Gabriel Knight creator Jane Jensen is remaking 1993 point and click adventure Sins of the Fathers with her studio Pinkerton Road.
Joe offers up his thoughts on Yesterday, a new adventure game about satanic cults.
Joe reviews Monkey Island 2: Special Edition. Read his thoughts before he explodes in joy.
It's Ron Gilbert's latest game, which blends Monkey Island humour with Diablo's gameplay.
Levelling up used to be just for RPGs, yet it's now the most ubiquitous mechanic since ‘Lives’.
Continuing UK Games Week, Joe looks at one British game which never made it to shelves - an Eidos MMO based on the Fabled Lands gamebooks. With help from the team we learn how the game got stuck in development hell and what the finished game might have been like.
We've been snowed under with a flood of games lately, but we've finally found time for Heavy Rain. Does Quantic Dream's latest adventure game manage to keep its head above water, or is this PS3 exclusive lost at sea? Join us in the hunt for the Origami Killer to find out!
Games tell stories - but do they work as well as films and novels? How should narrative work in a game? And exactly how awful was Phantasmagoria? Valve's Chet Faliszek, Mirror's Edge's Rhianna Pratchett, Braid's Jonathon Blow and others offer their thoughts.
Lucasarts has announced that Monkey Island 2: Special Edition will be released this Summer, with new features to boot.
A former Rockstar dev has claimed that working conditions across all of Rockstar are poor and that Max Payne 3 is likely to be delayed.
Quantic Dream's Heavy Rain has been given a 15 certificate by the BBFC.
We love to obsess over whether PC gaming is dying, but now it's time to look at the other side and examine if console gaming is really as secure as publishers would have us believe. With casual gaming and the credit crunch on the rise, what does the future hold?
Joe wipes the cynicism from his eyes and takes an appreciative look at how far games have come in the last twenty years from a gameplay and storytelling point of view. With publishers always shouting about next-gen graphics, it's easy to forget what games are capable of.
We take a rare look at the Nintendo DS to try to crack the latest Layton game - a series of riddle-based adventure games that are worthy of even the most hardcore gamers. Can Pandora's Box match the enormous success of The Curious Village? We set out to find the answer!
Ron Gilbert has unveiled the trailer for his new game, DeathSpank, at PAX.
As the number of delays and cancellations for PC games continue to rise, Joe dares to ask the dreaded question: is it over for PC gaming? Do piracy and poor sales mean PC gaming is really dying or is the platform just changing into something better?
John J. Dick, the voice actor for Serious Sam has some money troubles and is hiring himself out to fans to help combat debt.
We take a look at the Free Play from Ultimate Game Chair, which attempts to make gaming better than ever but without breaking the bank. Has cutting the cost resulted in a dip in quality though, or is the Free Play really the ultimate gaming chair? We find out.
We sit down for a chat with Mark Darin, the lead designer on the new Tales of Monkey Island series and all-round MI fanatic. We quiz him on why the series moved to 3D, what the secret of Monkey Island really is and whether or not he fights like a Dairy Farmer.
Richard has never played any of the Monkey Island games before, so seeing as Lucasarts has just released a graphical remake of the original game we thought we'd remedy that. Is Monkey Island still a genre-defining classic by today's standards?
Joe steps into the long-absent boots of Guybrush Threepwood and sets out, deep into the Caribbean in the first episode of the new Secret of Monkey Island series, Launch of The Screaming Narwhal. Is it a fitting continuation to the legendary series, or an insult to all things piratey?
Lucasarts has finally got around to remaking the classic adventure games it is so well known for, with more on the way.
We're almost exactly halfway through the year but even with our crude maths we can tell there's still plenty of time and games to come in 2009. Join us as we preview the games we can look forward to seeing before the year's end.
The first details on Max Payne 3 have begun to emerge, with the series apparently set to move to Brazil and feature a multiplayer element.
Joe has lately been trying and failing to review the new downloadable expansion to Fallout 3, Operation Anchorage. It seems that Microsoft just doesn't want to let him though and is fighting back with every worthless inch of Games for Windows Live. Now Joe has had enough.
Abandonware is a complex topic and the legality of it has been the cause for many a court case. In an effort to clear things up we examine the different types of Abandonware, as well as listing some of the best abandonware games that you can currently download.
Based on the works of comic book artist Enki Bilal, Nikopol: Secret of the Immortals is a story of fanaticism, politics and artistry, but is it any good? We take a look at this most unusual of adventure games to see if it can move us beyond point and clicking.
