Image cropping, schmism-schmopping. BioShock is awesome and nothing will stop that.
BioShock is a great game - earning itself the first
ten out of ten mark I have ever given out. Sure, there was one (and only one) flaw with it, but even that was something which could easily be got around.
Still, not everyone is as deliriously happy about the game as I am and widescreen owners in particular have been moaning about certain cropping issues which are being discussed
at length in
the forums.
Apparently, the game will display perfectly in 4:3 ratio, but if you switch to a widescreen format then you'll see the top and bottom of the screen cut off. See those red areas in the image? Widescreen gamers don't get to see those bits, no matter which version they play.
In an official response to the problem, Ken Levine - Creative Director for the game and a man we should all bow before - has said the following on the
2K forums.
"Hey guys-
Sorry about all the conflict. IG development people (specifically Chris and Rowan who are both on vacation) were trying to take a day off today (we've been working about six months 6-7 days a week). I'm trying to see what everybody's concerns are and consult with the staff.
I know people are frustrated, but we are dealing with internet time here. It wasn't until 7 pm EST that I was able to even talk to anybody in our Australian studio, which is open today (9 AM their time).
I hear you that not everybody was thrilled with the PC launch. And I'm trying to collect information and see what the facts are. PC game development does not function in a matter of seconds or hours, especially when most of the team is on vacation. But I hear you, and we're looking into the issue. I'll only ask you have a bit of understanding as to the time scale that software development issues must occur in.
Best regards,
Ken Levine"
See that? That's a sign of a real man, working through his holiday to apologise to gamers about a small problem in the best game ever, even though its not even seen a worldwide release yet.
Think the
BioShock-love has gone to my head, or is it a perfectly natural response to a game of this quality? Give us your diagnosis' in
the forums.
32 Comments
Discuss in the forums ReplyPhil
Hopefully they'll fix the bug.
That's a pretty negative reaction. It contradicts what the developers originally said about widescreen too.
A good fix would be the option to play in either FOV in widescreen, HOR+ or VERT-, it's a ridiculously simple fix either way.
Before or after they confirmed the complete opposite? ;)
May want remove the N on the end of ratio there.
Seems WinXp users are able to force AA on this game, but no luck for vista users as of yet in either dx10 or dx9.
I bet the confirmation came from someone who didn't know or didn't bother to find out what the developers had or were doing.
The confirmation came from Chris Kline, a lead programmer. This has been pointed out to you in a previous thread and even says so in the actual article itself.
Exactly
Everyone else, Shut up and play the dam game. :) Id be more worried if the game is a flop than the aspect ratio.
On another note. What does FOV mean? I hate all these abbreviations.
Yes because he has a good track record for being correct doesn't he.
Field of view
Game should be awesome, but seriously, so many things have suddenly popped up today.
Basically this is what happens when you use securom.
Install Game -> Securom checks server -> Server says 0 have been installed -> Securom marks game as installed -> Servers record it as #1
Install game -> Securom checks server -> Server says 1 have been installed -> Securom marks game as installed -> Servers record it as #2
Install Game -> Securom checks server -> Server says 2 have been installed -> No more installs
Uninstall Game #1 -> Securom checks server -> Server says 2 have been installed -> Securom marks game as uninstalled -> Server goes to #1
Install on 3rd PC -> Securom checks server -> Server says 1 have been installed -> Securom marks game as installed -> Server records 2 installs
Basically it's 2 concurrent installs, you MUST uninstall the game before reformatting or upgrading hardware
While I am glad that the situation is not as bad as it has been made out, constantly needing to inform the copy protection folk is still pretty stupid.
What about if I need to go pee while playing, do I have to tell the Securom guys then too? :p
Irregardless, you are correct in your original assumptions that they are confirming this as a design choice:
http://www.2kgames.com/cultofrapture/home.html
Although I suspect 90% of this spiel is damage control from the company line, it is nice that they do say they will be looking at a way to adjust the FOV manually. Although their 'artistic choice' of going with VERT- is a bit bizarre in my opinion (because the viewpoint they've used is entirely unnatural for a first person game, really), it's good to see that the slew of people trying the hotfix for HOR+ say that the game is far far better with an expanded view. So, yeah. I just hope a 2K 'fix' finds it's way to the 360 version too.
All of which is totally irrelevant anyway, as (at least as it's been explained to me) you can just tell direct x to render a scene to a particular aspect ratio and it will - no need for a half-arsed solution in the first place.
All of which means - thank god for widescreengaming forum :D There's already a hack to give the proper fov for dx9 out, and hopefully a dx10 one will follow.
This reminds me very much of stalker a few months ago - they did the same thing, claimed "native widescreen support" but actually just cropped the view - wsg forum had a hack soon enough, and it was fixed in a patch soon after that. Everyone (eventually) happy. BUT it looks like the bioshock people are setting up to refuse to patch it, actually having the gall to say they intended it to be this way! Funny if it weren't so annoying....
I thank you :)
Ha-ha, he said 'irregardless'.
Well, it doesn't mean it's a good choice! Hah.
And there ain't nothing wrong with double negatives.
1> The view felt wierd, mostly in the lacking height feeling like I was trying to stare though a letterbox to some extent, tops of peoples heads and upper details missing or being very close to the top of the screen.
2> Didn't run anywhere near as smoothly as I'd hoped at native resolution (1680*1050) with some of the options turned down a bit.
3> Could be imagining it and getting the view and frame rate chipping in, but the mouse movement felt odd, like maybe horizontal and vertical movement were happenning at different speeds.
I ended up turning the resolution down to non-widescreen (1152*864 I think, which the readme reccommended for "high end systems") which eased both of the first two problems, though it did cause the game to look a bit notably pants and pixelated at times, more so than turning off the high detail options already had done.
Went on and played a bit it though and it felt good, I particularly liked the hacking and the friendly drones happy buzzing, though I felt myself missing the depth that was back in SS2.
Overall I think it confirmed it to go on my "to buy sometime" list, but if anything it felt a little dissapointing after all the reviews and my prior enthusiasm, I think probably it'l get backburnered untill such time as I actually get around to buying an 8800GT(640) + vista, which might not be that soon since I'm uncomfortable paying how much they still ask for those cards considering how long its been since they came out (past experience is banging away at the back of my mind that they normally would have released new cards 6+ months ago .. so surely if I bought one they'd come out with a new one within a few weeks which was a lot faster for less money as happenned with the 7800GT ;p)
You can't really compare the depth of the demo to the full SS2 game. There is loads of things missing from the demo.
1 - The view felt weird for me too and i am also running 1680x1050, to much vertical squash.
3 - Mouse movement also felt weird, it was slightly jerky and movement seemed to stop suddenly instead of a gradual slow down. Weirdly after a cut scene or in game movie it sped up for a while. I think it is a graphic issue as it was worse when standing in flowing water and got better when i turned down the options a bit.
Overall though i did not think the graphics where as good as everyone has been banging on about tbh but the game is definetly atmospheric and quite creepy.
I think Tim's article on the games graphics in DX10 vs DX9 could prove quite enlightening, that or a bit dissapointing, but probably the former, we'll just have to wait and see what he has to say I guess.
And I felt the very first supposedly scary moment upon arrival in the city spoiled a touch because I was trying to spin around and see what was going on, not so much in a "its dark and scary" way as in an "ack where's my flipping view gone!" immersion-breaking kind of a way, but that might just be me :)
I do hope they do something about the FOV though for both formats. An option to switch between the default intended view and a wider view is surely the easiest way to appease everyone whilst saving face?