Review Minit Review
Two Minits to midnight.
This deckbuilding roguelike game offers a unique experience but a flat endgame
EA's free-to-play shambles has left Rick (Dungeon) Heartbroken.
2014 is set to be a stellar year in gaming and here are the five reasons why.
Telltale's writing is better than ever, but 400 Days suffers from a change of structure and an unsatisfactory payoff.
Joe indulges his Miami vices, bringing us his review(s) of Hotline Miami.
We look back over how the War on Terror has shaped games from GTA III to Deus Ex and beyond.
The third title in Ron Gilbert's Deathspank series, The Baconing, has arrived.
Overwhelmed by the wealth of news coming out of E3 2011? Good job we're rounding it up then!
We talk to Relentless and Chillingo to see how the mobile market is reshaping the industry.
Will we get Chaos Engine for the iPhone? We catch up with Bitmap Brothers MD Mike Montgomery.
How do games handle the deaths of players, and how can these system improve? We mull it over.
Activision recently decided to close Project Gotham developer, Bizarre Creations. We ask why.
The founder of CardArts Studios apologises for the state of the games industry.
This year will be good for AAA releases, but what about the smaller developers?
What are some of the positive effects that games can have on brain health? We find out.
Which were your favourite games of the last 12 months? Let us know in our yearly vote!
We take a look at the first instalment in a new series of arty RPGs.
StarCraft 2 has finally landed, and we've been stomping Zerg like never before!
Joe takes to the sky in an attempt to catch a flying, moustachioed octopus in Air Forte.
Positech Games' Cliff Harris explains why DLC is a good thing and here to stay.
Is it just a big, more useless iPod Touch, or is it genuinely good as a gaming device?
Next on Made in the UK Week, Joe, James and Alex sit down for a new gaming podcast with a special guest from the BBC. The four of them muse over some of the best games to come from the UK, pausing only to give away some new prizes in the Guess the Screenshot competition.
Next in our exploration of the UK games industry we take a look at some of the best games to ever come from the British Isles, from modern classics such as Tomb Raider right back to some retro gems. What are the games that the UK should be proud of?
Games tell stories - but do they work as well as films and novels? How should narrative work in a game? And exactly how awful was Phantasmagoria? Valve's Chet Faliszek, Mirror's Edge's Rhianna Pratchett, Braid's Jonathon Blow and others offer their thoughts.
This morning, Metro, the UK's third largest newspaper ran a front page story with a headline clearly blaming gaming for a rise in a serious disease. We take a look at this wild claim, and what it has to say about the ways in which research and gaming are reported by the mainstream media.
We take a look at twelve of the best iPhone games to have come out lately, including the new Grand Theft Auto, a rather depressing new art game about the futility of living and an unusual platform game from the developers of Thief.
Pull up a chair in front of the fire because it's storytime here at bit-tech as we look back on our personal favourite moments of 2009. From Mark's discovery of Samorost to Antony's pilgrimage back to Battlefield 2, check out our tales and tell us yours in the forums.
It's that time of year when we take a look back on 2009 and decide what the best games of were. And by 'we' we actually mean 'you', since the results were entirely user-voted this year. What did bit-tech and Custom PC readers think was the best game this year?
We love to obsess over whether PC gaming is dying, but now it's time to look at the other side and examine if console gaming is really as secure as publishers would have us believe. With casual gaming and the credit crunch on the rise, what does the future hold?