High Dynamic Range movies in your lounge closer to reality as Dolby buys BrightSide Technologies for $28 million
In a deal announced today, surround-sound experts Dolby Laboratories is to aquire Canadian start-up BrightSide Technologies for approximately $28 million USD.
If that name sounds familiar, you'd be right. BrightSide is the talent behind the
world's first true HDR LCD display, producing whiter-than-white whites and indeed blacker-than-black blacks. Contrast ratios move beyond the current 1000:1 marker to 200,000:1 and more.
To date, if you wanted a true HDR LCD display you were limited to ponying up $50,000 for a
BrightSide DR37-P which we looked at back in October 2005. We were told then that discussions were taking place with "several major Far-Eastern manufacturers" but the suggestion of mainstream production units being two years away made us want to cry. We had seen the future and we wanted it
now!
Fast forward 18 months and things have moved on apace. As recently reported by our sister site, TrustedReviews, Samsung has demoed what it is calling
Locally-dimming LED backlights which must be BrightSide's tech under license, since the Canadian company holds all the right patents for dynamic adjustment of backlighting.
The question remains though, why would audiophiles get involved in backlighting technology?
"Dolby has built its strong reputation and brand by delivering products and technologies that make the entertainment experience more realistic and immersive, and BrightSide's HDR image technology complements that strategy," said Bill Jasper, President and CEO at Dolby.
"Acquiring BrightSide reflects our long-term focus on delivering innovative technology solutions to our licensees and their customers."
Having pioneered Dolby Stereo, Pro Logic, Dolby Digital and the latest, Dolby Digital EX, it is clear that 7.1 is more than enough for home-based surround sound. Where does a company like Dolby go from there? Financing cutting-edge image processing and backlighting technology, obviously!
Joking aside, we certainly wouldn't disagree with Bill Jasper's comments. With audio fidelity as good as done and dusted, the new frontier is visual fidelity and BrightSide's IMLED technology raises the bar so high, it's in orbit. The potential earnings from future royalties are staggering: anyone currently making LCD displays (HDTV and desktop displays alike) will want a piece of this action.
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This will also be a bonus to consumers as Dolby has shown a history of successfully spreading technologies and also of a rapid reduction of prices for said technologies over short periods.
BrightSide do have High Dynamic Range projector technology too...
Good on Dolby. All I can say is "bring it on".
How long will it take for licensing and production?
Will we see these out by the Holiday season?
I would gladly exchange a major extremity for a true Hi-Def home theater with 7.1 surround sound and HDR projector.
You namedropper you :D
Of course, there are the mechanics (and economics!) of the backlight itself but with Samsung already demoing what we believe to be the same tech then Time to Market and Pricepoint are really just a question of marketing strategy.
They're definitely going to appear at the high end first and then trickle down across the range. Eventually CCFL backlights will be a thing of the past and we might then see static LED backlight models and IMLED models....
I'd like a Samsung monitor with IMLED, WQUXGA, DisplayPort, HDMI, VGA, Component, and a high colour gamut. :)
The latest generation don't require watercooling. In the past 18 months there has been a lot of improvements in the efficiency of the super-bright white LEDs used. The latest generation are twice as bright / half the power kind of thing.
By the time this stuff goes mainstream, it shouldn't be any harder to cool than maybe a regular plasma screen (which often have active aircooling)
Joking aside, white LEDs help broaden the colour gamut, so that is pretty much a given.
Why would you want VGA on that next-next-gen monitor? That's like wanting a PC that's compatible with a 9600 baud modem, isn't it? I'd just have a bank of HDMI and DisplayPort connectors, and maybe Component for XBox 360.
WQUXGA - had to wikipedia that one. 3840 x 2400! I guess you'll be wanting quad cryogenically cooled Geforce 9900 GTX cards to power it, then. :D Incidentally, I think you'll need more bandwidth than HDMI or DisplayPort can afford - the highest spec (1.3) only stretches to 10.2Gbps, and DisplayPort offers four 2.7Gbps channels (10.8 Gbps total). At a resolution of 3840 x 2400 x 24 bpp, that only gives you enough for 46fps, not even allowing for audio bandwidth and overheads. Not good. Dual-link HDMI, anyone? Add to that the fact you'll want more colour depth for HDR (say 36 bpp, maybe 48), and you're reducing that fps still further. I'd guess you're also pushing the limits of component and VGA, though I don't really understand analogue video well enough to say for sure.
Maybe it will be out in time to play Duke Nukem Forever.
Sweet. 1080p is getting quite reasonable now - you can get a 40" 1080p Sony 40W2000 for not much over £1200, which is quite amazing. I don't think I'll bother with an LCD until I can get one in that range. The whole idea of 1366 x 768 confuses me - surely that means that all HD content (720p / 1080i / 1080p) has to be scaled to get a full frame image? Don't understand the point. Why is that, and not 1280 x 720, the standard res for a 720p LCD?
