.
It's facepalm time. After collecting votes from our readers for the best games of 2008, it's time to look back on the year and see which games came out that didn't live up to expectations. Here's our take on the titles that got destroyed by their own hype and how they could have been saved.
It's time for us to put our feet up, loosen our belts, let out our guts and gorge on cheesecake. We've got seven of the best and worst cheesecakes from Marks and Spencer, Sainsbury's, Tesco and Morrisons - now it's time for a taste!
We're in The Zone. Again. Last time we looked at Clear Sky the game was buggy as hell, earning one of the lowest scores we've given this year. Now though, in the interest of fair play, we're going to have a look at the patched game and see if it can redeem itself.
The new Tomb Raider game is on the horizon. So, as gamers everywhere get ready to get hands-on with the virtual Ms. Croft, we sit down to have a chat with the real thing and see what Alison Carroll thinks about being the latest model to play Lara and what the fans think of her.
Joe may be on holiday right now, but there's not enough to stop him getting all speculative about what the future of PC gaming. With most games now going multiplatform and the constant threat of poor console ports, Joe wonders about how the face of gaming is changing...
Code of Honor 2: Conspiracy Island is the military simulation sequel which casts players as members of the French Foreign Legion as they try to reclaim nuclear warheads and stop global terrorism - but is it any good? Um, that's a great question...
We interview one of Bethesda's top men, Pete Hines, and get the low-down on Bethesda's post apocalyptic FPS RPG. If you want to know why the game is leading on the Xbox 360 or what the plans are for downloadable content, then you've come to the right place.
The Summer is already dying and we find ourselves moving ever closer to Christmas - the time when all the good games will burst onto shelves like over-ripe pimples under pressure. Check out our guide to find out which games we're excited about this year...
Things are changing for the better at bit-tech and today we've made the move to new offices located in the south of England. Want to see if Tim can finally organise his collection of graphics cards and how many things Joe dropped as we moved in? Of course you do!
Joe Martin wants to know what it is that makes a hardcore gamer. Prompted by the death of somebody close to him, Joe examines what hardcore is and invites readers to share their stories about what game it was that first hooked them.
Last year was one of the best years in gaming that we can remember - but what is it exactly that makes a great game? We put our minds to the task and come up with ten rules and examples that divide the classic games from the crap ones.
The third instalment in our exploration of how computer game stories are written and designed looks closely at Strategy games. With an in-depth interview from Magnus Jensen, lead designer on World In Conflict.
A GameSpot insider has revealed that advertising pressure may not have been the real reason Gerstmann was fired.
We recently had a chance to talk to Mark Rein, VP for Epic Games, at the European launch for Unreal Tournament 3. Over the course of many beers, we discussed the PS3, PhysX and the future of Epic - so check out the interview inside.
After a string of publishers have recently announced major losses this year, Joe Martin examines how such a thing is possible when so many great games are coming out and what it might mean for the gaming outlook next year...
We take a look at the best and brightest games from this year's Independent Games Festival and hazard some guesses at which games will be winners and which will be losers as they compete for the $20,000 Grand Prize.
Our sister site, TrustedReviews, has been acquired by IPC Media. Find out how this acquisition will affect the future of both sites by checking out our news story.
As part of our continuing feature on game design, we chat to Dave Grossman and David Cage about how adventure games are written. Whether you're a budding game designer or just a fan with a passion for puzzles, you'll be sure to find this interesting.
Last time it was Tim and Richard who were lucky enough to grab a look at Crysis and they came back with some slightly controversial thoughts. Now we send Joe into the multiplayer beta to find out what he thinks about the best-looking PC game ever.
Are you scared of trying out homebrew games and applications for your DS? Worried that you'll break it or get arrested for piracy? Fear no more - we explore the world of DS homebrew and look at some of the best games, apps and hardware to get the job done.
Want a job in games development but don't know where to begin? Well, if you live in London then we have a suggestion for you.
BioShock: examined, dissected and documented in all of its glory. We've split the coverage of this industry-defining game into two pieces and here's the first instalment for Xbox 360 and PC.
On Thursday, we popped up to Birmingham to see the opening of Omega Sektor, the UK's largest LAN gaming centre, to check it out and see if it can bring back multiplayer gaming as a social event.
Joe Martin talks about episodic distribution and how to use it to revive the adventure game genre. Can episodic gaming be a success?
We get a chance to have a talk with Robert Krakoff, a.k.a RazerGuy, the man responsible for some of the best gaming equipment on the market and ask him about where the PC gaming world is heading.
New bit-tech Staff Writer, Joe Martin, introduces himself and talks about the problems fanboys pose in our industry.