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Battlefield 4 servers upgraded to fix rubber-banding bug

Battlefield 4 servers upgraded to fix rubber-banding bug

Battlefield 4's rubber-banding issues, introduced since the release of the Naval Strike DLC, should be over with DICE's new server upgrades.

Developer DICE has announced what it claims is the solution to rubber-banding issues plaguing Battlefield 4 players, with the introduction of new server hardware more suited to the task.

Battlefield 4, the latest in the company's first-person shooter franchise, hasn't had an easy ride since launch. First, it was the victim of a DDoS attack that downed the multiplayer servers; next, bugs began to mount to the extent that all other projects were put on hold until DICE could resolve the issues; investors, unimpressed with the critical reception of the buggy title, responded with a lawsuit; and the planned patch to add support for AMD's Mantle API was delayed at the last minute.

The company has described fixing issues still extant in the network coding of the game, causing numerous multiplayer issues, as a top prority, but the release of the Naval Strike downloadable content (DLC) pack introduced yet another problem: rubber banding, whereby players would appear to be bullet sponges, or even reflect an enemies damage back at them. That, the company claims, should no longer be a problem.

'As you know, we’ve been looking into resolving the “rubber banding” that some players on certain platforms have experienced with Battlefield 4 after the recent release of Naval Strike,' explained DICE's Karl Magnus Troedsson in an update to players today. ' We’ve found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches. We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week.

'In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue,
' continued Troedsson. 'While the process took longer than we would’ve liked, we wanted to be 100 per cent sure it was done right and that the long-term solution was properly in place.'

10 Comments

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bigc90210 25th April 2014, 14:12 Quote
Played a fair bit of Nava Strike and haven't been affected by this at all? Last mess up I seen was when they released china rising and broke SLI for the n'th time....
greigaitken 25th April 2014, 15:01 Quote
Shouldn't a new game like this have been on bleedin edge hardware in first place instead of recycling old servers of outdated games?
damien c 25th April 2014, 15:56 Quote
Quote:
Originally Posted by greigaitken
Shouldn't a new game like this have been on bleedin edge hardware in first place instead of recycling old servers of outdated games?

It should also be working and not end up of a game of what will the developers break next.
Mr Happy 25th April 2014, 20:02 Quote
This comes MONTHS after release, yes i expected some trouble with the game but this is taking the biscuit now.

I have enjoyed the games i did manage to play but i have lost interest in it now,

Maybe i am ready for a different style of game now, one that works would be great
damien c 26th April 2014, 06:26 Quote
Quote:
Originally Posted by Mr Happy
This comes MONTHS after release, yes i expected some trouble with the game but this is taking the biscuit now.

I have enjoyed the games i did manage to play but i have lost interest in it now,

Maybe i am ready for a different style of game now, one that works would be great


I tried playing it again last night, and had all the issues that I have had previously.

I will stick with Titanfall for now.
Lenderz 26th April 2014, 09:44 Quote
The server upgrade is targeting consoles, not PC users it seems.

Sadly they're not upping the tick rate on pc :(
loftie 26th April 2014, 10:21 Quote
Quote:
Originally Posted by Mr Happy
This comes MONTHS after release, yes i expected some trouble with the game but this is taking the biscuit now.



SimCity is still a buggy and a mess. This comes after an expansion which introduced more bugs and DLC. EA/Dice will probably sort the BF4 problems in BF3.6 aka BF5.
Harlequin 26th April 2014, 11:00 Quote
Quote:
Originally Posted by loftie
SimCity is still a buggy and a mess. This comes after an expansion which introduced more bugs and DLC. EA/Dice will probably sort the problems in BF3.6 aka BF5.

BF5 will fix SimCity? wow ;)
loftie 26th April 2014, 11:18 Quote
Quote:
Originally Posted by Harlequin
BF5 will fix SimCity? wow ;)

Nothing happened, you cant prove it

On a side note, this has put me off buying Dragon Age 3, I doubt it'll be playable on release. Or maybe even after a year after release. :(
phuzz 27th April 2014, 17:50 Quote
Let me tot up how much money I have given EA over the last few years.
Hmmm, none. Feeling pretty smug about that.
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