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Polphony Digital: GT5 held back by PS3

Polphony Digital: GT5 held back by PS3

Gran Turismo creator Kaz Yamauchi claims that GT5 has been 'restricted' by the PS3 hardware.

Gran Turismo creator Kaz Yamauchi has claimed that the long delayed racing sim, Gran Turismo 5, has been restricted by the hardware within the PlayStation 3.

In fact, speaking to Esquire UK (via CVG) Yamauchi said that all previous Gran Turismo games had been held back by the limitations of the PlayStation consoles too.

'Software has to be created under the restriction of the hardware,' said Yamauchi 'With each new PlayStation, the vessel has become bigger, but it's still not enough.'

'With Gran Turismo 5 we've made it as clean and beautiful as possible within the confines of the space we're given - but of course there's a lot more that we want to put in.'

Whatever Yamauchi and Co. are wanting to add to the game, they'd better do it quickly. Gran Turismo 5 has already been delayed numerous times, having just been pushed back from a planned November release.

Pressed for details on what GT6 might feature, Yamauchi was reluctant to share and claimed that it would be a long time to even finalise the features.

'It took 2000 days to get all the ideas that went into GT5. It's just too early to be talking about GT6.'

2000 days? That's more than five years.

Let us know your thoughts in the forums.

46 Comments

Discuss in the forums Reply
liratheal 8th November 2010, 11:27 Quote
My reality simulator is held back by the hardware I'm running it on. :/

The 2000 days bit, though.. Yeah, that could be considered a surprise, but I suppose they've been working on ideas for better games since... Well. Since the begining.
Er-El 8th November 2010, 11:28 Quote
Hence they clearly skimped out on the physics and AI, but went all out on the graphics because that's what sells and is how most people will judge the quality of this game.
SNIPERMikeUK 8th November 2010, 11:32 Quote
GT6 is a myth....lol
tom_hargreaves 8th November 2010, 11:33 Quote
Make it for the PC then and stop whining. You moron.
r3loaded 8th November 2010, 11:34 Quote
Why not make it for the PC then?
Spiny 8th November 2010, 11:41 Quote
Is water still wet?
LeMaltor 8th November 2010, 11:43 Quote
sp4nky 8th November 2010, 11:46 Quote
2000 days seems quite likely. They've been working on it since before the PS3 was launched - it was talked about at E3 2005 whereas the PS3 was only launched in November 2006.

It would seem more sensible to release it on the PC since the hardware is constantly evolving and has progressed far beyond the capabilities of the PS3.
liratheal 8th November 2010, 11:53 Quote
PC.. Never going to happen.

Polyphony Digital are a subsidiary of Sony, and their software is a hardware mover.

Sony would never, ever, let that go.

Only way it might happen is if all the staff upped sticks and formed a new studio. Which, given the economic climate and the doubtlessly stable jobs they have..
October 8th November 2010, 11:58 Quote
Quote:
Originally Posted by LeMaltor
http://www.kotaku.com.au/2010/11/did-the-ps3-really-restrict-gran-turismo-5/

Thank's for posting **** Joe.

Nice article, but for all his claims of out-of-context quoting and articles not printing the leading question, he rectifies neither himself. Makes it a rather pointless read really, the quotes point to the conclusions drawn, and he offers nothing to refute them.
Unknownsock 8th November 2010, 12:13 Quote
This has been said and will be said many times, but port the dam thing to PC!
ElZog 8th November 2010, 12:13 Quote
While the quotes have been turned into some leading headlines; I don't think they are particularly negative even if they are out of context. To me they aren't an idictment against the abilities of the PS3 but more a statement of the ambition of Polphony to make the best possible console racing game.
Cerberus90 8th November 2010, 12:14 Quote
Quote:
Originally Posted by liratheal
PC.. Never going to happen.

Polyphony Digital are a subsidiary of Sony, and their software is a hardware mover.

Sony would never, ever, let that go.

Only way it might happen is if all the staff upped sticks and formed a new studio. Which, given the economic climate and the doubtlessly stable jobs they have..