Ubisoft has announced plans to resuscitate Charles Cecil's Broken Sword games by bringing the originals to the Wii and DS.
From ex-LucasArts alum Bill Tiller comes a new family adventure about a Vampire who dreams of being an opera singer and her quest to make her way to Paris and become a star. Is A Vampyre Story another classic adventure, or is the reek of garlic too much to bear?
Scott Miller, CEO of 3D Realms and the producer behind both of the Max Payne games has added his voice to those displeased with the movie.
David Cage, the director of Fahrenheit and Omikron, explains how his new game will attempt to tackle emotions in a brand new way.
Lucasarts could be looking at reviving the adventure game genre if only the hardware wasn't a problem. Wait, what?
We know all about overclocking, or at least we thought we did. Turns out that overclocking isn't actually anything to do with increasing the performance of a system component. It's actually a psychological thriller from House of Tales. Weird, eh?
All gamers have had an idea for a game, but many don't know how to launch their ideas off the ground. Now, Mark Morris of Introversion kicks off a new series examining how to launch your own independent studio.
Joe Martin wants to know what it is that makes a hardcore gamer. Prompted by the death of somebody close to him, Joe examines what hardcore is and invites readers to share their stories about what game it was that first hooked them.
Iron Lore studios, the developer behind games such as Titan Quest, has announced that it has officially closed the doors.
We go hands-on with the PlayStation 3 and Xbox 360 versions of Monolith's sequel to the Xbox 360 launch title, Condemned. With an even darker and grittier world, can the pant-wettingly scary Condemned bring the story of Ethan Thomas to a close?
It isn't looking good for PC gamers as it is revealed that of all last years games sales, only 14 percent of them came from PC titles.
Last year was one of the best years in gaming that we can remember - but what is it exactly that makes a great game? We put our minds to the task and come up with ten rules and examples that divide the classic games from the crap ones.
The Writers Guild of America has, for the first time, seen fit to award writers of computer games. Check out the nominations within.
Fred Hunt looks into the world of gaming and compares it to his own experiences in the Armed Forces. He asks some tough rhetorical questions and looks at how "ever more realistic" gaming compares to actual combat?
Simon Hill, designer for Outerlight Software, takes the stage this week to discuss trends in game difficulties. Are games becoming too easy, or are players just getting better? Can developers ever really balance frustration with satisfaction?
We drop in on Sam and Max once more to test the water and see if the episodically adventurous duo are still going strong, or if they've ended up on in the bargain bin. Season Two is well under way now and this time, it's all about thinking with portals...
The third instalment in our exploration of how computer game stories are written and designed looks closely at Strategy games. With an in-depth interview from Magnus Jensen, lead designer on World In Conflict.
This year we didn't just get graphics cards and computer games in our Christmas stockings - some of us got books too. So, in an attempt to prove that the internet hasn't killed printed media, we take a look at some of the best and worst books about gaming available!
When we left the story, James had just entered in a competition to have his indie game published on Xbox Live. Now, read the second part to find out how he bagged the prize without winning and completed the transition from dishwasher to game designer.
The makers of Fahrenheit are eyeing up some of the best Hollywood actors to get involved in their new game, Heavy Rain after claiming to shatter the Uncanny Valley.
As part of a new series of columns by prominent indie and professional developers, James Silva talks about how he moved from being a dishwasher in an Italian resturant to being a game designer. Beware, the story contains ninjas, zombies and dishwashery!
Comedian Artie Lange may have just dropped a bombshell for adventure game fans with the news that he is playing a character in a new Larry game.
Super-Ego games has just announced that it will be developing a series of new episodic adventure games for the PlayStation 3 to be sold over PSN.
Clive Barker makes the news again this week, continuing to say that games are an artform and that critics like Roger Ebert don't understand the medium.
Earlier in the week, we had the chance to chat with well known game designer CliffyB at a Gears of War PC event. In this interview he talks about the game, his thoughts on game design and his wish to make a game based on Dance, Dance, Revolution but "with a pole”.
As part of a new series, Joe Martin has a chat with Rob Yescombe, screenwriter for Haze, and Martin Lancaster, writer for Crysis, about the process of writing first-person shooters and some of the problems involved.
Joe Martin talks about episodic distribution and how to use it to revive the adventure game genre. Can episodic gaming be a success?
A new Secret of Monkey Island game is rumoured to be in pre-production. Staff members faint in anticipation.
Ron Gilbert has now been officially attached to the upcoming episodic Penny Arcade game.