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Wargaming reveals World of Tanks 2014 graphics

Wargaming reveals World of Tanks 2014 graphics

World of Tanks

Wargaming has released its latest World of Tanks 2014 Developer Diaries video that shows the graphical updates the team is making for the game's next big update.

The video shows how the tank models have been completely redesigned using much higher polygon counts. Where tanks typically had around 8,000 polygons in the first release of the game, and more recent additions have up to 18,000, the new update will boost this to between 50,000 and 100,000 polygons per tank.

The models have also been normal mapped - where a very high polygon model is used to create texture maps that can be applied to lower polygon count models - for improved texturing.

Surface textures have also been formed from 3D scans of real tanks while account has been taken of how different thickness metal will deform differently and different areas of the tank will get worn out at different rates after real world use.

Some effects have also been improved, such as the flames that engulf destroyed tanks. Now flames an smoke will bend around the shape of the tank.

This video follows a previous developer diary video that highlighted the physics improvements coming to World of Tanks 2014. This detailed how tanks now have full power train and suspension simulation that when combined with different terrain characteristics allow for fully dynamic tank performance variation and wheel and track animation.

Most buildings are now destructable too, with different types of structures reacting in different ways: brick buildings crumble, wooden ones splinter, etc. Vegetation will also react to the blast from weaponry and tank turrets can be blown off too.

In a week that has already provided a number of interesting insights into the game development process the two following videos provide yet another intriguing glimpse at how it's all done.

The World of Tanks 9.1 update release date is expected to be in just a few weeks time.

World of Tanks 2014 - graphics

World of Tanks 2014 - physics

30 Comments

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Lance 21st March 2014, 12:36 Quote
Finally multicore support!!!!

Wow this actually looks really quite good.
Cthippo 21st March 2014, 12:46 Quote
I think you mean 9.0 since we're still on 8.11.

Looks like I need to budget for a new graphics card this year :(
SMIFFYDUDE 21st March 2014, 13:51 Quote
Nice to see the devs doing something other than re skinning Type 59s. I hope this version of graphics is better optimised than the existing one.
Speed 21st March 2014, 14:00 Quote
Quote:
Originally Posted by Cthippo
I think you mean 9.0 since we're still on 8.11.

Looks like I need to budget for a new graphics card this year :(

Indeed, looks like a typo.

Quote:
Originally Posted by SMIFFYDUDE
Nice to see the devs doing something other than re skinning Type 59s. I hope this version of graphics is better optimised than the existing one.

Yup, the Sherman has been reskinned I think. Just got to grind my way through the glass skyscraper that is the M3 Lee. :(
Ljs 21st March 2014, 14:10 Quote
WoT is the only game I am enjoying at the moment so this is good news.
ferret141 21st March 2014, 18:27 Quote
Why does the Art Director has a power cord dangling from his neck? Or is it some audio connector for the pilot's cap he's wearing?

EDIT: Soviet Tank Helmet with headphones and throat mic.
DrTiCool 21st March 2014, 21:58 Quote
WOT needs new engine. Maps are too small for tier 5 and up.
Cthippo 22nd March 2014, 14:44 Quote
I heard somewhere that AMD cards are better for WoT due to better driver optimization. Or some such. Is this. True or just an urban legend?
Panos 23rd March 2014, 00:11 Quote
Urban legend. Also doesn't support still CF or SLI.

Tbh, the game was good back in 2011 and for the best part of 2012. However now is almost unplayable.

WT Ground Forces, is far superior to WoT.
Speed 23rd March 2014, 00:15 Quote
Quote:
Originally Posted by Panos
Urban legend. Also doesn't support still CF or SLI.

Tbh, the game was good back in 2011 and for the best part of 2012. However now is almost unplayable.

WT Ground Forces, is far superior to WoT.

Have you played WT Ground Forces? I've heard good things but haven't gotten a beta invitation.
Cthippo 23rd March 2014, 02:23 Quote
Quote:
Originally Posted by Panos
Tbh, the game was good back in 2011 and for the best part of 2012. However now is almost unplayable.

I played 40 games today alone and didn't find it the least bit unplayable. Your mileage of course may vary though...
Quote:
Originally Posted by Panos
WT Ground Forces, is far superior to WoT.

