Bethesda's Fallout 3 is one of the Havok-powered games that's been nominated for a BAFTA.
Intel has been quite
openly sniping at Nvidia this week, but today the company adopted a subtler approach to ribbing its rival. Now that the nominations for the BAFTA games awards are
out in the open, Havok (which is owned by Intel) is relishing the fact that ten of the nominated games (making for a total of 27 nominations throughout 12 of the 14 categories) feature Havok-powered tools and software.
This, says Havok, is “
six times greater than any other physics engine,” which in other words means: “
six times greater than PhysX.” We're not entirely sure how you divide either ten or 27 by six into a whole number, so we assume that the "
six times" figure refers to the number of categories.
Either way, Havok claims that its physics technology "
dominates" the 2008 BAFTA award nominations. Havok’s managing director, David O’Meara, claimed that “
the significant amount of nominations Havok-built games received speaks volumes for our technical leadership and clear differentiation in the market.”
He also added that “
Havok continues to offer the highest-quality and most comprehensive set of cross-platform modular tools available today, which makes Havok the solutions provider of choice for top-tier developers worldwide. Havok enables game studios of any size the ability to deliver more compelling gameplay, character interaction and physical effects in less time with substantial cost-effectiveness.”
The Havok-powered games nominated for BAFTAs include
Fallout 3, Assassin’s Creed, Prince of Persia, Fable II and
Guitar Hero: World Tour. Havok also claims that over 65 games are currently lined up to use Havok Physics in 2009, and points out that 200 existing titles already use the technology, including the
Halo series and
Half-Life 2.
However, it’s also worth noting that these games rely on the CPU to process physics, and a
large number of games support Nvidia’s PhysX API in the same way. Nvidia also promises that more games will feature GPU-accelerated PhysX this year. The company
licensed PhysX to both EA and 2K in December last year, and Mirror’s Edge already features GPU-accelerated PhysX effects.
However, Nvidia is currently on its own with GPU-accelerated PhysX effects at the moment, despite offering the technology to AMD. Instead, AMD has signed up to support Havok and has even
expressed doubts about whether PhysX will survive in the future. In December last year, AMD’s director of technical marketing at its Graphics Product Group, Godfrey Cheng, said that "
There is no plan for closed and proprietary standards like PhysX," adding that "
As we have emphasised with our support for OpenCL and DX11, closed and proprietary standards will die."
Are Havok’s BAFTA nominations really a sign of Havok’s technical leadership, and which physics API stands the best chance of survival in the future? Let us know your thoughts in
the forums.
15 Comments
Discuss in the forums Replyhttp://www.havok.com/content/blogcategory/29/73/
Exactly what I was thinking
it doesnt, probably. but it used a havok product, which if you look at their site lists several including animation and the like so even if it is only used in one instance, it stills grants intel gloating rights.
and someone mentioned people who decide the bafta's knowing nothing about physics engines, neither could most people on this site if you asked them about it..."err, it deals with the physics calculations to make objects behave more realistically to improve the overall gaming simulation", but then you are totally missing the point imo, the bafta vote on the game, not on the products that build it, otherwise they might have a category for best gaming engine but i dont think they do!
i dont look at these things as ego swelling excercises but as the kind of the verbal bashing that will make both companies work harder, so long as neither of the companies starts playing dirty its all good....plus its kinda funny to sit here and read these news threads and seeing intel say this and wait a few days for nvidia's rebuttle.
peace
fatman
- Besides, DX11 will bring physx to the "open", so the only ducks that nVidia caught some money was EA and 2K... ^_^
- I remember a while back, that someone hacked the PhysX software to work on a ATi card, and it did work well on a HD3870 (at the time), so this only shows that nVidia doesn't have specific hardware built in their chips to run physx. And I'm sure it will be a free feature in the near future.
And so my respect for Intel as a company continues to plummet.
Still I just don't get all this "My penis is longer than yours" stuff recently. Just calm down, make proper products, get rich, develop further, get richer, stay quiet, thanks.