'whateverhisnameis' has previously hinted at PC development for Gran Turismo.
Jim 8th November 2010, 12:33 Quote
Quote:
Originally Posted by Unknownsock
This has been said and will be said many times, but port the dam thing to PC!

Port? It would probably run at about 4 FPS.
mrbens 8th November 2010, 12:39 Quote
Quote:
Originally Posted by r3loaded
Why not make it for the PC then?

Exactly!
Podge4 8th November 2010, 13:30 Quote
If Polyphony Digital is a subsidiary of Sony, they wouldn't want to stop the exclusivity of the GT brand thats tied with Playstation. Why not then release a racing game, or a different version of GT for the PC where they can go all out and do a graphical masterpiece and pitch it for mid-high end machines. I really didn't like the Prologue demo my bro has anyway, if it played better id probably get it for the pc. More of a Forza person myself, far better gameplay i think.
memeroot 8th November 2010, 13:53 Quote
"More of a Forza person myself"

I like playing games that have been released also
CharlO 8th November 2010, 14:14 Quote
"Buy the PS4 as soon as it gets out, ten years afterward you'll se a GT5 on it"
sear 8th November 2010, 14:15 Quote
Quote:
Originally Posted by Er-El
Hence they clearly skimped out on the physics and AI, but went all out on the graphics because that's what sells and is how most people will judge the quality of this game.
Congratulations, you've discovered the secret appeal of driving simulators!
Krayzie_B.o.n.e. 8th November 2010, 14:17 Quote
When you have an idea but you are limited by the hardware well that's when you step up to the PC. In this case it will never happen as GT is the face of the Sony Playstation brand as it's the only exclusive to grace all 4 platforms.

Hats off to Polyphony Studios as they are one of the rare developers who are pushing the hardware as now a days most DEVS pump out copy and paste cookie cutter games.
Skiddywinks 8th November 2010, 15:02 Quote
I'll take my hat off when the ****ing thing actually comes out.
Cafuddled 8th November 2010, 16:15 Quote
They are pressing the discs for the game as we speak, could still be out this month.
phuzz 8th November 2010, 16:18 Quote
Hey, it'll probably be out before HL2:Episode 3 at least.
bobwya 8th November 2010, 16:38 Quote
+1 PC version
PS3 = MEH
supermonkey 8th November 2010, 17:13 Quote
I agree with LeMaltor. Bit's article isn't much more than a re-phrasing of the CVG article, and it looks like there is a bit of re-interpretation along the way as each entity adds his take on the subject.

In my opinion, it almost seems like Kaz Yamauchi may have been saying that he wasn't able to fully realize his vision of what the game could be. The Kotaku article does have a point in that we don't know the context of the original question. After translation, paraphrasing, and re-interpretation, the story is presented as though the PS3 has poor hardware and is the contributing factor for causing delays in game development. Many of the comments here seems to agree with that opinion.

What I believe to be Yamauchi's original point is really the same for any game developer - and that includes all consoles and PCs. Every developer has a grand vision, but certain concessions have to made at some point along the way because we still don't have full-immersion holodecks.
Burnout21 8th November 2010, 17:37 Quote
sounds more like its full of bugs they can't solve and hence the constant delays,

'Aww its not are fault the console is limited....'
Er-El 8th November 2010, 17:55 Quote
Quote:
Originally Posted by sear
Congratulations, you've discovered the secret appeal of driving simulators!
Except this isn't one. It's only marketed as one.
B1GBUD 8th November 2010, 19:01 Quote
Quote:
Originally Posted by sear
Quote:
Originally Posted by Er-El
Hence they clearly skimped out on the physics and AI, but went all out on the graphics because that's what sells and is how most people will judge the quality of this game.
Congratulations, you've discovered the secret appeal of driving simulators!

I installed Grand Prix Legends only the other night, still blows me away. Works over VPN, can play it at 1680 x 1050. It's the best darn Grand Prix simulator in the world.... ever!
Sloth 8th November 2010, 19:34 Quote
Quote:
Originally Posted by tom_hargreaves
Make it for the PC then and stop whining. You moron.
Quote:
Originally Posted by r3loaded
Why not make it for the PC then?
Quote:
Originally Posted by bobwya
+1 PC version
PS3 = MEH
Quote:
Originally Posted by Unknownsock
This has been said and will be said many times, but port the dam thing to PC!
See below:
Quote:
Originally Posted by liratheal
PC.. Never going to happen.