I see the potential in WT - GF, but it's not there yet. Just as WoWP has been a flop in the shadow of WT, so I think Ground Forces will always be the thing that came after World of Tanks. So far I haven't seen anything in GF that I feel is a compelling reason to switch.
lilgoth89 23rd March 2014, 13:22 Quote
doesn't changing the main issue facing the game
Massive lag spikes since the last patch that they cant seem to find the source of

HUGE IQ problems with most of the players playing added to that a HUGE bot infestation

massive racism and rampant trolls all across the server

HUGE issues surrounding the way the Matchmaker works

and the large power creep that's introduced to keep the noobs paying to get the OP tanks and pwn

blatant disregard of the huge issue of players getting fed up of playing with noobs, and selling their accounts... TO NOOBS meaning there is another clueless idiot in a teirX tank...causing other players to hate playing higher teirs...and the spiral continues down...

WOT is haemorrhaging higher end players. players who helped build this game into the giant that it is today, but Wargaming have got their money from you, so you are expendable...there are plenty more 12 year olds pocket money to acquire
Cthippo 23rd March 2014, 14:00 Quote
Quote:
Originally Posted by lilgoth89
doesn't changing the main issue facing the game
Massive lag spikes since the last patch that they cant seem to find the source of

HUGE IQ problems with most of the players playing added to that a HUGE bot infestation

massive racism and rampant trolls all across the server

HUGE issues surrounding the way the Matchmaker works

and the large power creep that's introduced to keep the noobs paying to get the OP tanks and pwn

blatant disregard of the huge issue of players getting fed up of playing with noobs, and selling their accounts... TO NOOBS meaning there is another clueless idiot in a teirX tank...causing other players to hate playing higher teirs...and the spiral continues down...

WOT is haemorrhaging higher end players. players who helped build this game into the giant that it is today, but Wargaming have got their money from you, so you are expendable...there are plenty more 12 year olds pocket money to acquire

So the main issue with the game is the people who play it?

I actually agree with you on that part, but unless you create the barriers of entry that something like EVE online has, that,s going to be the case in any multiplayer gaming experience. Every game, especially every f2p multi.player one is going to have plenty of trolls and griefers. People like that congregate online because people won't put up with their BS IRL.

Some of it is server specific, too. It sounds like things are worse on the EU servers than on the NA ones. I haven't seen the lag spike issue, but the arty aim one is annoying, though it's supposed to be fixed in 9.0.

I don't know what the answer is. How do you build a game that enough people are willing to pay to play to make it viable that isn't going to be full of the people who sit around all day and play video games?
lilgoth89 23rd March 2014, 19:51 Quote
there have been many attempts to sort out the problem, but each have their own side effects
Tank companies are for 15 people and are manily done by top end gold spam clans, 7v7 is better as you don't need as many people, and they are generally easier
StoneyMahoney 24th March 2014, 09:10 Quote
Quote:
Originally Posted by lilgoth89
HUGE issues surrounding the way the Matchmaker works

and the large power creep that's introduced to keep the noobs paying to get the OP tanks and pwn

I've never been able to understand why people bitch about the matchmaking system the way they do and no-one I've asked has ever bothered to try and explain it at all. Want to give it a shot?

And what power creep? All the Lvl10 TD's got nerfed in 8.11.
DbD 24th March 2014, 09:19 Quote
Quote:
Originally Posted by Cthippo

So the main issue with the game is the people who play it?

I actually agree with you on that part, but unless you create the barriers of entry that something like EVE online has, that,s going to be the case in any multiplayer gaming experience. Every game, especially every f2p multi.player one is going to have plenty of trolls and griefers. People like that congregate online because people won't put up with their BS IRL.

Some of it is server specific, too. It sounds like things are worse on the EU servers than on the NA ones. I haven't seen the lag spike issue, but the arty aim one is annoying, though it's supposed to be fixed in 9.0.

I don't know what the answer is. How do you build a game that enough people are willing to pay to play to make it viable that isn't going to be full of the people who sit around all day and play video games?

There's very few griefers, just that some people aren't very good at the game. It has to be said that most of those that complain about noobs on their teams actually have very bad stats and are just as bad as the people they are complaining about. Those that are any good funny enough continue to win despite the teams. Those who complain about noobs equally complain the good players are hackers, botters, cheats, etc.

In short some people aren't half as good as they think they should be and can't take loosing.
fodder 24th March 2014, 09:50 Quote
Quote:
Originally Posted by StoneyMahoney


I've never been able to understand why people bitch about the matchmaking system the way they do and no-one I've asked has ever bothered to try and explain it at all. Want to give it a shot?

I can't explain the intricacies of the MM, but certainly most of the people who loudly complain in chat just don't understand the basics. E.G. light tanks will be put in 3, 4 or 5+tiers up, generally you can be put into games with tiers two levels above in any tank.

What gets me though is how my win rate, and that of my friends I play with, has crashed since September last year (8.7 patch?). Even though I get 2nd class master tanker in most matches (putting me in the top 80% apparently) I struggle to keep my WR above 49% (and no, I am not one of the cappers who ignore the rest of the team).
Quote:
Originally Posted by StoneyMahoney


And what power creep? All the Lvl10 TD's got nerfed in 8.11.

