Splinter Cell: Conviction has been delayed on the PC by an extra two weeks, but not because of DRM, says Ubisoft.
Ubisoft has tried to assure PC gamers that it has not delayed the PC version of upcoming stealth-em-up
Splinter Cell: Conviction because of it's new form of always-online DRM.
Splinter Cell: Conviction will be released on the PC on April 30th - two weeks behind the Xbox 360 version.
"
The reason that has been given for the delay is that the extra time was need to polish and debug the game," a Ubisoft spokesperson told
Eurogamer. "
The slip has not been linked to the DRM."
Ubisoft's controversial
new anti-piracy plan involves PC players always having to be online when using their games, even in singleplayer. It's not a system without
weaknesses.
Ubisoft is well-aware that the system is unpopular, having factored into consumer and critical response to games like
Settlers 7 and
Silent Hunter 5, but says it feels "
justified" in using it anyway.
Ubisoft is using the new DRM in all PC games, so while
Splinter Cell: Conviction might not have been delayed because of it, the game will still feature the controversial DRM.
Check out our latest
Splinter Cell: Conviction hands-on preview to find out more about the game, then let us know your thoughts in
he forums.
21 Comments
Discuss in the forums Replydebug the DRM so that it won't overload their servers like Assassin's Creed?
That's generally what i do in most cases where the DRM is annoying enough (lately more common than say... 2,3 years ago)
You purchased the game, so you reserve the right to do what you want, at least that is my opinion. If i desire to play the game i payed for without constantly exposing my computer to online work, i will do that.
Pirates wont care, because there will always be a fix for the drm, and so only the PAYING consumers get shafted. Gee, what a GREAT idea...
I couldn't care less.
I'll have it on 360, for free, most likely before release day and won't have to be online to play it. I win.
Something that struck me as being more retarded, why release a demo on the 360 and not the PC? Everyone knows it will run on the console, seems pointless.
The other thing is that they want to see if they can get away with this and get customers 'used' to this DRM and have the public outcry die down.
Ubisoft are also one of the biggest supporters of the idea of OnLive, and IMO what they are doing is preparing the customer (PC and eventually console gamer) for their "OnLive" vision of their ultimate future business plan.
How long before developers like this realize that console users can pirate games just as easily?