Review Wreckfest Review
Only Fools and Horsepower.
Mechanical, RGB, and low-profile? Tesoro thinks you really can have it all.
May make Spectre exploitation easier.
Free with GeForce GTX 960, 970, and 980s.
Nvidia releases some teaser details about its imminent GeForce GTX 560 GPU.
We discuss gaming physics with AMD's Manju Hegde, former co-founder of Ageia and Nvidia CUDA VP.
We check out what PhysX offers in Mafia 2 by running through all manner of performance equations!
Joe dons his fedora and his raincoat to see if Mafia 2 is a game he can't possibly refuse.
Former Agiea man, Manju Hegde, leaves Nvidia for AMD.
Zombie Driver is a complex, thoughtful open-world art game looking at human emotions and the repercussions of... oh, wait, no it's not. Zombie Driver is about driving a car with machine guns on it through loads of zombies.
Nvidia blog post refutes AMD's accusation that it's deliberately changed PhysX to work less well with multi-core CPUs
Nvidia's Tony Tamasi has said that he doesn't mind what physics library developers use, as long as it runs on Nvidia GPUs.
Nvidia has confirmed that its drivers deliberately disable on-GPU PhysX physics acceleration if you attempt to use one of its cards alongside an ATI GPU for graphics rendering.
Could Batman: Arkham Asylum possibly be as good as everyone has been saying?
Trine may not look like much - just another platform game in a pretty 3D engine, but it's actually a lot more than that. We take a closer look at one of the most enjoyable platform games we've played and see what makes Trine so special beyond the physics and multiple personalities.
From the makers of Crackdown comes a new Red Faction game where you can destroy anything you see. Is it just a simple gimmick to support an otherwise boring game, or is it just another reason that you should take a look at this Martian revolution? We find out!
Nvidia releases its first WHQL Windows 7 graphics driver, just a day after AMD got its first WHQL WIndows 7 graphics driver out the door.
Terminal Reality demonstrates its Infernal Engine in Ghostbusters, showing how physics can scale over multiple CPU threads.
We take a look at Red Faction: Guerilla, the latest game in the Volition's super-destructive sci-fi series. With more physics than Carmen Electra on a trampoline and plenty of explosions to boot, we reckon THQ could be on to a winner here.
Nvidia releases the third power pack to show off its CUDA technology, which includes some PhysX goodies and the SETI@home client.
Nvidia reveals that shifting PhysX to OpenCL is a possibility in the future, enabling owners of ATI cards to use PhysX too.
AMD shows that Havok physics effects can be accelerated on GPUs via OpenCL, and Nvidia says it would be happy to work with Havok.
Registered Wii developers get access to Nvidia's PhysX SDK, which has now been approved as a worldwide third-party tool.
AMD plans to reveal its GPU physics strategy on 26 March, saying that it will accelerate Havok using Stream and OpenCL.
Intel must be chuffed, as its physics company, Havok, provided the physics in ten out of the 27 games nominated for a BAFTA.
Nvidia has made a surprise revelation this afternoon: it now offers upgradeable notebook graphics drivers for download directly from its website.
Godfrey Cheng, Director of Technical Marketing in AMD's Graphics Products Group, has said that PhysX will die if it remains a closed and proprietary standard.
Electronic Arts and 2K Games have announced that they will both license Nvidia's PhysX technology across all of their worldwide studios.
EA and Nvidia have confirmed that the delay of Mirror's Edge for PC is down to the full integration of PhysX physics effects into the game.
We managed to catch up with Roy Taylor, Nvidia's vice president of content relations and head of the marketing sub-committee for the PC Gaming Alliance, to talk about some of the challenges PC gaming faces over the next few years.
Nvidia has finally released drivers enabling PhysX and CUDA support for GeForce 8,9 and GTX series graphics cards.
Nvidia is due to launch its first, real PhysX driver pack to the public next week, with regular updates coming after.
Developers at NGOHQ.com are getting Nvidia support to bring CUDA based PhysX to Radeon graphics cards.
AMD has announced support for Havok Physics, essentially sticking two fingers up at Nvidia and its recently-acquired PhysX API.
Nvidia recently held its annual Analyst's Day and, following some comments from Intel at the recent IDF in Shanghai, proceedings were a little unconventional. Nvidia CEO, Jen-Hsun Huang, took the gloves off and went for the jugular - read onto see his vision of the future.
Havok has announced it will be releasing it's complete toolset for free this May - which is great news for indie and professional studios.
In a rather shocking announcement, Nvidia has revealed that it is set to acquire Ageia Technologies for an undisclosed amount.
When we first looked at the PhysX features in UT3, we were a bit non-plussed. It turns out though that our hardware was a little glitchy, so we're having a little revisit.
Ageia PhysX, in continuing attempts to show us how gaming can be enhanced with hardware physics, has released a new PhysX title for free!
Physics has been one of those industry buzzwords for a while now, and it looks like the company that raised the awareness could well be on the road to acquisition.
We recently had a chance to talk to Mark Rein, VP for Epic Games, at the European launch for Unreal Tournament 3. Over the course of many beers, we discussed the PS3, PhysX and the future of Epic - so check out the interview inside.