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BioShock 2 PC crops widescreen

BioShock 2 PC crops widescreen

BioShock 2 has the same widescreen problem as the first game - cropping the red areas of this image off.

2K Games has revealed that the PC version of BioShock 2 has the exact same widescreen problem as was seen in the first game and which so upset fans with 16:9 and 16:10 displays.

Simply put, BioShock 2 doesn't render a true widescreen image. Instead, it merely crops a 4:3 image down to fit a 16:9 or 16:10 display, cutting off the top and bottom of the screen in the process.

The original BioShock had the same problem when it was released in 2007, but 2K Games claims that the issue is only included in the sequel because of a last minute bug fix, according to the official website.

"We feel rather silly about this, and agree that horizontal expansion is much more awesome, and that you'll have it very soon," a 2K rep wrote on the site.

2K Games has also revealed that the PC version of BioShock 2 doesn't support gamepads at all - apparently a deliberate move.

"The decision was made early on not to support controllers at all in order to ensure that we got the mouse and keyboard control absolutely right," says an official FAQ.

"This of course required a redesign of large parts of the UI and the player HUD. For example, we removed the Weapons and Plasmid Selection Radials in favour of a custom created Weapons Selection Strip which more accurately reflects the keyboard layout."

Hmm. You can read our BioShock 2 PC review for more information on the game, or let us know your thoughts in the forums.

34 Comments

Discuss in the forums Reply
Krikkit 11th February 2010, 12:25 Quote
Oh dear. At least they've acknowledged it, admitting how silly it makes them look rather than flatly denying it or just ignoring it. I assume a fix will be imminent.
Baz 11th February 2010, 12:28 Quote
D'oh!

Good they've come and said "whoops" though, and hopefully we'll see an update asap
Jamie 11th February 2010, 12:29 Quote
Don't start this again
[USRF]Obiwan 11th February 2010, 12:42 Quote
drop pants and bend over...
sHORNY 11th February 2010, 12:48 Quote
would have thought they had learnt from the first balls up lol
Unknownsock 11th February 2010, 13:02 Quote
Now if only all games truely supported widescreen, there's a hell of alot of games even new games that do this.
Just lazyness imo.
V3ctor 11th February 2010, 13:07 Quote
Bought Bioshock 1 year ago and never played it... Kinda like what I saw in this new one, better start playing the old to understand the new.
Jack_Pepsi 11th February 2010, 13:18 Quote
Some 'fix' info over at the 2K Games forum.
Cobalt 11th February 2010, 13:22 Quote
Implementing user controllable FoV like in TF2 would prevent this issue from ever cropping (heh) up.
GravitySmacked 11th February 2010, 13:45 Quote
I can't believe they missed that.
wuyanxu 11th February 2010, 13:48 Quote
so thats why i get a headache when playing Bioshock 2 for more than an hour....
cyrilthefish 11th February 2010, 13:50 Quote
Quote:
2K Games has also revealed that the PC version of BioShock 2 doesn't support gamepads at all - apparently a deliberate move.

"The decision was made early on not to support controllers at all in order to ensure that we got the mouse and keyboard control absolutely right," says an official FAQ.
I still can't understand the reasoning for this. (same thing for mass effect too)

They have a PC GUI and a 360 GUI for gamepads already in existence. virtually no new code would be needed

Is it really that hard just to include both as a user-selectable option?

They could probably implement it with virtually no dev time at all, but instead they deliberately leave it out?
yakyb 11th February 2010, 14:06 Quote
stupid *******s why have they done this surely they would have learned,

they are talented enough to produce one of the best looking games but not talented enough read a few comments and adjust a figure
mjm25 11th February 2010, 14:08 Quote
poo... i knew there was something niggling me, now i'm gonna feel like i'm not getting the whole experience :/
lacuna 11th February 2010, 14:09 Quote
I tried the first one with a 360 controller on PC and it was awful
pcnerd 11th February 2010, 14:17 Quote
well this TRULY sucKS A**
pizan 11th February 2010, 14:45 Quote
pure laziness...but what about console versions? 1080p is 16:9
erratum1 11th February 2010, 15:01 Quote
Can't believe they cocked it up again, incredible !! Why not hold it back until it's ready instead of just releasing it and pissing people off.
NethLyn 11th February 2010, 15:23 Quote
The widescreen thing can be patched but if you can't use a gamepad have they bothered with GFW branding on the sequel?

