Intel has sponsored the release of two free missions for the PC version of Far Cry 2.
Intel has sponsored the release of two new new free-to-play missions for the PC version of
Far Cry 2 as part of its on-going
Game On! campaign.
The missions, called
The Morrocan and
The American both fit snugly into the main game and sit within the whole Jackal-hunting plot.
The Morrocan is the first mission of the pair and sees the player venturing over to an abandoned Foreign Legion fort in Leboa=Sako territory. There you hope to find an old man with information on where you can continue your hunt for merciless gun-runner, The Jackal.
The second mission,
The American, only unlocks when the first one is completed and sees you tracking down your predecessor in the northern mountain ranges surrounding the Dogon village with the hope that they can put you into contact with a new informant who has crucial data about The Jackal.
Both missions are totally free to play and can be downloaded in the latest patch over at
Intel's Game On! site. Whether these missions will ever work their way over to consoles as part of a free or premium DLC isn't clear yet, but seems doubtful.
If you've not played
Far Cry 2 yet then you can check out our extensive graphics analysis and
Far Cry 2 PC review for more information on the game and how it might handle on your system. Also be sure to check out
the Far Cry 2 PlayStation 3 mod we recently gave away - it's stunning!
Which is better; the original
Far Cry (which is now
available for free) or Ubisoft's entirely seperate game
Far Cry 2? Let us know what you think in
the forums.
15 Comments
Discuss in the forums ReplyAs for the Far Cry (1) for free, it's only for the US apparently. I couldn't get it to install.
is there a new patch ?
Two things would have made the game better, though:
1. People who don't shoot you on sight, meaning a real civilian population and a way to get through guard checkpoints by being popular with a friendly faction or by paying a bribe.
2. A persistent impact of the player's actions on the conflict. I'm thinking shifting faction territories on the map, gaining popularity with one faction over another so they don't shoot you on sight, and having to strike a balance because if one side wins the war is over too soon and you don't reach the Jackal - so on the one hand you'd want to be popular with one faction so you get more "safe" terrain on the map and maybe more arms dealers, but on the other hand you'd want to make sure you keep both sides in the war otherwise you lose in your quest for the Jackal. Now THAT would have made things more interesting.
in fact the multiplayer interface is fairly infuriating too, just an infuriating game really