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Counter-Strike: Global Offensive gets cross-platform multiplayer

Counter-Strike: Global Offensive gets cross-platform multiplayer

Valve has confirmed cross-platform multiplayer for CS:GO between PC and PlayStation 3.

Counter-Strike: Global Offensive will have cross-platform multiplayer between PC, Mac and PlayStation 3, Valve has confirmed.

The upcoming Counter-Strike title will also have both PlayStation Move and mouse and keyboard support for PlayStation 3 users.

Announced in an interview with Eurogamer, Valve founder Gabe Newell mentioned that the company has also considered trying to integrate Steamworks into the Xbox 360 version, but had struggled to convince Microsoft.

Counter-Strike: Global Offensive, or CS:GO, was announced earlier this month, but no release date has been pinned down other than an early 2012 window.

A range of new features, including new maps and ranked matchmaking were also announced for Counter-Strike: Global Offensive at the same time.

Let us know what you think in the forums.

53 Comments

Discuss in the forums Reply
NuTech 26th August 2011, 16:33 Quote
Before anyone goes nuts regarding PC vs. Console controller advantages, remember that this feature probably isn't for you.

It's there as a convenient additional feature so friends can play together without the usual platform hurdles.

It's also a damn shame that Microsoft doesn't want to play ball too. Would be even more awesome for Borderlands-style 4 player co-op games. :(
GiantKiwi 26th August 2011, 16:40 Quote
I'm happy, I will be sitting ready with the valve demo recorder, ready to play against console players and record the raging that follows :D
Parge 26th August 2011, 16:50 Quote
I literally can't believe this

"Announced in an interview with Eurogamer, Valve founder Gabe Newell mentioned that the company has also considered trying to integrate Steamworks into the Xbox 360 version, but had struggled to convince Microsoft."

- WHAT! Why, is it not up to GFWL standards?
thehippoz 26th August 2011, 17:00 Quote
microsofts probably thinking what were all thinking.. pc gamer vs console in counterstrike =] ps3 users will be rode like a pig in supermonkeys backyard

xbox will be able to play against xbox though
Centy-face 26th August 2011, 17:01 Quote
Quote:
Originally Posted by GiantKiwi
I'm happy, I will be sitting ready with the valve demo recorder, ready to play against console players and record the raging that follows :D

Solution: Turn off voice chat and make them type everything out, makes for more hilarity given the time it will take them.
greypilgers 26th August 2011, 17:02 Quote
Cross platform in all games would be fantastic. I kn ow some go on about our beloved PCs having an advantage, but why dont they open the gates as an OPTION and see what happens? Im sure there are PLENTY of console gamers out there who'd LOVE to test themselves against the alleged 'elite' of FPS gaming!
Blazza181 26th August 2011, 17:17 Quote
Quote:
Originally Posted by Parge
I literally can't believe this

"Announced in an interview with Eurogamer, Valve founder Gabe Newell mentioned that the company has also considered trying to integrate Steamworks into the Xbox 360 version, but had struggled to convince Microsoft."

- WHAT! Why, is it not up to GFWL standards?

LOL :D
r3Q 26th August 2011, 17:26 Quote
ill play this game just to smash some console noobs.
XXAOSICXX 26th August 2011, 17:31 Quote
*waits for "auto-aim permanently on for PS3 players" announcement*
Grimloon 26th August 2011, 17:44 Quote
Quote:
Originally Posted by greypilgers
Cross platform in all games would be fantastic. I kn ow some go on about our beloved PCs having an advantage, but why dont they open the gates as an OPTION and see what happens? Im sure there are PLENTY of console gamers out there who'd LOVE to test themselves against the alleged 'elite' of FPS gaming!

I suspect that there are a few out there who'd like to show that their controller skills match our keyboard and mouse skills. However, I strongly suspect that the tune would rather rapidly change when they're consistently mown down by headshots when they themselves can only get body shots owing to auto aim. Cue screamed accusations of "You must be hacking!" and rage quitting from the console jockeys.

I don't consider myself to be more "elite" than console gamers but I do find that my preferred method of input provides the chance of inherently greater accuracy and response. I salute Valve for trying to bridge the divide between console and PC but I can't help but see this as a less than brilliant idea!
Blademrk 26th August 2011, 18:02 Quote
highlighting what a lot of you seem to have missed from the article
Quote:
The upcoming Counter-Strike title will also have both PlayStation Move and mouse and keyboard support for PlayStation 3 users.

