Intel's Brian Krzanich resigns over fraternisation
Brought low by a relationship.
Brought low by a relationship.
Vulkan, OpenGL, and OpenGL ES supported.
Dell's Project Sputnik, a customised dev-friendly Ubuntu laptop, is launching this year.
Tim Schafer says publishers are to blame for the lack of PC releases.
Chancellor George Osbourne has cut the promised tax relief for UK game developers from the budget.
Qi Hardware has launched a $99, ultra-portable Linux-based handheld with an almost-full keyboard and the ability to boot custom operating systems - clearly a challenge to hackers.
We sit down for an in-depth talk with AMD's Worldwide Developer Relations Manager, Richard Huddy, to talk about AMD's relationship with PC game developers, and we probe his thoughts on DirectX 11, consolification and more.
Dadi Perlmutter took to the stage for Intel's Mobility keynote, where he unveiled three new Core i7 Mobile quad-core processors and an interesting new connectivity standard.
Before it's even officially launched, Google has release 40,000 lines of code for its Wave collaborative communications platform under the Apache 2.0 licence.
Google is set to introduce paid-for content to the Android Marketplace - with developers getting a 70 percent cut of the proceeds, and carries taking the remainder.
Quake Wars developer Splash Damage has said that developers are under huge pressures to achieve certain Metacritic scores.
One man development team Bob Pelloni is protesting Nintendo's SDK support by locking himself in his room and not coming out.
Google has launched a version of the Android-equipped HTC Dream aimed at developers, with writeable flash and a bootloader which will run unsigned code.
At Nvision, we managed to sit in on Kevin Gee's introduction to DirectX 11 and since then, we've kept our ear to the ground. We've managed to gather a lot of insight into what Gee talked about from various sources inside the industry, so join us as we take a look at what makes DX11 tick.
IDF FALL 2008: Intel is still banging the MID drum, but it's not good news when demos are unconvincing and devices are uninspired.
We're in San Francisco, USA at the 2008 Intel Developer Forum and are covering the event in detail to bring you all the latest and most important news. If you don't want to wade through all the headlines though then here's a handy breakdown of all the IDF coverage, updated regularly!
IDF FALL 2008: Intel Chairman Craig Barrett used this morning's opening keynote to deliver some strong political messages to the western world.
Continuing after his recent piracy survey, Cliff Harris wants to ask you a question about how happy games make you and whether choice is always a good thing. Cliff outlines a new pricing model for games based on how happy they make players.
Microsoft has unveiled DirectX 11, its next-generation graphics pipeline, at the annual XNA GameFest developer conference in Seattle.
Are all games that phone-home to a publishers server inherently bad? Isn't it possible that in some case copy-protection can be a good thing that can help game design? Cliff Harris ponders how the software that traps us could also be used to free us.
Why do games always cater for the lowest common denominator, wonders Cliff Harris. Why are there no games for educated professionals and why do we have to rely on hacking mini-games in BioShock to explain elements clearly within reach?
Cliff Harris sees a bleak future for the games community. An insular group that purges n00bs, defends violent media and pirates games regularly - the end could be at hand! Thankfully, Cliff has a whole list full of ways to make gaming good again...
Nvidia recently held its annual Analyst's Day and, following some comments from Intel at the recent IDF in Shanghai, proceedings were a little unconventional. Nvidia CEO, Jen-Hsun Huang, took the gloves off and went for the jugular - read onto see his vision of the future.
Simon Hill, developer for Outerlight software has just finished reading The Byron Report. As someone clearly affected by any changes that may be made because of the report, Simon has a few things to say, first of which is; Who is to blame?
IDF SPRING 08: Intel is set to release its own Solid State Drives later this year. Performance looks impressive so far.
Here's a handy index of our comprehensive coverage of the Spring 2008 Intel Developer Forum from Shanghai, China.
IDF SPRING 08: We're out in Shanghai, where Intel will spend a lot of this week's Developer Forum talking about its Atom processors.
It's a dark and haunting day at the bit-tech offices and James Silva is taking to the columns page once more to tell us some ghost stories. How is it that games create a feeling of fear in players and how do horror games generate such a feeling of unease? Jim explains.
Iron Lore studios, the developer behind games such as Titan Quest, has announced that it has officially closed the doors.
During its quarterly earnings call, the publisher has confirmed that the next Call of Duty instalment will be released in no more than 14 months' time.
James Silva talks about how repetition in game design is actually a very good thing and, looking closely at games like Halo 3, Marathon, BioShock and Ninja Gaiden, asks whether repetitive gameplay is responsible for ruining otherwise excellent titles?
MySpace has announced plans for a development platform allowing programmers the chance to develop new ways to drive people to MySpace. Oh, and you get some ad revenue, too.
Mark Morris of Introversion Software, makers of DEFCON and Darwinia, writes in this weeks developer column about publisher pressure, how all the characters in Darwinia almost had smiley faces on them and why it's good to be indie.
Simon Hill, designer for Outerlight Software, takes the stage this week to discuss trends in game difficulties. Are games becoming too easy, or are players just getting better? Can developers ever really balance frustration with satisfaction?
Simon Hill of Outerlight, the team behind The Ship, introduces himself as a new monthly columnist. Simon talks about how he got started in the industry as a games tester, asking: What role does quality assurance have in game development?
DeviceVM, the company that makes the embedded Linux on the Asus P5E3 Deluxe, has just released the source code to its software. We grilled the company to find out what it expects from this.
Atari isn't doing so well lately and analysts have suggested that the company would do best to stop publishing games altogether.