The news about the PS3 version of Episode Two is better, but still not good.
There's been a lot of things said about the PlayStation 3 version of
The Orange Box. That it's pointless to have a game like that released late on a console when everyone will already play it on the PC or Xbox 360, that the performance for the game is abhorrent - the list goes on.
Hell, even Gabe Newell came out and explicitly said that he thought the PS3 was a "
waste of everybody’s time", both in general and in regards to a
Orange Box port. That didn't stop EA though, who pressed on regardless and got it's own porting team to handle it because Valve wouldn't.
It turns out though that one of those concerns may have been a bit of an exaggeration, specifically the technical performance. 1-Up.com did a preview of the game just a few short days ago and said that there were
major framerate problems with the game and that although
Portal was good,
Episode Two was just down right unplayable.
Team Fortress 2 meanwhile wouldn't even play. Not good for code which was running late and was described as 'near final'.
Since then though,
IGN and
Gamespy have done their own previews of the game, provided
you want to listen to them, and they have come to some rather different conclusions.
"
Unless you require your games to never dip below 30fps, you should not strike The Orange Box off your PS3 holiday wish list." Writes IGN's Hilary Goldstein - something which is sure not to please
Ghys.
Gamespy meanwhile says that although there are a few FPS dips, they only occur in
Episode 2 and that they never make the game unplayable, though they are noticeable. I guess that makes it OK then?
Personally, I thought the main attraction of a console was to give dedicated hardware which developers could write for reliably without worrying about performance issues. What do you think? Let us know in
the forums.
but will most pc developers start passing there pc and 360 versions over to a third party to do a port....? sound like the sega saturn all over again to me...
And maybe porting the game is the source of the problems. If the game was created straight out of the gate for the PS3, then maybe it would be great and porting it to the PC and 360 would have been problematic.
Exactly! Ass Creed and COD4 are fantastic on the PS3 -- HL2/Source is a fairly old engine now. Sure the PS3 might be hard(er) to code for but it can't be *that* hard unless the original source code was a spaghetti-mess to begin with.
For Gabe & Co. to let a sh1t version of their product go gold on the PS3 and then to sit back and complain about is just plain poor. Others can do it, and much better than you Gabe -- what's your excuse?
/sigh
This is why the PS3 is having a hard time with games at the moment. Since it came to the game late people were already developing games for windows and the xbox 360. It sounds like Sony's development framework is quite different to that of Microsofts in which lies the problem.
The PS3 is in a bit of a chicken and the egg situation. Gamers don't want to buy it because it's not getting the big games (it is getting some now but for the last year it's been left a little in the corner doing it's own thing, but I digress) and developers don't want to develop for it primarily because it doesn't have the userbase (again, that is slowly turning around now).
Once the developers get used to writing for or porting to the PS3 we are going to see stories like this.
It seems ps3 owners are getting repeatedly hit with rushed code/ports that software developers try to fix later with patches, and I thought that was the realm of the PC gamer...
What if they didn't bother to even port it to PS3.. would you still be complaining? They didn't think it was worth doing... because they knew it would be a 'sh1t' version port to get it to work on the PS3? You have to remember they are out to make money, and Gabe didn't think it would be worth it to recode the game... EA did and look at what they got. Granted, Valve could have done a better job, but I bet even they wouldn't have been happy with it.
It's the idea that VALVe found the PS3 'that' difficult to work with. Comparing the quality of current games out now it seems other developers have managed to produce some outstanding works. Sure it might have been a trial. But why are VALVe, for all their knowledge and experience and wisdom, unable to meet the same level of quality?
I just think it sets a horrible precident when a developer says, "Ugh, it's too hard/difficult/hassle to write for that system".
I think that says something about the console itself don't you? From what the exec said, Sony plans to have a reasonably simple development pipeline in 5 years.
Xbox was just a PC in a fancy box, so didn't have any issues.
M&K just rapes a controller, any day of the week
I'm still trying to get my WiiMote to work with HL2(PC) - it looks quite interesting
Its the only controller that actually makes sense with a FPS game >_<
lmao, why ?
what did I do !
EDIT: HAHAHA I JUST NOTICED
NIIIIIIIIIIIIIICEEEEEE
my bitching was not done in vain !!!!!!
hahaha :D:D:D:D
They are not very well suited
The 360 on the other hand is dualcore? and therefore much more suited to the orange box