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EA: 'We haven't killed Mirror's Edge'

EA: 'We haven't killed Mirror's Edge'

EA's Frank Gibeau says the publisher hasn't given up on the Mirror's Edge franchise just yet.

Speaking at E3 2011, Electronic Arts' Frank Gibeau confirmed that the publisher hasn't abandoned the Mirror's Edge franchise - and that it is actually looking at how the series may make a return.

DICE's Frostbite 2 engine, which will be used in Battlefield 3, may be part of that process, hinted Gibeau.

'We haven't killed Mirror's Edge,' Gibeau told GameTrailers.

'We're actively looking at how to bring it back in the right way. We love that franchise, the DICE guys really created something special the first time around. You've got to have a big idea to be able to do the next one, and that's what we're working on.'

When prodded about a future Mirror's Edge title being built on DICE's Frostbite 2 engine, Gibeau remarked that 'You'll see that combination, I'm sure.'

Electronic Arts' plans for the Mirror's Edge have been prone to change, however. A sequel was planned to follow the original game initially, but Mirror's Edge 2 pitches were then rejected earlier this year.

Let us know your thoughts in the forums and remind yourself about how good Mirror's Edge was with the trailer below.

You can check out other news from the show via our E3 2011 News hub.

37 Comments

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FelixTech 9th June 2011, 11:58 Quote
I could have sworn they already said ages ago that they wanted to make a sequel, but didn't know how to go about it? Regardless, let's hope their brainstorming goes well :D
Centy-face 9th June 2011, 12:10 Quote
I'd love to go back to the old PC days where every game wasn't trying to be a franchise. Still as far as sequels go I might actually be able to get into this one if they are revamping stuff.
Mankz 9th June 2011, 12:13 Quote
Mirrors Edge was AWESOME.

MOAR.
bowman 9th June 2011, 12:17 Quote
Frostbite 2 being as UTTERLY EPIC LOOKING as it is...

This is gonna be grand. Mirror's Edge was a looker of a game to begin with!
will_123 9th June 2011, 12:19 Quote
Game was sensational. Worth every penny I paid for it. Just hope the new one continues in such fashion.
r3loaded 9th June 2011, 12:26 Quote
Woohoo!
Xir 9th June 2011, 12:50 Quote
I still have to play the original...has been sitting in my steamfolder since last christmas's sale
Mentai 9th June 2011, 13:03 Quote
Quote:
Originally Posted by Xir
I still have to play the original...has been sitting in my steamfolder since last christmas's sale

Might as well do it tonight. Should only take about 3.5 hours first play through.

Yeah, that short. I love Mirror's Edge, but I thought I was at the climax of the game when I finished, not the f*cking end. If you bought that full price I don't see how you wouldn't feel a little gypped.
Shayper09 9th June 2011, 14:04 Quote
DO WANT! :)
Ipatinga 9th June 2011, 14:20 Quote
EA: 'We haven't killed Mirror's Edge' (we just did not make a sequel...)
Phalanx 9th June 2011, 15:04 Quote
Oh it is ON! Bring it!
DragunovHUN 9th June 2011, 15:20 Quote
Well that's nice of them.
feathers 9th June 2011, 15:49 Quote
Quote:
Originally Posted by Mentai
Quote:
Originally Posted by Xir
I still have to play the original...has been sitting in my steamfolder since last christmas's sale

Might as well do it tonight. Should only take about 3.5 hours first play through.

Yeah, that short. I love Mirror's Edge, but I thought I was at the climax of the game when I finished, not the f*cking end. If you bought that full price I don't see how you wouldn't feel a little gypped.

I guess you completed Call of duty 2 in 1 hour and Half Life 2 ins 40 minutes?
Bauul 9th June 2011, 16:04 Quote
Quote:
Originally Posted by Xir
I still have to play the original...has been sitting in my steamfolder since last christmas's sale

If you do, try to do it properly, i.e. no weapons.

I managed a good 2/3 of the game without picking up a single firearm before I succombed to the temptation of a sniper rifle.

It's such a shame many journous thought the the shooting aspect was the game, and struggled with the perfectly deliberate difficulty in doing so.
Panomama 9th June 2011, 16:28 Quote
Mirrors edge is amazing, this will be on my preorder list if they make it. Doubt itll be a 2012 release though :(
smc8788 9th June 2011, 16:33 Quote
Quote:
Originally Posted by Mentai
Might as well do it tonight. Should only take about 3.5 hours first play through.

