Valve has announced a release date and voice actor for Portal 2.
Joe wipes the cynicism from his eyes and takes an appreciative look at how far games have come in the last twenty years from a gameplay and storytelling point of view. With publishers always shouting about next-gen graphics, it's easy to forget what games are capable of.
Freemium games on Facebook are making around $20 per user, say analysts.
We take a look at the PC version of Resident Evil 5 to see what Capcom has added in for the PC version of the game and why it's taken five months to put it all together - which is especially confusing considering there isn't that much actually new content on show.
We take a look at the Free Play from Ultimate Game Chair, which attempts to make gaming better than ever but without breaking the bank. Has cutting the cost resulted in a dip in quality though, or is the Free Play really the ultimate gaming chair? We find out.
Capcom has finally given a release date for the PC version of Resident Evil 5, as well as promising full support for GeForce 3D Vision.
Zenimax Media, the parent company of Bethesda, has bought out id Software and brought the Doom and Fallout franchises under one roof.
We're almost exactly halfway through the year but even with our crude maths we can tell there's still plenty of time and games to come in 2009. Join us as we preview the games we can look forward to seeing before the year's end.
BioShock 2 is confirmed to feature multiplayer, as well as co-op, according to new reports.
The British Academy has finally revealed this years BAFTA award winning games.
Abandonware is a complex topic and the legality of it has been the cause for many a court case. In an effort to clear things up we examine the different types of Abandonware, as well as listing some of the best abandonware games that you can currently download.
Quake Wars developer Splash Damage has said that developers are under huge pressures to achieve certain Metacritic scores.
Crayon Physics Deluxe, the Crayola-alike indie game of much fame and acclaim, will be released later this week.
It's facepalm time. After collecting votes from our readers for the best games of 2008, it's time to look back on the year and see which games came out that didn't live up to expectations. Here's our take on the titles that got destroyed by their own hype and how they could have been saved.
The year may well be drawing to a close, but we aren't done yet. There's just enough time left to look back on the specific moments that stood out for us this year, at what we reckon were our best gaming moments of 2008. Read our tales and choices within!
In reply to Keith Stuart's blog over at The Guardian about the critical reception to Mirror's Edge, Joe puzzles over the role of the reviewer and whether comparisons between games and film journalism can ever be fairly raised.
Chex Quest 3, the third chapter in the popular cereal-based Doom conversion, has been released after a ten year gap.
The Summer is already dying and we find ourselves moving ever closer to Christmas - the time when all the good games will burst onto shelves like over-ripe pimples under pressure. Check out our guide to find out which games we're excited about this year...
Paul W.S Anderson, the director of the previous Resident Evil films, has indicated he may be looking to team up with Milla Jovich one more time.
Phillip Marlowe has got a chip on his shoulder about game design. Why is it that games are only ever made for 16 to 25 year old men who love shooters? Philip questions the problems facing developers who want to target games for more specific markets.
It's competition time again at bit-tech and this time we're teaming up with the developers of Sins of a Solar Empire to offer you a chance to win some really cool prizes, including a new top of the range soundcard!
Doom 4 is announced and id Software is hiring new developers to work on the title. No, it isn't all the surprising, but it is good news.
All gamers have had an idea for a game, but many don't know how to launch their ideas off the ground. Now, Mark Morris of Introversion kicks off a new series examining how to launch your own independent studio.
Mainstream commercial games driving you nuts? Want some quick, free games to fill your lunch breaks or early evenings? We've got just the thing in our round-up of the best PC and Nintendo DS indie and experimental games.
In a shareholders presentation Take-Two has indicated it may be considering a BioShock MMO and movie.
Erik Wolpaw, writer for Portal, has been speculating about the length of games recently and wonders if games these days are too long.
Alex St. John, one of the creators of DirectX, has dismissed the idea that PC gaming is dying, outlining why he thinks digitial distribution is the future.
BioShock 2 has now been officially announced and is in development at 2K Marin, with Ken Levine having only limited involvement.
Joe Martin wants to know what it is that makes a hardcore gamer. Prompted by the death of somebody close to him, Joe examines what hardcore is and invites readers to share their stories about what game it was that first hooked them.
id Software has renamed and detailed the ad-supported version of the original Quake, now known as Quake Live.
Atari has announced a new retail version of The Witcher, i.e. not a patch, which will fix the games numerous issues.
James Silva talks about how repetition in game design is actually a very good thing and, looking closely at games like Halo 3, Marathon, BioShock and Ninja Gaiden, asks whether repetitive gameplay is responsible for ruining otherwise excellent titles?
Mark Morris of Introversion Software, makers of DEFCON and Darwinia, writes in this weeks developer column about publisher pressure, how all the characters in Darwinia almost had smiley faces on them and why it's good to be indie.
Simon Hill, designer for Outerlight Software, takes the stage this week to discuss trends in game difficulties. Are games becoming too easy, or are players just getting better? Can developers ever really balance frustration with satisfaction?
The third instalment in our exploration of how computer game stories are written and designed looks closely at Strategy games. With an in-depth interview from Magnus Jensen, lead designer on World In Conflict.
2007 has been a great year for gamers and we've had a lot of fun testing and reviewing all the latest games - but which are the best? We've ranked the top ten games of the year across all platforms and you'll only find the results in here!
Simon Hill of Outerlight, the team behind The Ship, introduces himself as a new monthly columnist. Simon talks about how he got started in the industry as a games tester, asking: What role does quality assurance have in game development?
As part of our continuing feature on game design, we chat to Dave Grossman and David Cage about how adventure games are written. Whether you're a budding game designer or just a fan with a passion for puzzles, you'll be sure to find this interesting.
As part of a new series, Joe Martin has a chat with Rob Yescombe, screenwriter for Haze, and Martin Lancaster, writer for Crysis, about the process of writing first-person shooters and some of the problems involved.