2K Games acknowledges BioShock Remastered issues
Promises fixes are on the way.
Promises fixes are on the way.
Rick counts down 30 to 21 of his favourite PC games ever.
Jordan Thomas' game dev send-up is a midsummer highlight.
A team of former Bioshock developers has announced survival sim The Flame in the Flood and launched a Kickstarter project.
Look for Kickstarter funds.
Bioshock is getting an iOS port for iPhone and iPad.
The newest Humble Bundle features a selection of 2K Games' portfolio.
Wants a more entrepreneurial role.
Studio closed in all but name, say sources.
Bioshock Infinite is awesome, but how does it push the current crop of graphics cards?
Have we seen the game of the year already? Read on to find out.
Classic FPS RPG cleared for re-launch.
No more widescreen woes, Kline claims.
BioShock Infinite is to take its cues from spiritual predecessor System Shock 2 with a new difficulty mode.
Has 2K Games got its head in the clouds with BioShock Infinite? We weigh in.
We take a look at John Shirley's novel exploration of Rapture's origins.
Columnist Richard Cobbett examines the egregious wastage of games development.
Irrational Games and 2K have announced a new BioShock game, BioShock Infinite.
BioShock has suffered from fan backlash since release but it remains a classic, says Craig.
2K Games has detailed the first batch of DLC for BioShock 2.
BioShock 2 has the same widescreen issue as the first game - cropping the 4:3 image down to suit 16:9 screens.
Beneath the ocean waves once more, we return to the underwater city of Rapture. What's happened to the place in the last ten years and what's all this talk about a little sister? What is the new multiplayer mode like? We find out in our in-depth review of BioShock 2.
2K Games has confirmed that BioShock 2 will have no dedicated server support, or LAN games.
2K has fully explained how DRM will work for the upcoming BioShock 2.
The original BioShock went down a storm when it was first released and for the most part 2K Games managed to live up to the hype. Now we take a look at how BioShock 2 is coming along to find out if we'll be enraptured by Rapture again or whether BioShock 2 is lost at sea.
Feral Interactive has announced it will be porting BioShock 1 to Macs soon.
Take-Two has delayed BioShock 2, taking the release date back until 2010 at the earliest.
BioShock 2 is confirmed to feature multiplayer, as well as co-op, according to new reports.
BioShock 2 details have begin to emerge, including confirmation of Big Sisters and the return to Rapture.
Eidos Montreal has said that the upcoming Deus Ex 3 is going to draw heavily from games like BioShock.
Ken Levine, lead designer on BioShock, wishes PC gaming was a more successful market.
The PlayStation 3 version of BioShock may be late in getting to market, but it looks to be worth something after all thanks to a new teaser for the sequel.
EA Boss John Riccitiello has voiced his own personal thoughts on DRM, but claims that the majority of gamers don't care.
Joe may be on holiday right now, but there's not enough to stop him getting all speculative about what the future of PC gaming. With most games now going multiplatform and the constant threat of poor console ports, Joe wonders about how the face of gaming is changing...
Ken Levine, lead designer of BioShock, has warned fellow developers against the problems of focus groups.
2K Games has announced that the PlayStation 3 version of BioShock will be complimented by some extra content in the form of downloadable challenge rooms.
Are all games that phone-home to a publishers server inherently bad? Isn't it possible that in some case copy-protection can be a good thing that can help game design? Cliff Harris ponders how the software that traps us could also be used to free us.
Lead Programmer Chris Kline was obviously delighted that BioShock turned out such a success, but admits that he didn't expect it to happen...
2K Games has just announced that the SecuROM anti-pirate software included in BioShock has now been completely removed.
Why do games always cater for the lowest common denominator, wonders Cliff Harris. Why are there no games for educated professionals and why do we have to rely on hacking mini-games in BioShock to explain elements clearly within reach?
Copy protection and piracy seem like two inescapable forces in modern digital media. But is either side right? Brett Thomas sounds off about pretty pictures, perils of intellectual property, and the dollars and cents behind everyone's favourite "freedom fighters."