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DICE projects put on hold until Battlefield 4 is fixed

DICE projects put on hold until Battlefield 4 is fixed

The Battlefield 4 launch was mired by crashes, instability and a DDOS attack thrown in for good measure.

DICE has put the breaks on the development of all Battlefield 4 downloadable content and future projects while it fixes issues with Battlefield 4 itself.

Battlefield 4 has had a rocky launch with the game plagued by crashes and instability, further fuelled by a denial of service attack which hit it servers around its release.

This halt on further development has however been announced after the game's first expansion, China Rising, has already been launched. The downloadable content launched yesterday and problems affecting Battlefield 4 at launch were still evident for many players.

'We know we still have a ways to go with fixing the game - it is absolutely our no. 1 priority,' an EA spokesperson told Polygon. 'The team at DICE is working non-stop to update the game.'

'We know many of our players are frustrated and we feel their pain. We will not stop until this is right,' they added.

To try and placate its players, EA did run a double XP promotion from November 28 through to today and will be giving all players that log in to the Battlefield 4 multiplayer a free pistol scope which had previously only been reserved for DICE developers.

Updates on the game and fixes that are implemented will be posted to the Battlefield 4 Control Room site.

The freeze on other projects from DICE until the Battlefield 4 issues are fixed will also affect development on the new Star Wars: Battlefront reboot that the developer is working on.

Battlefield 4 was released at the end of October and is one of the launch titles for both the Playstation 4 and Xbox One.

20 Comments

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erratum1 5th December 2013, 13:43 Quote
They still release these games though so they already have peoples money I feel consumers are now the testers for these games.
DriftCarl 5th December 2013, 14:58 Quote
Well second assault was due to be released in January time, its already out on XBONE so we know that expansion is basically ready. My bet is that most of them are pretty much done anyway, just polishing left to do, after all, they are just map packs. Cant be that much work involved in them.
Corky42 5th December 2013, 15:01 Quote
At least they are not doing the same as most developers.
It's now common place for a game to be riddled with bugs, and DLC to come out before they fix problems with the base game.
proxess 5th December 2013, 15:40 Quote
About bloody damn time too. Fortunately I only get the occasional crash on map rotation, but I know people who get constant crashes mainly due to the soundloop problem.
scott_chegg 5th December 2013, 15:45 Quote
The last patch made an improvement. Only 1 crash last night instead of about 4 or 5 per 4 hour session.
Wazza 5th December 2013, 17:17 Quote
That is the reason why I haven't bought it yet. BF3 was the same after launch and I felt like a tester!
Really need a new machine to play it on if anyone is feeling generous! :-)
Phil Rhodes 5th December 2013, 18:39 Quote
Screwem, Medal of Battlefield 93 is a console game for pre-pubescent imbeciles with a sub-shoe-size IQ.
Corky42 5th December 2013, 19:16 Quote
It all started to go wrong with BF2 if you ask me, when the first DLC's came out.
technogiant 6th December 2013, 08:24 Quote
So I guess that means we also won't be seeing the "Mantle" version of BF4 as was scheduled... :-/

I was so waiting on that to gauge how much improvement that would produce before purchasing my next card....was really wanting to get a non reference 290 non-X with custom cooling...but they are taking sooo looong and now mantle results will be delayed.....my love is starting to shift to a 780ti....does everything AMD touches turn to $$hiit.
iggy 6th December 2013, 18:05 Quote
Quote:
Originally Posted by technogiant
So I guess that means we also won't be seeing the "Mantle" version of BF4 as was scheduled... :-/

I was so waiting on that to gauge how much improvement that would produce before purchasing my next card....was really wanting to get a non reference 290 non-X with custom cooling...but they are taking sooo looong and now mantle results will be delayed.....my love is starting to shift to a 780ti....does everything AMD touches turn to $$hiit.

dear god. speechless. you do understand AMD dont make this game right? i think you'd be better off with a console.
theshadow2001 6th December 2013, 19:23 Quote
Quote:
Originally Posted by iggy
dear god. speechless. you do understand AMD dont make this game right? i think you'd be better off with a console.

