Andrew Hewson still on-board.
4,000 pages is just the start.
We're in Germany, bringing you all the latest news and previews from the GamesCom show floor.
The metastreumonic force is strong and is manifesting various creatures. Wait, what?
Simply described as a Hogwarts simulator, Academagia is one of the most in-depth sims we've seen.
We look back at a game most would rather forget, Lula 3D, to see if it's as bad as they said.
Which were your favourite games of the last 12 months? Let us know in our yearly vote!
The illegitimate son of Tetris and Audiosurf, Chime is one of the slickest puzzle games we've seen.
Who did you vote as the best manufacturers and retailers of the year? Find out here!
Joe's been on holiday in Minecraft lately and he's sent us a letter, bless him.
Stealth games are dying out. Ironically, you might not have noticed.
Chris talks to GOG.com about chasing game rights and the struggle to sell DRM-free titles.
Edward Noad wowed us recently with his highscore in Chase Goose, now he shares his secrets.
Does War for Cybertron offer more than meets the eye? Bryn takes a look.
Craig explains why Crysis sums up everything that's bad about PC gaming.
Jon examines some great gaming flops and wonders if the current culture of remakes is a bad thing.
Levelling up used to be just for RPGs, yet it's now the most ubiquitous mechanic since ‘Lives’.
Google has ported a multiplayer-capable version of Quake 2 to browsers to show off HTML5.
Games tell stories - but do they work as well as films and novels? How should narrative work in a game? And exactly how awful was Phantasmagoria? Valve's Chet Faliszek, Mirror's Edge's Rhianna Pratchett, Braid's Jonathon Blow and others offer their thoughts.
In pursuit of an utterly unbiased outlook, Joe tears down some of the classic PC franchises and examines exactly why games like Deus Ex and System Shock 2 aren't really as good as you think they are. Has he finally completely lost the plot or is there a method to this madness?
Pull up a chair in front of the fire because it's storytime here at bit-tech as we look back on our personal favourite moments of 2009. From Mark's discovery of Samorost to Antony's pilgrimage back to Battlefield 2, check out our tales and tell us yours in the forums.
The year is drawing to a close and in the fast moving world of technology and games development it's more than likely some things have passed you by. Not to fear though - we've bought together a list of our best work from the past year, so check it out to see if you missed anything!
We take a look at The Void - a surreal life-after-death strategy adventure game from the developer of Pathologic. Borderline incoherent, but totally wonderful, The Void screams innovation and uniqueness in every aspect - but is it any good? We find out.
Don Ivan Punchatz, the artist behind the artwork on the original Doom box, has died of cardiac arrest.
Joe, ever afraid of losing touch with his oldest games, tests more than 60 games on Microsoft's new Windows 7, including a bunch of indie and Steam-based games. Does Deus Ex work on Windows 7? We find out if Windows 7 is the ultimate gaming OS.
As the number of delays and cancellations for PC games continue to rise, Joe dares to ask the dreaded question: is it over for PC gaming? Do piracy and poor sales mean PC gaming is really dying or is the platform just changing into something better?
If you only had a month to live, what would you do? Well, you'd endeavour to complete one computer game every single day before you copped it, obviously. Luckily, we've got you covered for that eventuality with our list of the top 30 PC games before you die.
Tale of Tales' The Path has proven to be a divisive game for players, with many struggling to understand it while others (like us) laud the game for vision and originality. Now we catch up with the lead designers of The Path to see what they think about the 'games as art' argument.
Joe may be on holiday right now, but there's not enough to stop him getting all speculative about what the future of PC gaming. With most games now going multiplatform and the constant threat of poor console ports, Joe wonders about how the face of gaming is changing...
Last year was one of the best years in gaming that we can remember - but what is it exactly that makes a great game? We put our minds to the task and come up with ten rules and examples that divide the classic games from the crap ones.
As part of our continuing feature on game design, we chat to Dave Grossman and David Cage about how adventure games are written. Whether you're a budding game designer or just a fan with a passion for puzzles, you'll be sure to find this interesting.