Yeah, that short. I love Mirror's Edge, but I thought I was at the climax of the game when I finished, not the f*cking end. If you bought that full price I don't see how you wouldn't feel a little gypped.

It took me a lot longer than that to complete it the first time, and I must've completed it another 2 times since. I got it in the Steam sale but I would have been more than happy to pay full price for it.

I can't wait to see what they do with the next game though, I'm actually kinda glad they waited until they have some decent ideas for it.
Bede 9th June 2011, 17:13 Quote
It is a fantastic game, imo for these reasons:

1. Parkour with real hands/feet shown! This was imho its finest aspect.
2. Unique and somehow believable world and art style.

I think EA recognise that there is a huge amount of potential for the game, and I am really looking forward to seeing more of it.
thil 9th June 2011, 17:35 Quote
Hot damn - one of the greatest, most underrated games of the last decade. I only paid $20AU, would have gladly played more. Brilliant gameplay, great dialogue, great characters, great art design.

Made a lot of people motion sick, though. And since it was so unique, a lot of reviewers got all "ERROR, DO NOT RECOGNISE GAME TYPE - HATE MODE ENABLED" thing going on. It also focused a lot on player skill, rather than character skill.

Look at the quasi-radiosity demo pic from Frostbite 2 on wikipedia (http://upload.wikimedia.org/wikipedia/en/c/c8/Frostbite2-realtime-radiosity.jpg) - now tell me that don't look like a Mirror's Edge level.

Too bad that means it'll run Frostbite's shitty sound engine, though :(.
thil 9th June 2011, 17:37 Quote
Oh, and I'm glad that the bit-tech readers haven't at all mentioned multiplayer (so far.)

What would really kick arse would be for ME2 to be a sandbox city, where you can run and jump to your heart's content between missions.
Arkanrais 9th June 2011, 17:42 Quote
I still haven't finished Mirrors edge yet. I got stuck at a part with about 8 armed swat members in a subway station. I know I had to jump on top of a train but I kept getting shot. How far away is that from the end?
Mentai 9th June 2011, 17:55 Quote
Quote:
Originally Posted by feathers
I guess you completed Call of duty 2 in 1 hour and Half Life 2 ins 40 minutes?

Uh, no. I generally don't speed run games. Half Life 2 took me several hours and I've played it about 5 times. Plus it came with CS:S which I spent 100's of hours in. That was well worth the money.

Mirror's Edge on the other hand, was ABOUT running. I went through it quickly because doing it slowly doesn't make sense. I loved what was there, it was just over so quickly for me. If it took everyone else longer, good for them, they got more enjoyment. I was just sharing the experience I thought most people had, not trying to boast.
Bede 9th June 2011, 18:07 Quote
Quote:
Originally Posted by thil

Too bad that means it'll run Frostbite's shitty sound engine, though :(.

Wait...what? The Frostbite sound engine is imo, fantastic. I was genuinely amazed when I was moving down the hill on Arica Harbour (playing with headphones on) and a tank fired its main gun a few ingame feet from me.

Also afaik Frosbite's sound engine is almost universally recognised as fantastic. But maybe there's something I'm missing :s
thil 9th June 2011, 19:00 Quote
[QUOTE=Bede]
Quote:
Originally Posted by thil

Also afaik Frosbite's sound engine is almost universally recognised as fantastic. But maybe there's something I'm missing :s

Well, decent positioning, for one. Wasn't a true 3D sound API. I appreciate the effort DICE put into it, but it's nearly useless as a proper gaming sound engine (see: DirectSound, OpenAL, Miles.) Basic home theatre positioning, which doesn't work well in games. (I really wish the games industry would stop trying to crib stuff from the movie industry.)