So yes KB&M is better than a Joypad (for this game type) but don't forget that PS3 users could be playing with a KB&M too.
Hovis 26th August 2011, 18:11 Quote
I hope this still plays like a PC Game. Cross platform came up in Shadowrun and it was weighted towards pads, and the result was unplayable, on the PC at least.
Glix 26th August 2011, 18:17 Quote
There is a vid out of this and it looks sooooo horrid that I can't bring myself to link it for you guys. xD
DwarfKiller 26th August 2011, 18:17 Quote
Quote:
Originally Posted by Blademrk
Quote:
The upcoming Counter-Strike title will also have both PlayStation Move and mouse and keyboard support for PlayStation 3 users.

At least somebody else noticed it too. Do people not read an article after hearing cross-platform? And you try and call yourselves masterrace.
Bede 26th August 2011, 18:33 Quote
I really hope the next gen consoles have m&k support as standard, more cross-platform multiplayer can only be a good thing.
Neogumbercules 26th August 2011, 18:59 Quote
If the next gen consoles had standard mouse and keyboard support I would be ecstatic. For example, they could release the next CnC game on PS4 and just required a M&K.

I DID see the M&K part of the article and immediately thought of all of the controller uses getting spanked and still crying about it! Or having a permanent aimbot applied to them at all times.
Grimloon 26th August 2011, 19:20 Quote
Quote:
Originally Posted by DwarfKiller
At least somebody else noticed it too. Do people not read an article after hearing cross-platform? And you try and call yourselves masterrace.

Actually, yes, I did read the article and noticed keyboard and mouse as well as PS Move support will be included. I believe that most others probably did as well.

First, have you tried using one of the motion controllers on a shooting game? Not as easy as it looks, is it? Secondly supported != automatically used.

The average person has a marked tendency to stick with what is known rather than trying something new. Obviously, that doesn't apply to the people here but we're a minority, remember? As a result I expect that the majority of the console players will be using a controller and consequently be at a disadvantage with it. Valve will do what they can to try and balance the game to cries of outrage from both sides and it'll snowball from there.

I own both consoles and PCs, I use each for different games owing to what I feel are the benefits of each system. PC is preferred for FPS/RPG/RTS for input, likewise for consoles for driving games. I also meant what I said before - I see it as being a good move, just not necessarily immediately. I love the thought that I'll be able to be play on my PC with my brothers and nephews on their consoles. However, I can't help but see it as a somewhat less than brilliant idea to have this feature at launch owing to the teething troubles it is likely to cause which could have a negative impact on the image of the game as a whole. Rather than bridging the divide it is likely to widen it if not implemented properly.

TL: DR - just because the support is there doesn't mean it'll be used. Nice idea, not sure about the implementation.
Canon 26th August 2011, 20:43 Quote
I'm now convinced they have ruined counter strike. Someone, anyone....please kill Gabe. He's a tool and a moron and total discredit to all the staff at Valve.
Blanx3_Bytex 26th August 2011, 20:52 Quote
Quote:
Originally Posted by Canon
I'm now convinced they have ruined counter strike. Someone, anyone....please kill Gabe. He's a tool and a moron and total discredit to all the staff at Valve.

Can you explain why he must die?
DwarfKiller 26th August 2011, 21:17 Quote
Quote:
Originally Posted by Grimloon
However, I can't help but see it as a somewhat less than brilliant idea to have this feature at launch owing to the teething troubles it is likely to cause which could have a negative impact on the image of the game as a whole. Rather than bridging the divide it is likely to widen it if not implemented properly.

If there's ever going to be real cross-platform, it's going to have to start somewhere. Honestly, I feel more relieved it's being done by a company with a great deal of experience in the FPS genre and one that listens to feedback from the consumers/player-base.
Grimloon 26th August 2011, 22:24 Quote
Quote:
Originally Posted by DwarfKiller
If there's ever going to be real cross-platform, it's going to have to start somewhere. Honestly, I feel more relieved it's being done by a company with a great deal of experience in the FPS genre and one that listens to feedback from the consumers/player-base.

