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Titanfall live action series inbound

Titanfall live action series inbound

Playfight has previously done work on Call of Duty live-action content.

Multiplayer mech-shooter game Titanfall is to be joined by its own live action series.

In a collaboration between developer Respawn Entertainment and Playfight, Titanfall: Free the Frontier will build on the Titanfall universe.

The content will be launched tomorrow alongside the game's North American launch. Titanfall will be launching in the UK on Thursday.

'Titanfall is set in a rich near future universe with visceral, epic battles with Pilots and their Titan companions, reads the announcement site. 'We wanted to partner with Playfight, who has a history of delivering movies that meld gameplay, live action and stellar CG into truly entertaining media, for Titanfall.'

Playfight has previously worked on Video Game High School and Call of Duty: Operation Kingfish. The production house specialises in visual effects, animation and motion graphics.

Video games have increasingly been experimenting with this sort of cross-media project. A live action series, Forward Unto Dawn, was used to support the launch of Halo 4 in October 2012 and proved a successful method of promotion.

Other games have also received anime or comic book treatments while Hollywood has also turned its attention to several successful game franchises, most recently Minecraft and The Last Of Us.

Titanfall from Respawn Entertainment, a studio formed of several ex-Call of Duty developers, is proving to be a highly anticipated title and has already garnered positive press from its beta rounds. The game was originally intended as an Xbox One release title but along with several other next-gen titles such as Watch Dogs, its delay was put back several months.

5 Comments

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Gunsmith 10th March 2014, 10:18 Quote
AAA complain about everything costing so much so they play it safe with recycling IP! they pulled the same **** whilst I was at Crytek! £130,000 per episode of that stupid web series just because they had a Hollywood director direct them. no one gave a **** about the series, they just wanted to see the damn game!

this is ****ing stupid.
Maki role 10th March 2014, 10:23 Quote
It's funny, literally all my hype for Titanfall was diffused by the Beta. It was really fun, but just not for very long I found. Obviously betas are limited in scope, but Indidn't get bored of that, I just didn't like the way the game played. I love the wall running and verticality (so good to see in a PC game especially given you can actually target properly) but the killing and scoring didn't feel like it had a point to it.

I never felt a connection between killing foes and actually winning the game. It also just felt the same whether I did really well or really poorely. I've mentioned before that I have the same problem with games like battlefield too, but for a different reason there. I think part of it is the addition of all the AI "players", sure they help decrease the time needed to grab yourself a Titan, but they also greatly reduce the satisfaction of killing a genuine player (for me at least). More often than I'd like I killed another player by accident thinking it was an AI, or conversely targeted the wrong one and killed the AI and not the player (snap decisions can lead to that, turn around a corner to see two guys, you don't always have the time to figure out which is the more important target).

If enough of my friends pick it up, I'll get it, but other then that, I think I'll pass.

As for the live action series, bit early eh? All the recent live action trailers and whatnot have shown it can be done well if handled properly, but you also need a lot of substance and depth for anything more than that. I can't help but feel that works better if a series is already well established as then you can have new content backed up by more existing bits (referencing "actual" events and timelines always makes these things more satisfying).
Meanmotion 10th March 2014, 10:38 Quote
Quote:
Originally Posted by Maki role
I never felt a connection between killing foes and actually winning the game. It also just felt the same whether I did really well or really poorely. I think part of it is the addition of all the AI "players", sure they help decrease the time needed to grab yourself a Titan, but they also greatly reduce the satisfaction of killing a genuine player (for me at least).

Couldn't agree more. Still holding out full judgement of the final release but from what I've played so far the game feels decidedly hollow despite all its merits.
Mr Happy 10th March 2014, 11:16 Quote
I think this game should have made use of the frostbite engine, building and landscape destruction would surely have made for a better game.

I think the concept is good but they missed a trick IMO
Phil Rhodes 10th March 2014, 18:34 Quote
My sole interest in this is that the art book (which I saw at Forbidden Planet in London) looks pretty... um... pretty.

Wouldn't be the first time I'd bought a picture book for grownups about a video game in which I had no interest. Ahem, paging Remember Me.

P
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