It's nice, in the same way Oblivion's engine looked nice with all that bloom - except in this case, replace "bloom" with "reverb". It sounds large and chunky and spacious, but only artificially. An audio engineer friend of mine just finished the single player recently (audio engineer = uses a Mac, so he's a little slow when it comes to gaming ;) ), and said "Loved the game, but jesus, there's way too much reverb on the sound." Take the jungle levels: a jungle's full of trees, and vines, humus, all randomly dispersed. It's almost the perfect sound-absorbing environment. Yet in BC2, it sounded like the bloody Sydney Opera House (a place infamous for its terrible acoustics. That engineer mate o' mine's girlfriend played there, and the orchestra had to wear earplugs.) Going inside the huts was even worse. Sounded like a sewer pipe inside said opera house.

It's not so much that the sound engine was good, but rather it was novel. I'd be willing to be the reverb was to help smooth out the panning between speakers, something Dolby was never good at - it's hard to do on a purely speaker-based setup without resort to holophonic trickery.

The other thing - and this is important - is that huge sound engine was all software, and so that took a huge amount of CPU time (for a sound engine.) If anyone played BC2 on minimum specs, and still got stuttering after winding all the graphics back, this is your problem. The other reason is the limited number of voices (individual sounds) that can be played. There's more important things for the CPU to be doing, like the AI, resource management, keeping FRAPS and Skype and your torrent client downloading your pornog- err, Linux ISOs and whatknot running in the background, and sound's not that important. (I also noticed a distinct lag in transition from one environment to another.)

When a big battle opens up, you've got a ton of voices going off. You've got you gun, the shells hitting the ground, all the AI's guns and voices, maybe the sound of a truck starting up, the sound of a wall collapsing, your footsteps, a creek running, grenades going off, maybe a parrot screaming in the background, a generator running the NPC fridge in the huts, a radio...running all the positioning (even in easy 7.1 surround,) reverb, Doppler, echo, and volume calculations takes a fair whack off the CPU. (This is true of a lot of software sound engines, like FMOD and Xaudio, too.)

In the end, the game engine says "Screw it." Right when you need it most, the sounds start dropping out - like pop-in for graphics, but for sound and in reverse. You might see a guy firing whose gun doesn't make a sound, or the truck pulls up silently, or you can see your AI teammate's lips move and make no sound, or the creek stops running. Or worse, you mightn't hear that grenade land at your feet. The game engine's culled the list of available voices, because the CPU's got more important things to do. (The game might cheat, and simply play a generic "Sound of Firefight.ogg" over the whole firefight that doesn't correspond to the action, but only uses one voice and is pre-processed for the environment.)

Even then, the game might still stutter - which is not good in a game like Mirror's Edge, which needs precision timing. If the game requires beastly CPUs, then that'll severely limit sales, and Mirror's Edge tends to appeal less to a lot of run-gun hardcore players and more to the less mainstream gamers. Plus, I shudder to think what running through the storm drains will sound like on the Frostbite engine...

DICE gets an A for effort, but a D for execution from me for sound. I'm sorry. I still love 'em, I appreciate what they've done, just that I've found the reasons they were probably doing it (giving guys with Realtek sound chips a nice audio experience,) was probably wasted effort, since those guys tend to call me a ****** and an audiophile for owning a discrete, hardware-accelerating (given the right API...) sound card. So it's not like they would've missed it, and BC2 would've sold well anyway.

But whatever they do with ME2, I'll be lining up on day 0 to get my copy.

As long as they bring Rhianna Pratchett back to pen it.
Bede 9th June 2011, 19:46 Quote
Haha that puts me bang to rights :D I was actually going to talk about (what I thought was) the reverb as one of the positive things, it gives casual audiophiles like me a sense of reality.

I'm sure you're right too about sounds dropping out, even with the max number of voices enabled there are too many sounds on even a 16 player battlefield for it to cover them all. But that is a criticism that can be levelled at all games, I can't remember where I noticed dropout recently (possibly Dawn of War 2) but it was a little dispiriting to hear.

DICE (if you read their Battlefield blog) have been very keen to stress their belief in the importance of sound in BC2, and they do put a lot of effort into it. Perhaps (and probably not as they haven't demo'ed it at all, unlike the graphical shininess) they will improve the sound bit, but I think they are more concerned with the sounds rather than the way it is generated - the vast majority of end users will appreciate that enough.
Phil Rhodes 9th June 2011, 19:49 Quote
Quote:
I could have sworn they already said ages ago that they wanted to make a sequel, but didn't know how to go about it?

The answer will be "turn it into a first-person shooter."

