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Splash Damage: Metacritic is a strain on devs

Splash Damage: Metacritic is a strain on devs

Splash Damage, the developer of Quake Wars, claims that Metacritic is becoming a problem for developers.

Splash Damage boss Paul Wedgwood has spoken out on what he deems a ridiculous arrangement between developers and publishers where pressure is put on developers to achieve certain Metacritic review scores in exchange for bonuses and better royalty agreements.

The Quake Wars developer said that the entire process was flawed and that journalists should abandon percentile scoring systems and instead use 'out of ten' scores. Otherwise, Wedgwood reckons, journalists are under pressure to justify such precise scores, which can lead to overly negative reviews.

"We know that some websites score quite high and some quite low, but in general, all websites tend to score between 60 and 100. There's never a 37. It's as if that whole section doesn't exist, so zero starts at 60, so three stars, and goes up to five. It's just not really an accurate enough measure," said Wedgwood in an interview with GI.biz.

As an aside, the man obviously hasn't been reading bit-tech.net lately as we make sure we use the whole scoring range, with even a 5/10 score going up today. We're certainly not afraid to call bad products out. Ho-hum.

"Percentiles put too much pressure on a journalist to justify an exact score. It puts too much pressure on the developer to try and identify these criteria that lead to very specific point increases or decreases, which is not at all what the developer should be focusing on," said Wedgwood.

Wedgwood, who admitted that he'd never agreed to such a deal himself, said that Metacritic-related bonuses are common in the industry and aren't really a problem. What really gets him worried is when royalty rates start changing based on Metacritic scores - shouldn't game sales alone determine that?

What do you think of the bit-tech.net scoring system, or the scoring trends of other websites and magazines? Let us know your thoughts in the forums.

12 Comments

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Narishma 20th January 2009, 12:55 Quote
I think he has a point. You may do things differently here at bit-tech and a couple other websites use the full range, but it doesn't matter much if everyone else only gives 7-10 scores.
shigllgetcha 20th January 2009, 13:06 Quote
is it not that a game that would score under say 5/10 wont get reviewed? i mean i dont want to see a review of a piece of tat that would get say 3/10 and i dont think reviewers would waste space reviewing a game that would get a very low score
Blademrk 20th January 2009, 13:11 Quote
That depends on whether said piece of tat was a highly hyped up game that every-one and his dog had been looking forward to playing which then turns out to be rubbish. I know in which case I'd appreciate a review in order to avoid it.
Goty 20th January 2009, 13:22 Quote
Aren't metacritic scores from end-users instead of reviewers? If that's the case, then I don't have a problem with basing a financial package on the scores, since it's essentially a measure of how good your game was overall instead of how good one person thought it was. (Sorry, Bit-Tech, I still love you! =P )

On a usage note, shouldn't it be "affect" in the tagline?
Bladestorm 20th January 2009, 13:23 Quote
I have very mixed feelings on this, on the one hand anything that gets publishers interested in increasing quality is good, whilst on the other using metacritic and review scores as a measure of that is a bit silly.

The bit about percentile scores seems .. biased, maybe. I mean if a developer needs to score 7's or 8's to hit a royalty level and they get 69 or 79 I'm sure they'd be extremely annoyed as in the /10 system those would have probably rounded up, but it does let reviewers have a bit more granularity in review scores, especially when as he himself points out, most sites/magazines won't use anything less than a 6/10 or 60/100 anyway.

The blame shouldn't really be put on the reviewers though (for putting pressure on devs anyway, the 6/10 problem is mostly there own) as they are just doing there job, it's the publishers making the crazy deals and the devs accepting the contracts.
UrbanMarine 20th January 2009, 14:04 Quote
Sponsors :: cough ::
Mentai 20th January 2009, 14:14 Quote
Why aren't bit tech scores listed on meta critic?
And with the bonuses related to scores instead of sales, GOOD. Movie tie ins don't deserve anymore money than they get, but sometimes critically acclaimed titles slide under the radar of most gamers.
skpstr 20th January 2009, 15:09 Quote
Quote:
Originally Posted by Goty
Aren't metacritic scores from end-users instead of reviewers?

Wasn't there a recent bout of metacritic scores being screwed about with by groups with specific agendas?

**cough** Fanboys!
Veles 20th January 2009, 15:24 Quote
So it's not really a problem with Metacritic but with the entire rating system in general.

It's stupid how there are web sites say they are out of ten, but because they use decimals all the time and rarely give out a whole number it's actually a 100 scale.
Quote:
Originally Posted by Goty
Aren't metacritic scores from end-users instead of reviewers?

No, they have both, the score they display next to every games name is the critic score, they take scores from loads of sources and average it. Then there's the user score which is displayed next to the critic score when you open the page for the game.
CardJoe 20th January 2009, 16:12 Quote
Quote:
Originally Posted by Mentai
Why aren't bit tech scores listed on meta critic?

Because we have to be either gaming-focused or do something like 12 game reviews a month. With just me and Andy doing reviews and with us not really reviewing all the Wii and DS crap that comes out, that's pretty hard work.
Tulatin 20th January 2009, 22:16 Quote
I have to love how developers whine and cry over reviews that they can't bully into an "acceptable" score. Metacritic, at least they can be truthful. While not EVERY review is accurate, if a game is holding a solid 37% it probably deserves it.
Phil Rhodes 21st January 2009, 00:56 Quote
This has been an issue at least since the days of the Amiga. Venerable jape-fest Amiga Power famously insisted on using the entire percentage range, which other magazines of the day - even those from the same publisher - weren't doing. This contributed to at least one major bust-up with a developer, who refused them review copies ever after. The interesting thing about it was that, on average, that developer had actually done fairly well out of AP reviews.

Egos, it seems, are still easily-bruised.
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