The planned Warhammer 40K MMO is no longer going ahead, although THQ has promised a 40K-based 'premium experience' is still on the cards.
THQ has announced that is to lay off 118 employees across two of its studios as it struggles to find a profitable balance between hardcore and casual gaming franchises.
The job losses, which are made up of 39 staff from Relic Entertainment in Vancouver and 79 at Vigial Games in Texas, come with an added blow for THQ's fans: news that the
upcoming Warhammer 40K-based massively multiplayer title is no longer going ahead.
That's not to say the game has been cancelled outright, however. THQ is still developing a title based on the Games Workshop miniature tabletop wargaming franchise, but it will no longer take the form of an MMO. At a time when World of Warcraft, one of the most popular MMOs in history, is hemorrhaging subscribers and its rivals are increasingly switching to free-to-play models, that may well prove a wise move.
As previously announced, we have been actively looking for a business partner for the game as an MMO,' THQ chief executive Brian Farrel explained in a statement to press. '
However, based on changing market dynamics and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay, robust digital content and community features.'
Details of exactly what form the '
premium experience' will take have not yet been provided by the company.
THQ has had a rough few years despite some well-received titles. Back in 2009 it
laid off 250 staff following a £72 million loss for the quarter, while its losses for the year
totalled an eye-watering $430 million. The job losses will come as a blow to the staff affected, naturally, but things could be worse: THQ was forced to
close Big Huge Games, developer of Rise of Nations and the Xbox Live Arcade version of Settlers of Catan.
25 Comments
Discuss in the forums ReplyNot mainly because of the bane that is F2P, rather the fact they're laying off staff from Relic. In my opinion one of the great devs around today.
Bring on a sequel to Space Marine and/or Dawn of War and i'll be a very happy bunny though.
Awww crap. Just read that Vigial games are the devs of Darksiders 2, another seriously underrated game. Really hope this doesn't mean impending cancellation of that too :(
Star wars cost 3-500 million dollars to make has not exactly been overly successful 2mil subs a whole lot less playing if eu servers are out to go bye perm light load on every server
War hammer does not have that big a subscriber base and I guess they found the break even point to high to realistically continue its development
£3 million to £500 million? That's one seriously widely ranged estimate! ;)
The - denotes that the 3 is represented as a hundred. Like saying three to five hundred million ;)
But on topic this sux, I love DoW and DoW2
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Dawn of war 2 was not as good as the original due to its lack of scale and buggy windows live, although I hope DOW3 will return to the original formant but will also introduce an online element where your results affect a permanent universe I don't hold out much hope.
Cutting staff does not suggest they are going to be revolutionary in their approach or try and think outside of the box, instead they will play it safe with effectively no more then patch releases to the engines used in 40k while still charging full price.
Darksiders 2 is due for release in June (29th I think).
I'm really looking forward to it too.
Definitely add me to that sentiment! Darksiders was a fantastic game (or as I like to call it: God of Ocarina May Cry) and thoroughly looking forward to the sequel!
Also add me to the sentiments of not being able to fathom how W40K could work as an MMO. The entire ethos of Warhammer is geared up for limited scope arena based warfare so is much more suited to RTS than Warcraft style...
Saying that - I wouldn't say no to a 40k RTS game as a consolation prize !!
Ah but then how would you say three to five hundred million? I'd say three hundred to five hundred million :P
they are break even around 1mil subs or something was said
I am still shocked that no one is putting the customisation and non combat features from SWG into any other MMO, I am seriously considering playing the SWG emulator version when its on a more stable release.
Of course, the cynical side would say that it's all pointless worrying about a balance of hardcore and casual players. What THQ is actually saying is that there's far more money in casual players and they're going to sell to this market more before they lose any more money.
So, say $400m to make, 1m subs. That means each player is expected to fork up $400 average for break even. That seems a lot to ask even for MMO players used to paying out each month. The fact is besides WoW I doubt if many, if any, MMO's have taken this much and the pay monthly model does seem to be badly in decline. Looks like a good shout on an economic basis to me.
You do have to buy the game originally aswell though don't you?
BioWare has said they need 500k subscribers to make a profit. So, 2 million (if they can sustain that) should be plenty. 2 million is a LOT for an MMO not named WoW.