Orange Box for PS3 next month

The PlayStation 3 version of The Orange Box will see release on December 14th, according to EA.

The Orange Box is over now for most of us and, whether your favourite game was the story-driven Episode 2, the mind-bending Portal or the weekend-consuming Team Fortress 2, you still have to admit that the games were all brilliant.

Unless you've been holding out for the PlayStation 3 version that is, which still hasn't seen the light of day just yet.

Thankfully, PS3 gamers will be able to join the crowd soon enough as EA has just confirmed to Eurogamer that the PlayStation 3 version of the pack will hit shelves on December 14th.

The PlayStation 3 version of the game has taken longer to appear because of problems moving the Source Engine to the new hardware. The release also marks the first time that Valve has made a game for a Sony platform.

Rumours of further delays on the PS3 port have been on-going and for a while it looked like the game may have been pushed back to a 2008 release, but EA is now "adamant that it will be released before the end of the year", according to Eurogamer.

Are you one of the few people who hasn't played all of The Orange Box yet? Want to confess your sins? Do so in the forums. If you have picked up the game though then be sure to check the news about the Official Bit-tech and Intel Server so that you can jump in and have a game of Team Fortress 2 with us.
Quote Finsta 19th November 2007, 13:45
This article is not accurate. What about Half-Life for the PS2?
Quote Bauul 19th November 2007, 14:31
I admit, I haven't played it. Haven't even played Episode 1 either, I'm actually one of those will of iron types who is holding out for Episode 3, and then playing them all in one go. Looking forward to that!

Might see if I can find someone who owns Portal though, Narboculer Drop was great fun.

On topic though, PS3 games always seem to come out after everyone else when left purely to developmental speed. I'm sure Sony would claim it's because their console is just so l33t, the most developers are just too overcome by it's awesomeness to carry out work on it's faultless systems.


I'd imagine developing for the PS3 is like taking on Shodan at noughts and crosses.
Quote CardJoe 19th November 2007, 15:21
Quote:
Originally Posted by Bauul

Might see if I can find someone who owns Portal though, Narboculer Drop was great fun.

Next time your over then.
Quote themax 19th November 2007, 15:33
Not really Baul. If Sony thought their system was so awesome that devs were overwhelmed they would not be making steps to help devs with their Edge kits. Not to mention Naughty Dog, Insonmniac, Ubisoft, and Infinity ward don't seem to have problems. I forget which dev it was (might have been Ubisoft or Epic) but they said that they have fully developed a platform they can build on now that makes porting between 360/PS3 quick and only at a cost of maybe 10%-20% more in budget.
Quote devdevil85 19th November 2007, 17:01
Quote:
Originally Posted by Bauul
I'd imagine developing for the PS3 is like taking on Shodan at noughts and crosses.
http://www.videogamer.com/news/07-11-2007-6830.html

I think it's a challenge, but if done correctly can be very rewarding for the developer to unlock it's potential....but for others they are probably not up to the challenge and would rather just call it "too much work"...which makes sense to some extent considering it takes more time/money to code for it....either way, not being a developer myself I can only say that time will tell given the amount of games that come out and at what qualities.....
Quote willyolio 20th November 2007, 04:03
Quote:
Originally Posted by devdevil85
can be very rewarding for the developer to unlock it's potential.
with a much smaller userbase compared to the 360 or wii, i wouldn't use the word "rewarding." "interesting" or "a great achievement" maybe, but rewarding just doesn't work here. even if you do "unlock its potential," you can't make a game that appeals to everyone (or convince them to invest in a PS3).

i don't think anyone bought a PS2 because Final Fantasy XII looked brilliant and truly unlocked the PS2's potential.
Quote devdevil85 20th November 2007, 15:13
being only 1 year on the market, the PS3 (from what I've heard) is selling at the same or higher quantity than what the 360 did w/o any competition (correct me if I'm wrong).....and by "rewarding" I'm referring to developers being able to do things that (maybe) the 360 can't by unlocking its potential which would help sell more games because of that fact...and again I'm just going off of what I read in the article...and secondly people bought FFXII because it's a long-running, respectable game w/ a great storyline, great gameplay, etc. People were going to buy it regardless, just like Halo 3......either way you took the "rewarding" statement a little too literally....
Quote Ariser 20th November 2007, 15:19
Will there be keyboard and mouse support for ps3 version??
Quote themax 20th November 2007, 15:29
willyolio I beg to differ. Unless EA was lieing they have already said that the PS3's smaller user base isn't much of a problem on it. The latest Madden for EA only sold 25% less than the 360 did on the PS3. Given that Madden is one of EA's best selling titles year to year selling 75% of the what the 360 sales had is quite a feat given that the PS3 has half the installed base.
Quote r4tch3t 21st November 2007, 07:33
Quote:
Originally Posted by The Article
but EA is now "adamant that it will be released before the end of the year
As usual EA are rushig things. Standing over devs with whips. "It will be out by the end of the year"

KB & M? If so I hope they haven't changed difficulty or put auto aim in.
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