This is the answer to absolutely all questions at the moment. Game not previewing well? Turn it into a first-person shooter. Old franchise you want to revive? Turn it into a first-person shooter. Shopping at Tesco boring? Turn...

You get the idea.
Eiffie 9th June 2011, 21:33 Quote
I LOVED the first mirror's edge, it had some flaws but to me they were few and far between. I loved it so much that after I sold my xbox I bought a copy on steam just so I could play through it a few more times. I just wish the DLC was on Steam. . . still waiting on that one. I hope they do right with mirror's edge 2 whenever or however it gets it's way into my hands.
HourBeforeDawn 9th June 2011, 22:03 Quote
ya I want a second ME but like them I agree I dont want them to half ass it, so I will wait for a good quality game.
paultan 10th June 2011, 08:08 Quote
leveller 10th June 2011, 12:45 Quote
Combine the feeling of movement, jumping, landing, falling ... with Vuzix Wrap 1200VR glasses in 3D ... and Mirrors Edge 2 ...

omgomgomgomgomgomgomgomgomg

Make it so.
Apoptosis 10th June 2011, 14:18 Quote
Quote:
Originally Posted by Phil Rhodes

The answer will be "turn it into a first-person shooter."

This is the answer to absolutely all questions at the moment. Game not previewing well? Turn it into a first-person shooter. Old franchise you want to revive? Turn it into a first-person shooter. Shopping at Tesco boring? Turn...

You get the idea.

That applies to recent, well-received game series as well, cough Mass Effect 3 cough.
Xir 10th June 2011, 15:45 Quote
Quote:
Originally Posted by Mentai
Might as well do it tonight. Should only take about 3.5 hours first play through....
If you bought that full price I don't see how you wouldn't feel a little gypped.
Not on my current rig I won't ;)
Anyway, they practically gave it away in the steam sale, that's why I bought it :D
Don't remember the price but it was well under 5$
feathers 10th June 2011, 19:17 Quote
Quote:
Originally Posted by leveller
Combine the feeling of movement, jumping, landing, falling ... with Vuzix Wrap 1200VR glasses in 3D ... and Mirrors Edge 2 ...

omgomgomgomgomgomgomgomgomg

Make it so.

Wow! That would be good if they ever do make it to market. Can't count the number of 3d glasses I've seen previewed that never appear. With the lower cost and higher resolution of miniature displays this tech is LONG OVERDUE. I used to have the IO-Systems PC3d that was rated at 800x600. It wasn't too bad but suffered from internal reflections because the front optics didn't have anti-reflection coating. When I raised the issue with IO systems they pretended to be interested for a while and then ignored me. I sold my glasses on eBay. I got a pair of Vusix low res glasses but they are good for very little. Image quality pretty awful.
Andy Mc 11th June 2011, 01:14 Quote
If he now does not deliver a Mirrors Edge 2 I will kick him in his balls.
thil 11th June 2011, 13:16 Quote
Quote:
Originally Posted by Bede

I'm sure you're right too about sounds dropping out, even with the max number of voices enabled there are too many sounds on even a 16 player battlefield for it to cover them all. But that is a criticism that can be levelled at all games,

Oh, yeah, it's a problem with all software-based sound systems; Frostbite's just an example. Max number of voices on most games with software sound tend to be really low, something like 16. The old Audigy sound cards could do 64 in hardware, the X-Fis can do 128 (either DS3D or OpenAL.) Creative's new Core3D should handle about the same (if you're wondering why I'm only mentioning Creative, it's because they're the only ones working on sort of game audio-specific ASIC. And before someone says "I'm nevah buying Creative ' cause my best friend's cousin's uncle's gay lover's dog walker said they suxxorz!!!" keep in mind those Core3Ds are gonna be soldered to a lot of motherboards in the near future, starting with Gigabyte's.)

(The worst games were back in the days of ports from the original Xbox. With only 16 voices available, you would really, really, get some odd situations in games, like watching two NPC talking, then having their voices cut out but their lips keep moving because a truck pulled up.)
Quote:
DICE (if you read their Battlefield blog) have been very keen to stress their belief in the importance of sound in BC2, and they do put a lot of effort into it. Perhaps (and probably not as they haven't demo'ed it at all, unlike the graphical shininess) they will improve the sound bit, but I think they are more concerned with the sounds rather than the way it is generated - the vast majority of end users will appreciate that enough.