I'm 100% behind that sentiment. Valve have one hell of a lot of kudos earned in my book. From the origins of CS to the evolution of Steam (much as I hated it on dial up) to the hardware survey that many of us complete they've done a good job so far. They do still appear to be in touch with their target audience so I still have some faith. Yes, they've branched out but those of us on a PC still see some rather nice benefits (L4D2 content anyone?)

Every silver lining has a cloud though so I just have to look at what's going to go pear shaped first (it's both in my nature and my job - cynic, application tester and support staff) and I see the controls being the first bone of contention. I can't see a console supporting a 5,600 DPI mouse fully - maybe 1,600 but more likely 800 DPI or so. I don't use mine at the full capacity (3,000 max, usually 2,400) but the console users are sill more likely to require sweeping gestures rather than the slight twitch we're used to on the PC. This is likely to be an issue without a rapid resolution. Firmware upgrade most likely required, Sony don't exactly have a great rep regarding those.

It's definitely a step in the right direction yet I still can't help but have more ominous feelings than hopeful ones. I hope that it will work out well, I expect it to go pear shaped. Let's just hope that I'm pleasantly disappointed.
Mentai 27th August 2011, 00:49 Quote
The trailer, I thought it looked REALLY average. I wish they had at least got a new engine before re-releasing this game. The dust 2 screenshot looked like the just applied some low res BF3 textures over the old map and added more clutter (I realise the irony of a source player complaining about that). They couldn't make it look better on the same tech so it just looks more gritty.

http://cache.gawker.com/assets/images/kotaku/2011/08/csg02.jpg

Having said all that, I love counter strike so I hope I'll get in the beta. Will reserve my final judgement until release day.

@Grimloon

As long as there's an option in game to jack the mouse sensitivity up I don't see the problem. Any gamer serious enough to notice a difference in DPI isn't going to be playing on PS3 anyway. You can make a PC that maxes out source games cheaper than buying a new PS3, so those 1% of players that pro it up in the game can easily move onto the better system (if DPI even ends up being a problem).
metarinka 27th August 2011, 01:14 Quote
Quote:
Originally Posted by Grimloon
Quote:
Originally Posted by DwarfKiller
If there's ever going to be real cross-platform, it's going to have to start somewhere. Honestly, I feel more relieved it's being done by a company with a great deal of experience in the FPS genre and one that listens to feedback from the consumers/player-base.

Every silver lining has a cloud though so I just have to look at what's going to go pear shaped first (it's both in my nature and my job - cynic, application tester and support staff) and I see the controls being the first bone of contention. I can't see a console supporting a 5,600 DPI mouse fully - maybe 1,600 but more likely 800 DPI or so. I don't use mine at the full capacity (3,000 max, usually 2,400) but the console users are sill more likely to require sweeping gestures rather than the slight twitch we're used to on the PC. This is likely to be an issue without a rapid resolution. Firmware upgrade most likely required, Sony don't exactly have a great rep regarding those.

It's definitely a step in the right direction yet I still can't help but have more ominous feelings than hopeful ones. I hope that it will work out well, I expect it to go pear shaped. Let's just hope that I'm pleasantly disappointed.

Resolution and USB polling rate are totally unrelated your whole post makes no sense., that is to say, all those DPI calculations are done on the mouse and then sent over USB as a small little data stream at 800 hz IIRC, I would have trouble seeing how a PS3 Coudln't handle a high DPI mouse unless it's not USB spec compliant

also why would console players need a different mouse dpi? all the top twitch FPS players usually used low mouse sensitivity and big sweeping gestures, this was done away with most ADS games as when you aimed down sight the movements were much smaller so you could play with higher sensitivity. only difference I see would be sitting several feet away from the screen using and HDTV instead of a foot or two away using a monitor.

original CS was more about memorizing spray patterns anyways
Grimloon 27th August 2011, 02:46 Quote
Quote:
Originally Posted by metarinka
Resolution and USB polling rate are totally unrelated your whole post makes no sense., that is to say, all those DPI calculations are done on the mouse and then sent over USB as a small little data stream at 800 hz IIRC, I would have trouble seeing how a PS3 Coudln't handle a high DPI mouse unless it's not USB spec compliant

also why would console players need a different mouse dpi? all the top twitch FPS players usually used low mouse sensitivity and big sweeping gestures, this was done away with most ADS games as when you aimed down sight the movements were much smaller so you could play with higher sensitivity. only difference I see would be sitting several feet away from the screen using and HDTV instead of a foot or two away using a monitor.

original CS was more about memorizing spray patterns anyways

Please note - I never said that it couldn't, just most likely that it wouldn't. A subtle but somewhat important difference. If you want to run at 800 DPI with a mousemat the size of Alaska - good for you! Personally I'll stick with a reasonable sized one and high DPI.

