BioShock 2 has the same widescreen problem as the first game - cropping the red areas of this image off.
2K Games has revealed that the PC version of BioShock 2
has the exact same widescreen problem as was seen in the first game
and which so upset fans with 16:9 and 16:10 displays.
Simply put, BioShock 2
doesn't render a true widescreen image. Instead, it merely crops a 4:3 image down to fit a 16:9 or 16:10 display, cutting off the top and bottom of the screen in the process.
The original BioShock
had the same problem when it was released in 2007, but 2K Games claims that the issue is only included in the sequel because of a last minute bug fix, according to the official website
"We feel rather silly about this, and agree that horizontal expansion is much more awesome, and that you'll have it very soon,
" a 2K rep wrote on the site.
2K Games has also revealed that the PC version of BioShock 2
doesn't support gamepads at all - apparently a deliberate move.
"The decision was made early on not to support controllers at all in order to ensure that we got the mouse and keyboard control absolutely right,
" says an official FAQ
"This of course required a redesign of large parts of the UI and the player HUD. For example, we removed the Weapons and Plasmid Selection Radials in favour of a custom created Weapons Selection Strip which more accurately reflects the keyboard layout.
Hmm. You can read our BioShock 2 PC review
for more information on the game, or let us know your thoughts in the forums