Polyphony Digital are a subsidiary of Sony, and their software is a hardware mover.

Sony would never, ever, let that go.

Only way it might happen is if all the staff upped sticks and formed a new studio. Which, given the economic climate and the doubtlessly stable jobs they have..
Ding ding ding, we have a winner!
Quote:
Originally Posted by supermonkey
I agree with LeMaltor. Bit's article isn't much more than a re-phrasing of the CVG article, and it looks like there is a bit of re-interpretation along the way as each entity adds his take on the subject.

In my opinion, it almost seems like Kaz Yamauchi may have been saying that he wasn't able to fully realize his vision of what the game could be. The Kotaku article does have a point in that we don't know the context of the original question. After translation, paraphrasing, and re-interpretation, the story is presented as though the PS3 has poor hardware and is the contributing factor for causing delays in game development. Many of the comments here seems to agree with that opinion.

What I believe to be Yamauchi's original point is really the same for any game developer - and that includes all consoles and PCs. Every developer has a grand vision, but certain concessions have to made at some point along the way because we still don't have full-immersion holodecks.
Part of the challenge of developing a video game! As you say, all developers will have dreams for their game which can never be met, but the best developers will accept what they have to work with and do their best to recreate that dream as well as they can with the hardware they are provided.

It's easy to interpret his point as finger pointing because of this. He seems to have misjudged how much of his dream could be created with the hardware available (and with the timeframe available, as evidenced by the delays). Best example that comes to mind, if you wish to drive across the country, but only provide for a single tank of gas then don't go saying your car isn't very fuel efficient when you fail. Objectively, yes, the car has held you back from your dream and could be percieved as being at fault, but realistically it's your fault for not compromising to fit the hardware available so mentioning the car is irrelevant an comes off as shifting the blame.
LeMaltor 8th November 2010, 21:15 Quote
Japanese people (or devs if that makes it easier and not to tar ever with the same brush (just devs :p )) are humble, it would be wierd if he came out as saying "this is the best game ever, it craps all over forza, ps3 roxs"

Kaz want's to create the ultimate driving game, he has always pushed the consoles and thus sony to produce better ones, until a console can give us a GT than actual feels, smells and tastes of being in a car I wouldn't expect him to hang up his boots and say "yeah I'm done". He loves cars and racing too much, he wants to share his pashion with all of us.

This is lazy copy and paste crap on joe's part

eg. Whatever Yamauchi and Co. are wanting to add to the game, they'd better do it quickl

Discs are being pressed, hell some stolen copies are already being played, game should be out any time soon.

Bit-tech has gone down hill recently, removing Crysis from the benchmarks is another sign. It should have remained until Crysis 2 comes out, I'm not sure who plays Dirt 2 - it's awful. Arma 2 is niche. Just cause 2 and BC2 are hardly machine breakers (too many 2's in the games that get tested though rollon Crysis 2!)

Anyway can't bit-tech badgers Sony and PD for info on the game, it's being pressed, it's on ship's, it's probably in sellers warehouses, so get us a release date!
shigllgetcha 8th November 2010, 22:35 Quote
pure scapegoating
blood69 8th November 2010, 23:36 Quote
Thats the most stupid thing i have ever heard, if theres a problem with the hardware on the consoles there always exist PC platform.
Its just an excuse...

Quote
My reality simulator is held back by the hardware I'm running it on. :/

Me to
talladega 8th November 2010, 23:41 Quote
some stores already have the game as there are a few pics and videos of the final version out there (gtplanet.net)



and i agree with LeMaltor......

http://i57.photobucket.com/albums/g238/Brian_D_photos/Misc%20Pictures/7ca393fb.jpg
ZERO <ibis> 9th November 2010, 00:52 Quote
They would not have this problem if they were making it for PC. Maybe they should just make it for PC and offer a port to the PS3 and other systems with the words: if you care about quality than you should not be using a console.
Makaveli 9th November 2010, 04:05 Quote
That's like telling Nintendo to make Zelda for PC.