I have some doubts about your claims that "top twitch players" use low DPI on a mouse - define low. Then again, I'm no expert so don't presume to know. I just find that for me less than 1,600 DPI is painful and 2,400+ is preferred.

Your comment about memorising spray patterns on CS is, unfortunately, far too true. Then again, I never did suss that one out so generally stuck with a couple of rounds to the head. Worked for me!
pingu666 27th August 2011, 04:56 Quote
consoles arent better for racing games either tbh, from a input point of view. in most decent pc sims you can run several different controllers. so i got g25wheel, g25pedals with a load cell with a bodar cable which ups the resolution, and i plan to add a button box too :)
spectre456 27th August 2011, 06:40 Quote
the only reason i am interested in this now is solely for cross-platform play. Only issue is... why would a console player buy this?
geoboy333 27th August 2011, 11:31 Quote
Yay! Finally get to show console gamers what they're missing :)
west 27th August 2011, 11:40 Quote
The next gen of consoles may as well just be PCs. They are smaller, cheaper (upgradable) and faster than any console. Consoles need to die already. Buy a controller for your computer if you want.
Maybe they could sell computers with a dumbed down OS for all the people who play xbox but cant figure windows out.
chrismarkham1982 27th August 2011, 12:00 Quote
funny that, my xbox is smaller than any pc ive had and strangely it was a hell of a lot cheaper than any pc ive ever had as-well and saying that consoles need to die is a bit naive really.
there are people who couldnt really give a **** or know anything about pc's and just have a little netbook or cheap lappie or pre built pc just to go on the net with and then get there gaming fix from a console.
there cheaper and less hassle for people who either havnt got the time or patience or even know-how and there also easier as-well, you just turn on and away you go.
there are merits to both pc gaming and console and saying that one platform should die just because you happen to not like or want is just silly and childish.
west 27th August 2011, 12:13 Quote
Its not that i don't like consoles its just that a console IS a computer now. its not like an Atari or a Nintendo they have CPU and HDD they use computer hardware and have non of the advantages that computers do. Seems like a loss to me.
Microsoft could write a decent OS for the next xbox that would allow you to run applications if you wanted to. They could also give it a decent case and allow you to update the video card and HDD (with a normal HDD or SSD) or what have you.
Seems to me that consoles are a little bit of a rip-off in this respect. But in the end it's opinion i suppose.
chrismarkham1982 27th August 2011, 12:38 Quote
i can understand were your coming from for definate but consoles hit on a part of the market filled with millions upon millions of gamers who just want to turn on and play and in that respect -especially considering you can get a mint 2nd hand xbox with a few games for a ton- they are very desirable and not altogether that expensive.

the whole thing about about upgrading hardware in a console has been talked about no end of times and while i like the idea, it just wouldnt be sensible as then the developers would have to start making the games for different hardware scenario's which would probably drive prices up and probably end in a not quite so good experience.
Blazza181 27th August 2011, 12:48 Quote
To be honest, I quite like separating the two types of gamers. I can do without kids on a server.

Mind you, more kids are in xbox, so that saves me some pain.
chrismarkham1982 27th August 2011, 13:14 Quote
i wouldnt say that, its hit and miss, ive come up against my fair share of knobheads of both xbl and pc but then thats probably why i dont play cod anymore as the majority seem to convene on that.
mkb 27th August 2011, 14:41 Quote
Time to destroy some console players. This will be fun to watch.
TheLegendJoe 27th August 2011, 15:15 Quote
This is going to be epic :P OWNING my old PS3 friends! :D
mp3manager 27th August 2011, 15:58 Quote
Quote:
Originally Posted by XXAOSICXX
*waits for "auto-aim permanently on for PS3 players" announcement*

I really don't know why some people are fixated on auto-aim on the consoles, as CS on PC has had auto-aim since 1.1

I hope Valve reward the regular, long-term players like me, (with a Steam ID of 300,000), a chance to play the beta of CS:GO
XXAOSICXX 27th August 2011, 21:43 Quote
Quote:
Originally Posted by mp3manager
Quote:
Originally Posted by XXAOSICXX
*waits for "auto-aim permanently on for PS3 players" announcement*

I really don't know why some people are fixated on auto-aim on the consoles, as CS on PC has had auto-aim since 1.1

I hope Valve reward the regular, long-term players like me, (with a Steam ID of 300,000), a chance to play the beta of CS:GO

I think you're confusing aim-assist with auto-aim.