Not all Tier X TDs got nerfed, mainly the 150mm cannons got 100 knocked off alpha damage. However the hugely underpowered WT E100 was pretty much left alone apart from a slight nerf to it's aim circle when moving, so that's ok. /sarcasm

The biggest problem is the use of bots IMHO. There are so many players with 5k ish battles in tier 8-10 tanks and shockingly low battle efficiency ratings. Mind you, I have been in many games where the static bots kill more than my team mates :(
tonyd223 24th March 2014, 13:56 Quote
13K games and I still play - 9.0 looks interesting
azazel1024 24th March 2014, 15:28 Quote
Quote:
Originally Posted by Speed
Quote:
Originally Posted by Cthippo
I think you mean 9.0 since we're still on 8.11.

Looks like I need to budget for a new graphics card this year :(

Indeed, looks like a typo.

Quote:
Originally Posted by SMIFFYDUDE
Nice to see the devs doing something other than re skinning Type 59s. I hope this version of graphics is better optimised than the existing one.

Yup, the Sherman has been reskinned I think. Just got to grind my way through the glass skyscraper that is the M3 Lee. :(

You too, huh? I got up to the T29/T20 way back when and then took a child induced hiatus for over a year before I got back in to WoT, so I just started back up again a couple of months ago. The Lee is the bane of my existance. I've got my Sherm, but I am also going the heavy route. Still 4k away from a T1 (which is at least a little better than a lee...but not by much IMHO. The T29 is where its at, at least with the 90mm).
StoneyMahoney 24th March 2014, 15:30 Quote
Quote:
Originally Posted by fodder
I can't explain the intricacies of the MM, but certainly most of the people who loudly complain in chat just don't understand the basics.

Haven't seen anyone complaining about MM that didn't bring it on themselves, all I hear now is folks with XVM complaining about tomato teams, again without understanding how the figures are calculated.
Quote:
Originally Posted by fodder
Even though I get 2nd class master tanker in most matches (putting me in the top 80% apparently) I struggle to keep my WR above 49%

This ties quite nicely into the XVM stats issue. Unicum players with high win:lose ratios are far outnumbered by noobs with crappy ratios - they have to be to balance out. This also skews the median average* WR somewhat below 50%. That's why you see players with 60-70% win ratios but never see any with 30-40% and acres of folks on 48-49%. This is why people with XVM complain so much. They see lots of orange WR's and red battle counts and think they're with a bunch of below-average players when actually they're slap in the middle of distribution.
Quote:
Originally Posted by fodder
The biggest problem is the use of bots IMHO. There are so many players with 5k ish battles in tier 8-10 tanks and shockingly low battle efficiency ratings.

I've actually noticed a distinct drop in the number of bots around just recently on the EU cluster, and I got my first (non-premium**) Tier 8 tank before I hit 3k wins. Given how complicated the hitbox system, penetration calculations, camouflage values and variation in tactics by tank type make the game, not to mention how heavily it's advertised on TV, is it any surprise there are lots of crap players out there? We all bear the same cross, it's just a question of patience and dissipation of high levels of nerdrage without looking like a nobhead in chat. ;)

*With 15vs15 games, the mean average will always be 50% (or less without factoring out draws) so is utterly useless.
**My next door neighbour bought me the French lvl8 premium for christmas.
DrTiCool 24th March 2014, 15:53 Quote
got over 20k battles/57% win ratio, when I see team players with 5k battles in tier X match I know we're doomed.
This is where MM sucks.
Lance 24th March 2014, 15:59 Quote
I have a 51% win rate, and when I command on TC's I tend to end up with a 80% win rate with my team. That is mostly because the boys I lead are brilliant, play well together and are willing to drive where I say, and tell me off afterwards if I mess up rather than all go do what they want.

I also come up as orange on XVM, maybe because I'm often willing to go in and take hits for the team, maybe because I was playing for fun long before I cared about stats, maybe because I played lower tier tanks in high tier games before they introduced spotting damage; I don't know.

What do do know is that I don't seem to do enough to get my stats back up, but I do pretty well in games, generally being in the top 30% of battles and regularly being higher than that.

Also remember with all this "idiots" stuff, sometimes you just have a bad game, the damage dice rolls against you. I would suggest that its not just about winning every battle, its about enjoying the grind; otherwise what are you doing with all your time?
StoneyMahoney 24th March 2014, 16:07 Quote
Quote:
Originally Posted by DrTiCool
got over 20k battles/57% win ratio, when I see team players with 5k battles in tier X match I know we're doomed.
This is where MM sucks.

