BioShock 2 has the same widescreen problem as the first game - cropping the red areas of this image off.
2K Games has revealed that the PC version of
BioShock 2 has
the exact same widescreen problem as was seen in the first game and which so upset fans with 16:9 and 16:10 displays.
Simply put,
BioShock 2 doesn't render a true widescreen image. Instead, it merely crops a 4:3 image down to fit a 16:9 or 16:10 display, cutting off the top and bottom of the screen in the process.
The original
BioShock had the same problem when it was released in 2007, but 2K Games claims that the issue is only included in the sequel because of a last minute bug fix, according to
the official website.
"
We feel rather silly about this, and agree that horizontal expansion is much more awesome, and that you'll have it very soon," a 2K rep wrote on the site.
2K Games has also revealed that the PC version of
BioShock 2 doesn't support gamepads at all - apparently a deliberate move.
"
The decision was made early on not to support controllers at all in order to ensure that we got the mouse and keyboard control absolutely right," says an official
FAQ.
"
This of course required a redesign of large parts of the UI and the player HUD. For example, we removed the Weapons and Plasmid Selection Radials in favour of a custom created Weapons Selection Strip which more accurately reflects the keyboard layout."
Hmm. You can read our
BioShock 2 PC review for more information on the game, or let us know your thoughts in
the forums.
34 Comments
Discuss in the forums ReplyGood they've come and said "whoops" though, and hopefully we'll see an update asap
Just lazyness imo.
They have a PC GUI and a 360 GUI for gamepads already in existence. virtually no new code would be needed
Is it really that hard just to include both as a user-selectable option?
They could probably implement it with virtually no dev time at all, but instead they deliberately leave it out?
they are talented enough to produce one of the best looking games but not talented enough read a few comments and adjust a figure
Much as it's an easy target, there might as well be as many pad-capable titles out there when that controller comes from MS itself- it'd be nice never to have to buy another one again. Still, haven't finished the first one, so I'll pick this one up when it's been patched.
Or was that another game?
On the blag widescreen thing though it didn't bother me whilst I had a play on it on my 16:10 monitor.
Before I buy Bioshock 2, I need to finish Bioshock 1 still. Hopefully that means 2 will be in the Bit-Tech Steam Bargains thread by that time ;)
Honestly, the publishers are more than capable of dragging PC gaming down to console levels without us helping them on the way.
As for the widescreen, it was infuriating in V1. I played originally on a 4:3 monitor when it was launched but I re-bought the game on steam for tuppence-ha'penny last year, and when I played on widescreen it was torture... None of the PoV 'fixes' worked either...
Hopefully, it won't be the same second time around.
Maybe it's marketing / political as so many gamers are averse to the 'OH ITS ONLY A CONSOLE PORT WHATEVER HAPPENED TO GOOD GAMES' stuff.
So they are making the point that this is a PC game made for PC, it's so PC it doesn't even support controllers.
Personally I really enjoy some games on the PC with a control pad, namely Assassin's creed (and other similar platformers), and racing games of course! I'm pro choice.
Good point... Just like when MP games support still dedi servers, they shout it from the rooftops - 'We haven't sold you out like Infinity Ward did!'