For auto-aim think GTA.
matthewd65 28th August 2011, 00:05 Quote
What Were They Thinking Pc Vs Console ........ Consolers Might Aswel Quit If Its Counterstrike...
MjFrosty 28th August 2011, 00:37 Quote
lol, Oh my this should be good.
mp3manager 28th August 2011, 06:35 Quote
Quote:
Originally Posted by XXAOSICXX
I think you're confusing aim-assist with auto-aim.

For auto-aim think GTA.
I think you don't know what you're talking about.

http://img532.imageshack.us/img532/5253/settingsv.jpg
Canon 28th August 2011, 06:46 Quote
When oh when will the penny drop..
b5k 28th August 2011, 11:34 Quote
Quote:
Originally Posted by mp3manager

I think you don't know what you're talking about.

http://img532.imageshack.us/img532/5253/settingsv.jpg
That function hasn't worked as long as its been there. Autoaim is an sv_ variable in early half-life.

Besides, Console vs PC has already been done. Quake 3 Arena was released on the Dreamcast and a map pack was shortly developed to allow PC's to connect to Dreamcast servers. The rape that followed was hilarious.

Controllers will never rival KB+Mouse for FPS.
stoff3r 28th August 2011, 12:16 Quote
The game lacks iron-sights. So it looks 5+ years old.
Blazza181 28th August 2011, 13:02 Quote
Iron sights aren't that great. I prefer not having them, otherwise machine guns have too much of an advantage.
metarinka 28th August 2011, 13:55 Quote
Quote:
Originally Posted by Grimloon
Quote:
Originally Posted by metarinka
Resolution and USB polling rate are totally unrelated your whole post makes no sense., that is to say, all those DPI calculations are done on the mouse and then sent over USB as a small little data stream at 800 hz IIRC, I would have trouble seeing how a PS3 Coudln't handle a high DPI mouse unless it's not USB spec compliant

also why would console players need a different mouse dpi? all the top twitch FPS players usually used low mouse sensitivity and big sweeping gestures, this was done away with most ADS games as when you aimed down sight the movements were much smaller so you could play with higher sensitivity. only difference I see would be sitting several feet away from the screen using and HDTV instead of a foot or two away using a monitor.

original CS was more about memorizing spray patterns anyways

Please note - I never said that it couldn't, just most likely that it wouldn't. A subtle but somewhat important difference. If you want to run at 800 DPI with a mousemat the size of Alaska - good for you! Personally I'll stick with a reasonable sized one and high DPI.

I have some doubts about your claims that "top twitch players" use low DPI on a mouse - define low. Then again, I'm no expert so don't presume to know. I just find that for me less than 1,600 DPI is painful and 2,400+ is preferred.

Your comment about memorising spray patterns on CS is, unfortunately, far too true. Then again, I never did suss that one out so generally stuck with a couple of rounds to the head. Worked for me!

CS came out before optical mice, I specifically remember players making the switch to first gen opticals like the intelli-mouse explorer and the logitechs. They were around 800 dpi. But remember the game still has an ingame sensitivity, I recall most top level players (when I was active in tournaments) using low sensitivity and using relatively big gestures.

If some people want to play with smaller wrist movements, simple enough to turn up the sensitivity. In all my years as a FPS player I have never once fidgeted with DPI
Anneon 28th August 2011, 22:55 Quote
Any serious efforts to make one big happy family is fine by me.
Blazza181 28th August 2011, 23:57 Quote
Quote:
Originally Posted by Anneon
Any serious efforts to make one big happy family is fine by me.