MM isn't at fault if morons rush to the top tier without getting enough actual game time in. It's perfectly normal - WoT is a mature game with lots of established top tier players, of course it's going to be a nightmare breaking into that play level and naturally folks like yourself resent the existence of people like myself (4k/48%) ever turning up in your battles.
lilgoth89 24th March 2014, 16:53 Quote
there are huge problems with the MM, and its ''attempts'' to balance teams
a better system would be tighten up the allowable difference in MM weight from 10% to 5% and after 60 seconds in the queue to 10% instead of 40%. all vehicles in the game should have their own individual MM weight as a balance parameter

the MM ''rigging'' is something hotly debated since beta. its something that has been confirmed, disproved, tested and sorted and gagged by WG staff. the patents they have on the MM system certanally didn't help their claim of a fair game

I found that once my win ratio hit a specific point ( 56.1%) I would lost 15-20 games in a straight row. Personally I belived that my win ratio had passed a specific point. and on my last playthrough I installed XVM and recorded win chances during my loss streak
20 games played 2 wins, average win chance was just 21%, IMO that is simply to low to be random, so im increasingly believing that skill based MM exists, but exists to keep people in a specific win ratio bracket. the other balance parameters also come into effect at this point. the old highway map for instance I had 27 battles and started north ( and the winning side ) 8 times
again a little to few times to be balanced imo

World Of Tanks is a great game, with huge amounts of potential. but what they need isn't prettier graphics, I would suggest

a class system, with 4 levels of players depending on efficiency rating over the last 200 battles, this would mean regular botters end up completely removed from upper and mid class battles. and people that Ebay accounts also drop pretty quick to the mid / lower levels

I would also suggest a new server cluster, or a serious upgrade on the current ones

spotting system overhaul, with visibility checks much more often ( I belive its once a second unless you fire ) also the visibility needs to be a circle and not a box ( currently in development )
camo bonus to INCREASE with range, and be totally removed at 100m

RNG should be tightened up from +/- 25% to +/- 10% this should make shots much better and improve gameplay all around

Arty aim time should be buffed but their dispersion on the move should be nerfed ( to make them better at long range camper removal, worse at close range TD mode, ROF should be buffed but damage nerfed

also I would remove the ability for external modules to stop shells ( hitting AMX 13-90 with BL10 just to take off his tracks is a nightmare )

More / better crew skills

smoke launchers for tanks, creating a wall of smoke to retreat is a great tactic, and could easily be replicated in battle ( +100 camo bonus behind smokescreen ) with a counter for said tactic from arty in the form of illumination shells, illumination shells should also extend sight range longer, so fireing illumination shells in combination with scouts can light up a lot of the enemy team

a MUCH better tutorial, including things like minimap explanation, damage assessment, scouting and arty guides, and a basic explanation of the camo system
SMIFFYDUDE 24th March 2014, 17:50 Quote
The worst decision in the game was to nerf arty. They were never OP it was just the complainers were too dumb to realise staying in open ground was not a good idea. Since nerf (almost overnight) the number of battles made up almost entirely of TD with went through the roof ruining the game. All that needed to happen to arty was to introduce a 3 a side limit because numbers in battle were becoming a joke.
StoneyMahoney 24th March 2014, 17:57 Quote
Quote:
Originally Posted by lilgoth89
there are huge problems with the MM, and its ''attempts'' to balance teams
Something no-one seems to consider is that the MM system isn't there only to get a balanced game going, but also to get it going quickly. Given that I play a lot on the EU cluster at 4am in the morning when there's only 300-400 people in the queue, I'm amazed it can get a game going in under 10 seconds most of the time, even when I'm tooned up.
Quote:
Originally Posted by lilgoth89
the MM ''rigging'' is something hotly debated since beta.
I've not seen anyone (including yourself, no offense) who can come up with a reproducible, robust set of data to prove anything. Every "proof" I've seen uses a miniscule data set with no explanation of any method or recognizable attempt to repeat the experiment. As far as mathematical rigour goes, it's entirely absent from the argument and few people seem to understand the mammoth undertaking such a proof would require.

Also, the XVM win/loss % chance thing is utter rubbish. If such a thing were possible to predict, sports betting would have stopped years ago.
Quote:
Originally Posted by lilgoth89
World Of Tanks is a great game, with huge amounts of potential. but what they need isn't prettier graphics, I would suggest a class system, with 4 levels of players depending on efficiency rating over the last 200 battles

The MM system has enough on it's plate simply finding valid combinations of tanks for each battle tier. Anything beyond the rudimentary attempts to skill balance currently in place would require supercomputing clusters to complete in a reasonable time frame.

