We've been snowed under with a flood of games lately, but we've finally found time for Heavy Rain. Does Quantic Dream's latest adventure game manage to keep its head above water, or is this PS3 exclusive lost at sea? Join us in the hunt for the Origami Killer to find out!
March 12, 2010 | 10:49Games tell stories - but do they work as well as films and novels? How should narrative work in a game? And exactly how awful was Phantasmagoria? Valve's Chet Faliszek, Mirror's Edge's Rhianna Pratchett, Braid's Jonathon Blow and others offer their thoughts.
March 12, 2010 | 09:10Joe wipes the cynicism from his eyes and takes an appreciative look at how far games have come in the last twenty years from a gameplay and storytelling point of view. With publishers always shouting about next-gen graphics, it's easy to forget what games are capable of.
October 19, 2009 | 09:38James Silva talks about how repetition in game design is actually a very good thing and, looking closely at games like Halo 3, Marathon, BioShock and Ninja Gaiden, asks whether repetitive gameplay is responsible for ruining otherwise excellent titles?
February 5, 2008 | 08:46October 14 2021 | 15:04