Not gonna happen in this reality maybe in the multiverse!
Cthippo 9th November 2010, 05:51 Quote
They've spent 5 years designing for a console that is now 4 years old. What GPUs were we using 4 years ago?
shigllgetcha 9th November 2010, 09:28 Quote
you want to know why they wont make it on PC, they want people to buy it silly
Bakes 9th November 2010, 11:20 Quote
Quote:
Originally Posted by LeMaltor
Bit-tech has gone down hill recently, removing Crysis from the benchmarks is another sign. It should have remained until Crysis 2 comes out, I'm not sure who plays Dirt 2 - it's awful. Arma 2 is niche. Just cause 2 and BC2 are hardly machine breakers (too many 2's in the games that get tested though rollon Crysis 2!)

If you just want to test the graphics, then Crysis is fine. However, if you want to do more than a graphics benchmark, if you actually want to play games that people play and enjoy, then it's a poor choice, since very few people actually regularly play it. Crysis is not representative of modern games - sure in 2007 it was seen to be the DX10 way forward - but we're now in 2010 and almost no developers have put time and effort into producing games for the pc platform that look as good - so it can no longer be claimed to be either the future of the PC industry or representative of what people play. It's seen to be a benchmark more than a game by too many people nowadays - which just means that graphics manufacturers optimize their drivers for it to artificially show performance improvements

You've put it best when you've said 'machine-breaker'. Bit-Tech is all about real-world tests, and whilst Crysis is a real-world game, it's hardly representative of a modern game that lots of people actually play - or of other modern games.
Sloth 9th November 2010, 17:38 Quote
Quote:
Originally Posted by Bakes
If you just want to test the graphics, then Crysis is fine. However, if you want to do more than a graphics benchmark, if you actually want to play games that people play and enjoy, then it's a poor choice, since very few people actually regularly play it. Crysis is not representative of modern games - sure in 2007 it was seen to be the DX10 way forward - but we're now in 2010 and almost no developers have put time and effort into producing games for the pc platform that look as good - so it can no longer be claimed to be either the future of the PC industry or representative of what people play. It's seen to be a benchmark more than a game by too many people nowadays - which just means that graphics manufacturers optimize their drivers for it to artificially show performance improvements

You've put it best when you've said 'machine-breaker'. Bit-Tech is all about real-world tests, and whilst Crysis is a real-world game, it's hardly representative of a modern game that lots of people actually play - or of other modern games.
Sweet jeebus, thank you!

If you really want to see results for a demanding application which no gamer uses on a regular basis then ask Bit to run FurMark!
Plugs 9th November 2010, 20:32 Quote
Im pretty sure any developer could say the same about either console
mastorofpuppetz 10th November 2010, 19:49 Quote
Quote:
Originally Posted by Er-El
Quote:
Originally Posted by sear
Congratulations, you've discovered the secret appeal of driving simulators!
Except this isn't one. It's only marketed as one.

Elitest alert, It certainly is a sim, and a very good one, maybe dont play on easy, with tweaked settings you need a wheel to drive perperly.
Cthippo 10th November 2010, 22:20 Quote
Kind of a random thought here, but...

How much computational power would it take to build a PS3 emulator for a PC?
ian8415 10th November 2010, 23:47 Quote
I installed Grand Prix Legends only the other night, still blows me away. Works over VPN, can play it at 1680 x 1050. It's the best darn Grand Prix simulator in the world.... ever!

Tell me how???
talladega 10th November 2010, 23:50 Quote
Quote:
Originally Posted by ian8415
I installed Grand Prix Legends only the other night, still blows me away. Works over VPN, can play it at 1680 x 1050. It's the best darn Grand Prix simulator in the world.... ever!

Tell me how???
the world of GPL awaits you.... http://www.gpllinks.org/

its a fun game. but theres so much content to sort through it's tough to get into if you havent played it from the beginning.
Podge4 12th November 2010, 19:43 Quote
Gareth24 12th November 2010, 21:46 Quote
Let's hope they stick with that release date and I can play it on my birthday (also the 24th) :D.
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