I've been wondering the same thing for years. Interestingly, I can remember when there were lots of 1280x720 TV's. Then, suddenly, there were a few 1280x768 TVs -- I assumed that that 16x10 ratio happened to be friendlier for PC inputs, given that "768" and "1280" were already portions of standard computer resolutions (1024x768 and 1280x1024). Then, soon after that, they jumped up to 1366x768 -- I kindof assume that was to get rid of the "black bars" that a 16x10 TV uses to display a 16x9 image, because 1366x768 is back to a 16:9 ratio.
Yeah...I've never really had a chance to compare image quality on a "768p" set vs a 720p set, but I can't imagine the scaling is very accurate, given the strange ratio. 720p and 1080i/p scale with a factor of 1.5, which shouldn't be too bad....but the ratio between 768 and 720 is 1.066666, which seems like it's going to show more artifacts.
I'm kindof thinking nowadays that perhaps "Average Joe" thinks more pixels is always better....so a 1366x768 set will always sell better than a 1280x720 set sitting next to it. So, manufacturers can't just go back to the format that makes sense without risking sales.
I'm quite willing to pay for it :)
This is a good thing.
Interestingly enough for the XBox 360... You'd go for component, I'd plump for VGA or ideally HDMI if they only offered a damn HDMI cable ;) Twin HDMI and no VGA if you can get the XBox 360 with HDMI.
WQUXGA should scale most widescreen resolutions using integer scaling, which means you should be able to run a game at 1280x800 and it'd be sharp. I'm more interested in the desktop space offered by a 9MP display tbh rather than gaming on it. The old IBM T221 used four DVI connectors to generate it's WQUXGA image, but that really was designed for editing still images.
I see no reason why a graphics card with gen-lock on its Displayports should not be able to drive a WQUXGA screen at a reasonable refresh rate and colour depth :)
Unfortunately UDI is not widely supported, but DisplayPort is. I think DisplayPort is obsolete before it ever hits the market, but it does look like we will all have DisplayPorts on our gfx cards rather than UDI ports.
Hmm...
3840 (H) x 2400 (V) x 60 (R) x 24 (C) = 13,694,720,000 (13 GBit/s)
This is beyond the max specification of DisplayPort of 10.8GBit/s, but within the UDI specification of 16GBit/s.
Ideally you'd want
3840 (H) x 2400 (V) x 120 (R) x 36 (C) = 39,813,120,000 (39 GBit/s)
Yet there is nothing remotely capable of supporting that much bandwidth!
I wish people would get over this 1080p marketing BS band wagon. Unless you are using a display 50 inches or above then 1080p is pretty much useless as you can not tell the difference.
I would like to know if someone running a 2407FPW notices the difference between 1080p and 768p
A 40" screen viewed from 6ft has exactly the same perceived aspect as a 50" screen viewed from 7.5ft, so why do you say the latter benefit from 1080p while the former would not?
Also, a 1080p screen can play 720p content with nice 1.5x scaling, rather than crazy number scaling as required on a 1366x768 screen, and can play 1080i and 1080p content at its native res.
Who watches a 42" display at 6ft? By most standards the recommended viewing distance of a 42" screen would be 10 feet so anyone who would purchase a 50" screen to watch from 7.5 feet is an idiot imo.
(Link - http://www.practical-home-theater-guide.com/Tv-viewing-distance.html)
In any event, it was just a comparison. Substitute 8ft and 10ft, or 10 and 12.5, it doesn't really matter. Point is, with 1080p content, a 1080p 40" screen will look superior to a 720p, a 1080i or a 1366x768 so-called 720p screen of the same size. If you disagree, that is your prerogative, and you are welcome to the savings you will make by buying a cheaper, lower spec screen. Personally, I have seen 1080p footage on a 1080p screen side by side with a 720p screen of similar size, and I know which I prefer. For me, the small extra outlay will be worthwhile.
EDIT: Your figures may be based on the guidelines for old-school analogue TVs, which (because of their lower resolution) would appear pixellated when viewed from closer than 3x the screen width. The article linked states that the human eye can resolve detail down to 1 minute of arc, so within your 30 degree viewing field from 1.87x screen width, you can resolve 1800 subdivisions. This correllates closely with the 1920 columns of a 1080p display (of course, the pixels closer to the view axis subtend a slightly smaller arc, while those on the screen edges subtend a slightly larger arc, but this effect is relatively small). As such, I would suggest that 1080p is the IDEAL resolution for viewing a screen of any size from the viewing distance of 1.87x width.
I have a 37" 1080p LCD display, but I havent tried doing anything in 720 vs 1080p on it. My 360 is hooked up to it with a VGA cable at 1920x1080, and so is my PC. I don't watch any TV on it, it's purely a gaming screen right now. I may try hooking up the component cables on my 360 and see if theres really much difference, but for me I wanted 1080p for the 1920x1080 res vs. the lower res of 720p TVs.
My apologies as from the link my calculations were based around SD and DVD viewing.