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Battlefield 4 netcode fixes 'one of the top priorities'

Battlefield 4 netcode fixes 'one of the top priorities'

EA studio DICE has claimed that fixing Battlefield 4's networking code is 'one of the top priorities' for the studio.

EA studio DICE has claimed that fixing the networking code in its first-person shooter Battlefield 4 is 'one of the top priorities' and will be addressed in upcoming patches.

Battlefield 4 has had something of a rocky launch: a distributed denial of service took multiplayer functionality down for some, but merely served to mask fundamental flaws in the online mode bad enough for DICE to suspend all other development until the issues were deemed resolved. Investors in Electronic Arts, owner of DICE, even filed a lawsuit claiming the company had made 'materially false and misleading statements highlighting the purported strength' of the game.

The game has received several patches across all platforms since launch, but the multiplayer code is still struggling to offer the performance its players demand. Accordingly, DICE has offered a statement in which the studio pledges to fix the netcode issues - 'problems ranging between faulty networking latency compensation and glitches in the gameplay simulation itself' - as 'one of the top priorities.'

'We are working on fixing glitches in your immediate interactions with the game world: the way you move and shoot, the feedback when you’re hit, and the way other players’ actions are shown on your screen,' the company claimed. 'The game receives updates from the game server and displays these to the player using a system called latency compensation – this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of “one hit kills” in the game. We have also fixed several issues that could lead to rubber banding, and we are working on fixing several more.'

No date has been provided for when players can expect a trouble-free multiplayer experience.

11 Comments

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rollo 4th March 2014, 10:58 Quote
Dou't I'm the only one who is done been a beta tester for EA and there games. Will not buy another EA backed launch title. Bf4, sim city easily 2 of the most broken games on launch. Sim city one year later is the game it should of been. Wonder if we will be saying the same thing about bf4 in the same time frame.
MSHunter 4th March 2014, 11:08 Quote
Mostly people just need to learn to lead their shots. The occurrence of netcode related issue is a lot less (when you have a good ping) then most people think. It is there but on the PC it doesn't happen very often.
Jester_612 4th March 2014, 11:17 Quote
^ So that is why DICE have said they have something to fix?
damien c 4th March 2014, 11:18 Quote
Quote:
Originally Posted by MSHunter
Mostly people just need to learn to lead their shots. The occurrence of netcode related issue is a lot less (when you have a good ping) then most people think. It is there but on the PC it doesn't happen very often.

I generally get a ping of around 15ms when playing BF4 but I get the issues of One Hit Kills all the time, also now I have the dropped packets squares on my screen pretty much all the time.

I pretty much done with this game now.
Corky42 4th March 2014, 11:41 Quote
It seems odd that netcode problems would be effecting BF4, aren't things like netcode transposable from one use to another, i.e using the same algorithms that BF3 used for lag compensation, prediction. and all the other tricks that have been used since Quake.
Chris_Waddle 4th March 2014, 13:17 Quote
There's quite a bit more to the issue. It is the same as BF3, but it's other bugs that they have introduced have caused most of the issues.

There a good post about it here

If you have time and read down through the posts, a Dice employee who goes by name of sliced_lime explains quite a bit as to what the issues are and what they are working on. I found it quite interesting to read his posts.
Corky42 4th March 2014, 13:49 Quote
Thanks Chris, i had a felling it was more complicated than my layman's understanding on the subject. No matter what problems exist in BF4 it's good to see develops are working on fixes and communicating with their players, something not all developers do much to my annoyance.
Jester_612 4th March 2014, 14:02 Quote
Quote:
Originally Posted by MSHunter
Mostly people just need to learn to lead their shots. The occurrence of netcode related issue is a lot less (when you have a good ping) then most people think. It is there but on the PC it doesn't happen very often.

If you're so pro, and it's all about leading shot, you won't have a problem explaining this:

qrFF0CgAouY
MSHunter 4th March 2014, 18:40 Quote
What I meant was that when ever I am playing and some one complains about netcode its usually a player who is not doing well. (in game)

That is rather old and predates a lot of the netcode patches.

I never said I was a pro player, I tend to play games for fun.
Mostly just say they have already fixed a lot of the issues and I do not run into them very often any more. I am talking about my personal experience.
Jester_612 4th March 2014, 19:53 Quote
It was last night actually. It's not one off sort of things either, that's also how I could get an interesting BF moment #DICEd/#DICEpls clip. There are many many videos on YouTube covering the issues, DICE needed to save face from the growing hostility and regain some trust that they are capable of making a quality AAA game. Especially with Mirrors Edge 2 and SW Battlefront # on the horizon.

Proof it's a recent glitch:
saHa3icKikY

5:00 for those unwilling to watch all.

Ignorance, the beginning of all stupidity.
SexyHyde 4th March 2014, 23:57 Quote
Well I'm a massive BF fan but they lost me with BF4 - didn't buy it. I'll be back if/when they make a GREAT game again. Preferably one that brings back the gameplay from earlier releases. I'm having too much fun in other games to really bother with a broken game.
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