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Dark Souls modder strikes again for sequel

Dark Souls modder strikes again for sequel

As a demonstration of the texture modding, Durante placed Gabe Newell’s face onto a golden shield.

The modder who fixed the rendering resolution for Dark Souls has returned to give the same treatment to Dark Souls 2.

Despite Dark Souls 2 being a much stronger PC port than its predecessor, modder Durante decided to include additional graphical boosts for the title. Writing in PC Gamer, he lists these as downsampling, more configurations for in-game effects, post processing options and the ability for other modders to access further texture modification.

Whilst playing around with the texturing features, Durante also discovered that some of the game’s armour texture are rendered at a 2048x2048 resolution, which as he points out is unusual for a game that is targeted at 1280x720 resolutions, contributing to the higher quality of this PC port.

The down-sampling feature, which renders the game at a higher resolution than your monitor can cope with before scaling it back down to give a cleaner image, is part of Durante’s GeDoSa tool. His vision for this tool is that it will eventually be able to perform the same trick on any game.

The tool currently fixes the moderately buggy ambient occlusion and allows for a pleasing blurred background during day time. All the settings are configurable but the mod comes with a warning that it could cause instability. The early build is already available to download.

Dark Souls 2 was released in March this year for the Xbox 360 and Playstation 3, and the PC version is out today.

4 Comments

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nightblade628 25th April 2014, 15:36 Quote
Considering the Devs openly admitted they had NO idea how to do a PC port with the original Dark Souls, I'm amazed DS2 ended up as well as it did. Not perfect obviously, in fact the graphics feel almost fragile, like somebody broke a window and glued the shards back together into an approximation. But at least the gameplay is intact. People almost seem happy to fix games like these, where they haven't been locked down to disable modding. But fixing broken AAA titles and having aggressive Devs saying "PEOPLE SHOULDN'T BE MESSING WITH OUR GAME!!11!oneone1!" just annoys everyone.
Star*Dagger 27th April 2014, 23:28 Quote
Solution: do not play Console crap, even if it is ported to PC.

#StarCitizenIsComing #OculusRift #ConsequenceReturnsToTheRealm
ssj12 28th April 2014, 05:08 Quote
Quote:
Originally Posted by Star*Dagger
Solution: do not play Console crap, even if it is ported to PC.

#StarCitizenIsComing #OculusRift #ConsequenceReturnsToTheRealm

I disagree, we should purchase, at least when they are on sale, games to show devs that PC is a platform worth supporting.
Aterius Gmork 28th April 2014, 11:41 Quote
Quote:
Originally Posted by Star*Dagger
Solution: do not play Console crap, even if it is ported to PC.

#StarCitizenIsComing #OculusRift #ConsequenceReturnsToTheRealm

I disagree, we should purchase this game - that actually works apart from a few graphic glitches - because, you know, it's actually a really good game, even if the graphics aren't Crysis 4.
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