The modder who fixed the rendering resolution for Dark Souls has returned to give the same treatment to Dark Souls 2.
As a demonstration of the texture modding, Durante placed Gabe Newell’s face onto a golden shield.
Despite Dark Souls 2 being a much stronger PC port than its predecessor, modder Durante decided to include additional graphical boosts for the title. Writing in PC Gamer
, he lists these as downsampling, more configurations for in-game effects, post processing options and the ability for other modders to access further texture modification.
Whilst playing around with the texturing features, Durante also discovered that some of the game’s armour texture are rendered at a 2048x2048 resolution, which as he points out is unusual for a game that is targeted at 1280x720 resolutions, contributing to the higher quality of this PC port.
The down-sampling feature, which renders the game at a higher resolution than your monitor can cope with before scaling it back down to give a cleaner image, is part of Durante’s GeDoSa tool. His vision for this tool is that it will eventually be able to perform the same trick on any game.
The tool currently fixes the moderately buggy ambient occlusion and allows for a pleasing blurred background during day time. All the settings are configurable but the mod comes with a warning that it could cause instability. The early build is already available to download.
Dark Souls 2 was released in March this year for the Xbox 360 and Playstation 3, and the PC version is out today.