But a family means kids!
slothy89 29th August 2011, 05:30 Quote
Quote:
Originally Posted by metarinka

CS came out before optical mice, I specifically remember players making the switch to first gen opticals like the intelli-mouse explorer and the logitechs. They were around 800 dpi. But remember the game still has an ingame sensitivity, I recall most top level players (when I was active in tournaments) using low sensitivity and using relatively big gestures.

If some people want to play with smaller wrist movements, simple enough to turn up the sensitivity. In all my years as a FPS player I have never once fidgeted with DPI
have to love how everyone is confusing sensitivity with DPI.

Yes increasing DPI will increase the sensitivity, but they are not synonymous. Metarinka here came close, I play with a high DPI mouse (4000 DPI) but have the games sensitiviy LOW.

Higher DPI is primarily meant to SMOOTH the movement, and be more ACCURATE, rather than speed it up.
think of a 10MP photo vs a 1MP photo. Which more accurately shows the original subject? Or HDTVs vs Standard Def TVs. Which shows smoother, more accurate images?

You would be dumb not to use a high dpi mouse. Yes the higher dpi increases sensitivity, but both windows and 95% of PC games have a slider to reduce this.

High DPI is like Anti-aliasing for mice.
Elton 29th August 2011, 09:48 Quote
Dear lord iwill buy this just to inflate my own stats.
pizan 29th August 2011, 21:08 Quote
Hopefully they keep the "Player List", Muted option. The good thing about dedicated servers is they have admins that mute players for whatever reason (or for no reason).

Does the PS3 still only have 1 keyboard/mouse that works with it or will any USB set work?
TreeDude 29th August 2011, 22:14 Quote
I doubt MS will ever give in to SW integration, which kind of sucks. I still love my 360 though.
metarinka 30th August 2011, 00:03 Quote
Quote:
Originally Posted by slothy89
Quote:
Originally Posted by metarinka

CS came out before optical mice, I specifically remember players making the switch to first gen opticals like the intelli-mouse explorer and the logitechs. They were around 800 dpi. But remember the game still has an ingame sensitivity, I recall most top level players (when I was active in tournaments) using low sensitivity and using relatively big gestures.

If some people want to play with smaller wrist movements, simple enough to turn up the sensitivity. In all my years as a FPS player I have never once fidgeted with DPI
have to love how everyone is confusing sensitivity with DPI.

Yes increasing DPI will increase the sensitivity, but they are not synonymous. Metarinka here came close, I play with a high DPI mouse (4000 DPI) but have the games sensitiviy LOW.

Higher DPI is primarily meant to SMOOTH the movement, and be more ACCURATE, rather than speed it up.
think of a 10MP photo vs a 1MP photo. Which more accurately shows the original subject? Or HDTVs vs Standard Def TVs. Which shows smoother, more accurate images?

You would be dumb not to use a high dpi mouse. Yes the higher dpi increases sensitivity, but both windows and 95% of PC games have a slider to reduce this.

High DPI is like Anti-aliasing for mice.

I was going to make that dinstinction. the point I was going to get at is that you don't need an X DPI mouse to play competitively, if all the best pro CS players made due with 800 DPI intellimice and the likes than your pidly 2000 DPI modern mouse will probably fare fine. The first thing is very good aim, the second is a good surface. I would say those make a bigger difference than running at 800 DPI or over 9000
slothy89 30th August 2011, 04:44 Quote
Quote:
Originally Posted by metarinka
I was going to make that dinstinction. the point I was going to get at is that you don't need an X DPI mouse to play competitively, if all the best pro CS players made due with 800 DPI intellimice and the likes than your pidly 2000 DPI modern mouse will probably fare fine. The first thing is very good aim, the second is a good surface. I would say those make a bigger difference than running at 800 DPI or over 9000
For me higher resolution helps give me more accurate control of the mouse, hence better aim.

I'm not saying you can't play well with low dpi if you're used to it, but higher dpi does help.
It's like saying competitive gamers used to play on dial up Internet, so anyone using broadband is wasting their time.

Just for clarification, in most games my in-game sensitivity is set to below 3. My 8yr old Viewsonic mouse plugged in at that setting is like dragging the mouse through treacle lol.. A full swipe across my 12" wide mouse mat would turn me maybe 20 degrees. I still need reasonable gestures to move around. Not little wrist twitches.

Ultimately it comes down to personal preference
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