But the guys that do make the game have to integrate the mantle api with the existing source code. Amd supply the tools and support dice developers will do most of the grunt work
theshadow2001 6th December 2013, 19:25 Quote
Oops
iggy 6th December 2013, 19:50 Quote
Still not AMDs fault dice cant code a game for **** =p

Tbh, with them completely cornering the console gfx market, and steamos coming next year, amd look like a really really safe bet
Corky42 6th December 2013, 20:07 Quote
I wouldn't go as far as to say they are a safe bet, Steam OS is an open platform, so Nvidia or AMD are on a level playing field.
I don't see Mantel being the big game changer some people seem to think its going to be, if anything its probably targeted at being able to play games on lower spec hardware. What with AMD's APU and the low spec of the console hardware.
Sloth 6th December 2013, 20:27 Quote
Quote:
Originally Posted by Corky42
At least they are not doing the same as most developers.
It's now common place for a game to be riddled with bugs, and DLC to come out before they fix problems with the base game.
Isn't that exactly what EA have done?
Quote:
Originally Posted by Article
This halt on further development has however been announced after the game's first expansion, China Rising, has already been launched. The downloadable content launched yesterday and problems affecting Battlefield 4 at launch were still evident for many players
Difference is they've already charged most players for the DLC. Kind of makes it worse tbh.
Corky42 6th December 2013, 20:59 Quote
Well at least they have stopped after one DLC and said they are going to fix the base game. Maybe i should have said most company's release endless DLC's while only fixing the game breaking bugs, its understandable that one DLC is released before bugs are squashed as most DLC are in production before release and the bugs are not known about.

What annoys me is when company's release more than one DLC yet refuse to fix some glaringly obvious bugs, it kinda stinks of we got ya money, we don't care if its broken.
fluxtatic 7th December 2013, 09:00 Quote
Quote:
Originally Posted by Corky42
Well at least they have stopped after one DLC and said they are going to fix the base game. Maybe i should have said most company's release endless DLC's while only fixing the game breaking bugs, its understandable that one DLC is released before bugs are squashed as most DLC are in production before release and the bugs are not known about.

What annoys me is when company's release more than one DLC yet refuse to fix some glaringly obvious bugs, it kinda stinks of we got ya money, we don't care if its broken.

What's worse in when it's hard to imagine the developers didn't know they game was so bug-riddled before it got shoved out the door. Either QA sucks hard, or the suits push too hard, wanting it out the door making money when the devs are telling them it isn't ready. In either case, eventually it comes back to bite them - before too long, everybody will be playing the waiting game. There will always be a handful of bleeding-edgers that have to have it first day. For the rest of us, we'll let them play beta tester. Once it hurts first-week sales enough times, maybe the studios will wise up and finish their games before they push them out the door.
erratum1 7th December 2013, 13:13 Quote
Nvidia on their forums said Dice had a lot of work to do to fix the game.
abezors 8th December 2013, 00:45 Quote
As a player these issues are frustrating.. but as a server admin and clan rep the problems are dreadful! These include:
- Having to tiptoe around our map rotation (to avoid the server crashing and losing our guests),
- avoiding certain maps altogether (ones which cause frequent hangs for players),
- maintain constant vigilance of players glitching,
- running our server in vanilla mode (both to stay in the battlelog server browser AND since hardcore - our usual mode - is terribly unbalanced still).
leexgx 8th December 2013, 01:21 Quote
at least when i have my old and mostly trusty Nvidia GTX480 card in my system when BF4 throws a crash it doesn't take out my system (testing a ATI 6990 at the moment as it can do more then just play games and i am sometimes getting hard BSOD crashes when the game goes tits up)
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