Much as it's an easy target, there might as well be as many pad-capable titles out there when that controller comes from MS itself- it'd be nice never to have to buy another one again. Still, haven't finished the first one, so I'll pick this one up when it's been patched.
leveller 11th February 2010, 16:14 Quote
erm ... "lol" is all I can say to this story.
pcnerd 11th February 2010, 16:21 Quote
Lazy idiots is all i can say :(
Xir 11th February 2010, 16:54 Quote
I thought the cropping on the first one was deliberate so all multiplayers had the same width of view...
Or was that another game?
cyrilthefish 11th February 2010, 17:02 Quote
Quote:
Originally Posted by Xir
I thought the cropping on the first one was deliberate so all multiplayers had the same width of view...
Or was that another game?
Bioshock 1 had no multiplayer :p
Waynio 11th February 2010, 17:43 Quote
I think it is very stupid to not include x360 controller support especially with it using gfwl, personally I use key and mouse for all pc games except driving games, but what about people who have semi disabled hands like my bro and find it much more comfortable to use a pad.

On the blag widescreen thing though it didn't bother me whilst I had a play on it on my 16:10 monitor.
leslie 11th February 2010, 22:27 Quote
EA does similar.
rollo 11th February 2010, 22:39 Quote
Want to use console controller get console version i guess is there attitude
stoff3r 12th February 2010, 00:16 Quote
Does this mean that the mouse-acceleration has been fixed? I Didn't bother reading the review as I skipped the last game due to this :P
AshT 12th February 2010, 09:10 Quote
I don't remember there being mouse-acceleration in Bioshock 1 ... ? Sure it wasn't Windows mouse-acceleration or mouse-lag? Or maybe I just managed to turn it off and have forgotten it was there ...

Before I buy Bioshock 2, I need to finish Bioshock 1 still. Hopefully that means 2 will be in the Bit-Tech Steam Bargains thread by that time ;)
impar 12th February 2010, 10:13 Quote
Greetings!
Quote:
Originally Posted by AshT
I don't remember there being mouse-acceleration in Bioshock 1 ... ? Sure it wasn't Windows mouse-acceleration or mouse-lag? Or maybe I just managed to turn it off and have forgotten it was there ...
Mouse movement in the original Bioshock was FUBARed.
cjmUK 12th February 2010, 17:10 Quote
I'm not sure why anyone would want to use an XBox controller for the PC version of Bioshock, unless the difficulty wasn't hard enough and they fancied an additional challenge.

Honestly, the publishers are more than capable of dragging PC gaming down to console levels without us helping them on the way.

As for the widescreen, it was infuriating in V1. I played originally on a 4:3 monitor when it was launched but I re-bought the game on steam for tuppence-ha'penny last year, and when I played on widescreen it was torture... None of the PoV 'fixes' worked either...

Hopefully, it won't be the same second time around.
Dreaming 13th February 2010, 12:32 Quote
Quote:
Originally Posted by cyrilthefish
I still can't understand the reasoning for this. (same thing for mass effect too)

They have a PC GUI and a 360 GUI for gamepads already in existence. virtually no new code would be needed

Is it really that hard just to include both as a user-selectable option?

They could probably implement it with virtually no dev time at all, but instead they deliberately leave it out?

Maybe it's marketing / political as so many gamers are averse to the 'OH ITS ONLY A CONSOLE PORT WHATEVER HAPPENED TO GOOD GAMES' stuff.

So they are making the point that this is a PC game made for PC, it's so PC it doesn't even support controllers.

Personally I really enjoy some games on the PC with a control pad, namely Assassin's creed (and other similar platformers), and racing games of course! I'm pro choice.
cjmUK 13th February 2010, 13:15 Quote
Quote:
Originally Posted by Dreaming
Maybe it's marketing / political as so many gamers are averse to the 'OH ITS ONLY A CONSOLE PORT WHATEVER HAPPENED TO GOOD GAMES' stuff.

So they are making the point that this is a PC game made for PC, it's so PC it doesn't even support controllers.

Good point... Just like when MP games support still dedi servers, they shout it from the rooftops - 'We haven't sold you out like Infinity Ward did!'
boiled_elephant 14th February 2010, 23:45 Quote
Jesus, they must feel ridiculous right now. I still love 2K though.
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