Also, this tiered system you suggest could already be in use - maybe it wasn't the win ratio that was the trigger in your example, you were just on the edge boundary of a hidden mechanic that pushed you into a new higher tier in which you were comparatively underskilled and thus got your arse handed to you. Who knows?
Quote:
Originally Posted by lilgoth89
I would also suggest a new server cluster, or a serious upgrade on the current ones spotting system overhaul...
Visibility check frequency is done on several tiers depending on range to target:

within 50 m range - every 0.1 sec
within 150 m range - every 0.5 sec
within 270 m range - every 1.0 sec
within 445 m range - every 2.0 sec

This is by far the most computationally intensive process in the game engine. While it's problems are enough to be a pain at times, it's not common enough for WG to spend a hell of a lot of money doubling the CPU count in their clusters every time they want to double the frequency. Going from a square view area to a circular one similarly increases the processing per tick by a hell of a lot - I doubt you'll ever see a spherical one. Let me know if you're interested, I'll PM you the algorithms ;)
Risky 25th March 2014, 09:11 Quote
Personally I think some people get obsessed with the MM and give up unless they feel the battle is right for them. I don't worry. I see the randomness as just giving the difficulty dial a spin before each game. Some game are easy and some bloody hard. I can't change the other players but I can change my own play and by focussing on what I did after each battle rather that finding someone/thing to blame, I gradually improve.

I once did a poll on the WoT forums. Somethign like "what are the biggest reasons for you losing battles?" I make the options something like:
  • MM
  • RNG
  • Bad players on your team
  • Good players on other team
  • Mistakes you make in battle

So many people were convinced they lose only for the first three reasons. Unsurprisingly the players with high WR were more likely to blame losses on their own mistakes or admit the enemy outplayed them.
DrTiCool 25th March 2014, 10:20 Quote
Quote:
Originally Posted by SMIFFYDUDE
The worst decision in the game was to nerf arty. They were never OP it was just the complainers were too dumb to realise staying in open ground was not a good idea. Since nerf (almost overnight) the number of battles made up almost entirely of TD with went through the roof ruining the game. All that needed to happen to arty was to introduce a 3 a side limit because numbers in battle were becoming a joke.

Agreed, arty was never OP. There's only one OP arty in game, premium IV tier French LeF which is not on sale anymore, I own one and boys its most fun vehicle to play in the whole game! with reload time under 8s(with skilled crew). 3 LeFs in a platoon is pure overkill if rest of the team plays well.

There's one thing, when you play arty you'll learn a lot of things about the game, personally I would force players to play with arty first than with tanks.
Risky 25th March 2014, 10:36 Quote
Quote:
Originally Posted by DrTiCool
Agreed, arty was never OP. There's only one OP arty in game, premium IV tier French LeF which is not on sale anymore, I own one and boys its most fun vehicle to play in the whole game! with reload time under 8s(with skilled crew). 3 LeFs in a platoon is pure overkill if rest of the team plays well.

There's one thing, when you play arty you'll learn a lot of things about the game, personally I would force players to play with arty first than with tanks.

I used to play the old M7 Priest which had similar stats to the LeFH before the nerf. Playing that with the 105HE in a Tier 8 battle was perfectly balanced, imo. You could affect the result, not by oneshotting tanks but by tracking and grinding them down, pinning tanks behing buidings or destroying cover.

A shame it was destroyed by that patch.
Cthippo 25th March 2014, 15:27 Quote
After 8.6 came out it was a lot of fun playing arty there for a couple of months because people though arty was totally impotent. I enjoyed demonstrating otherwise with a 150mm shell upside their heads.

I get the desire for arty to go away completely and leave the "real men" to play, but it's been in the game since day 1 and I don't think it's going anywhere. Taking awa the ability for most low tier SPGs to keep a vehicle perma-tracked was probably a good thing. If anything, the arty nerf may have been a good thing since it didn't make huge changes in the way arty is played, but it changed expectations about the role of artillery and also caused a lot of the people who thought it was OP to go away aqnd play with their heavies. I think the people who still play it, myself included, are a much more dedicated group than pre-8.6.

I do get tired of being called a scumbag though :(

On the whole, I don't have a lot of complaints about the game. There is an aiming bug, especially for artillery that has been acknowledged and is supposed to be fixed in 9.0. The Matchmaking sucks at times, but until you hit that 56% threshold it seems to suck for everyone pretty equally. I do believe that RNG favors premium players, but not to the extent that they become invincible, and it may only be the first day they get the premium. Not sure on that one yet.
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