AMD and Electronic Arts have been forced to delay a planned update to Battlefield 4 which would add support for the Mantle low-level application programming interface (API) as the publisher struggles to address more pressing issues with the game.
Support for AMD's Mantle API in Battlefield 4 has been delayed, with developer DICE concentrating on fixing bugs still extant in the game.
The DICE-developed and EA-published Battlefield 4 has had something of a troubled launch. Despite promising that numerous bugs
had been squashed in the beta, the game launched with plenty of issues still extant - even ignoring a claimed DDoS attack
against its servers. Although its multiplayer component reviewed well
, players soon found various game-breaking bugs that forced DICE to halt development of expansion packs
until they could be fixed. The problems proved so serious, in fact, that investors are attempting to sue EA
- an attack the company has dismissed as 'meritless
The ongoing issues have had an effect on more than the release dates of various content packs, however: EA has been forced to delay a planned patch to add support for AMD's new Mantle API while DICE continues its bug-fixing campaign. Announced back in September, Mantle promises a significant performance boost
over plain-old DirectX and OpenGL for games that choose to implement it - with the caveat, naturally, that the optimisation will only have an effect on AMD graphics hardware. Battlefield 4 was one of AMD's first big Mantle wins, and to have the support - originally planned for release in December as a free update to the PC port - delayed will be a blow for the company.
'After much consideration, the decision was made to delay the Mantle patch for Battlefield 4,
' AMD has confirmed in a statement to press. 'AMD continues to support DICE on the public introduction of Mantle, and we are tremendously excited about the coming release for Battlefield 4. We are now targeting a January release,
' the company added without providing a firm launch window.
According to a statement provided by an unnamed AMD spokesperson to Polygon
, the reason for the delay is simple: 'The cause of the delay is due [sic] to EA's recent decision to halt [further] game development in favour of bug stomping.