I know they did. But there were better ways.

BC2 sounded good, but its sound as a viable tool for the gamer was fairly useless, in terms of positioning. Granted, most people don't have the hardware make proper use of a sound system's 3D buffer to accurately position sounds (with something like CMSS-3D) but it's nice for those who can, and doesn't preclude the sound playing on lesser hardware. For really accurate sound, useful sound in gaming, you have to go beyond simple 5.1 and use HRTF and crosstalk cancellation. And a desire to simulate soundscapes, not movie soundtracks.

Then again, DICE used EAX/OpenAL for BF 2142, so I'm sure they had a reason for changing over: the most obvious one being that Frostbite started out as a console engine, not a PC one, and none of the consoles have any hardware acceleration worth speaking of. It's ironic that they make a big show of the visuals being engineered for PC with BF3, but ultimately, it'll still be running a console sound engine, designed for living rooms and home theatre systems.
leveller 12th June 2011, 17:44 Quote
Quote:
Originally Posted by feathers
Wow! That would be good if they ever do make it to market. Can't count the number of 3d glasses I've seen previewed that never appear. With the lower cost and higher resolution of miniature displays this tech is LONG OVERDUE. I used to have the IO-Systems PC3d that was rated at 800x600. It wasn't too bad but suffered from internal reflections because the front optics didn't have anti-reflection coating. When I raised the issue with IO systems they pretended to be interested for a while and then ignored me. I sold my glasses on eBay. I got a pair of Vusix low res glasses but they are good for very little. Image quality pretty awful.

Which vuzix glasses did you have? I've wanted some for a long time but the res has always been too low - or at least I assumed it was too low. It's fine to market them as 'like watching an 80" screen' - but if it's an 80" screen with a 320x240 res ... kinda seems a bit wrong ;) However these new 1200VR's sound good and my rig will power them in 3D with no issues. The virtual reality feeling with the head tracker brings back old memories of similar to these:

http://www.sciencephoto.com/image/351468/350wm/T4900102-Wearing_virtual_reality_helmet_and_glove-SPL.jpg
feathers 13th June 2011, 01:04 Quote
Quote:
Originally Posted by leveller
Quote:
Originally Posted by feathers
Wow! That would be good if they ever do make it to market. Can't count the number of 3d glasses I've seen previewed that never appear. With the lower cost and higher resolution of miniature displays this tech is LONG OVERDUE. I used to have the IO-Systems PC3d that was rated at 800x600. It wasn't too bad but suffered from internal reflections because the front optics didn't have anti-reflection coating. When I raised the issue with IO systems they pretended to be interested for a while and then ignored me. I sold my glasses on eBay. I got a pair of Vusix low res glasses but they are good for very little. Image quality pretty awful.

Which vuzix glasses did you have? I've wanted some for a long time but the res has always been too low - or at least I assumed it was too low. It's fine to market them as 'like watching an 80" screen' - but if it's an 80" screen with a 320x240 res ... kinda seems a bit wrong ;) However these new 1200VR's sound good and my rig will power them in 3D with no issues. The virtual reality feeling with the head tracker brings back old memories of similar to these:

http://www.sciencephoto.com/image/351468/350wm/T4900102-Wearing_virtual_reality_helmet_and_glove-SPL.jpg

I have the old Vusiz AV920. The resolution is very low and the image quality very poor. Far below that of my old IO-Systems PC32 (800 x 600). You certainly couldn't game with the AV920. Looking at the spec of the warp 1200vr the res isn't very high really (852 x 480). The image these things produce isn't spectacular and certainly not like a massive theatre screen, more like you're looking at small screens magnified. With the advances in mini display tech I would expect something much better than I've seen so far. All the really good stuff is reserved for professional (military/medical) use. Perhaps it's time to find a lightweight computer monitor and suspend it from the ceiling on a cable. Then attach it to your head.

:)
Xir 14th June 2011, 10:42 Quote
Quote:
Originally Posted by thil
...a console sound engine, designed for living rooms and home theatre systems.
Gee, a computer game, targeted at home living rooms.
Yeah that's a great fault I see right there:D Wonder how the Dev's did not see that coming.
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