Electronic Arts has confirmed that it has cancelled Mirror's Edge 2 after disappointing prototypes.
Electronic Arts has confirmed that it has canned Mirror's Edge 2, stopping development of the project after early prototypes were deemed to be disappointing.
Speaking to
Press 2 Play, EA's Patrick Soderlund said that the series was close to his heart, but that he had to acknowledge the poor sales of the original.
'
EA was shown a prototype, but declined with askance,' says Press 2 Play's report (in Swedish). '
The project has been stopped - involved parties at DICE are working on something else now.'
Developer DICE had a small team working on a sequel to
2008's Mirror's Edge since at least November 2010, according to
Eurogamer.
In 2008 EA confirmed that it was planning
sequels for both Dead Space and Mirror's Edge, both of which had met with 'disappointing sales'. Dead Space 2 saw a release only a few weeks ago.
Despite poor sales, Mirror's Edge is still a firm fan favourite, having earned
Sixth Place in our Top 10 Games of 2009 and 9/10 when
we reviewed it on release.
Let us know your thoughts in
the forums.
68 Comments
Discuss in the forums ReplyIf they had a sequel, it'd have to expand / improve gameplay to make it worth picking up.
I'm dissappointed DICE couldn't take it in a successful direction as we need more variance in types of games.
+2 Loved the original, even paid full price for it, no regrets. I'd buy a sequel even if it was just more of the same tbh.
I would have loved to see a sequel.
(disclaimer: "too expensive" for me is >£25 on PC. To give context, Assassins Creed 2 was £24.99 on release on Play.com)
An expansion pack would have been a good idea, but clearly it was disappointing enough for EA to drop it pretty much instantly.
I wish EA would ask me to preview some of their games at an early development stage and make big decisions like that. They'd never publish another game again if I had that decision making power. I still cringe every time I think of how bad and buggy some of the earlier BF games were at launch, games that I spent probably hundreds of pounds on over the years which were so buggy and unreliable that I couldn't be bothered playing them much at all.
let pros work on it.
EA/DICE = amateur hour
Smelly fart.
I used to sell Fresnel lenses for PC gaming/simulation. I have a spare Fresnel lens and I'd like to try it with Mirror's Edge... Would pull you right into that perilous game world.
EA are mostly retards of course.
They released the Time Trials DLC, which for me was the best part of Mirror's Edge. I loved the geometric asthetics of it compared to the vanilla release (though if wikipedia is to be believed, the DLC doesn't work on the Steam version). The story of the original let it down, as did the poor and unnecessary fighting/FPS elements of the game. The free running part made it a fantastic release. Even the 2D iPad version was really good as a 2 player game.
Really disapointed by this news. EA are doing an exceptional job of dropping the franchises I love
I guess it's a lame excuse for not having enough resource to work on Battlefield 3.
Eventually a sacrifice for a better cause.........
sliding down buildings was fun though
and noooooooooooooooooooooooooooooooooooooooooooooo
really liked the game, alot of cool elements that could of been expanded apon
The battlefield series of games and it's millions of fans disagree with you.
Bit buggy, bit glitchy, yes. Insanely fun, also yes.
I was with BF2 from launch week. It was never all _THAT_ bad. By the time it got to version 1.2 it was pretty stable too.
Problem with EA is they have only managed to understand the easy kill, and not every franchise is a success on the first release, or more specifically the people that decide what to buy and when.
Whilst that was the case with BF2, 2142 was a totally different story. It's still the most disappointingly buggy and un-polished game I've ever bought.
EA suck btw, but not as much as Activision do.
Seriously, really disappointed this isn't getting a follow up, one of the best games i have ever played. It only sold poorly because of bad reviews at release, many of which were retracted after the reviewers had spent more time with the game. I thought ME 2 would be received much like Assassin's creed 2 was, the perfection of a game concept that wasn't done quite right in the first version.
Ahhhh. I got bf2142 from EA store a little while after it came out. Played like 10 maps then uninstalled. People were right in what they said: it really had lost a little of that BF magic. Never played it long enough to notice the bugs :D
By doing those 3 things it would have been one of the best games ever. There is so much potential in the Mirrors Edge gameplay but it was bogged down no doubt by idiot execs insisting you couldn't have a first person game without a gun.
I was really hoping for a sequel that fixed the issues I mentioned but I guess we will have to wait for a better economic climate.
That said, I still think it was one of the best games I've played and I would have definitely bought a sequel if only to see what it would be like.
Boo EA.
I could actually agree with this. I found the combat very much forced, and considering how many people I ended up killing, no wonder I was enemy number one.
And the red tip-of system could have used an imrpovement. I ran past many elevator call buttons and small items just to get stuck for a while.
Cheap ass! Hehe, I'm quite happy to pay decent money for a decent game. I'm only ever bothered by a game's price if it doesn't live up to my expectations when I actually play it (looking at you, Quake Warts...)
+1 for 3rd person! If there had been a 3rd person mode i would have played. I thought free running in first person was horrible.
That's what I loved about it - they spent time polishing the gameplay, which is the core gaming, and not wasting too much on getting high-end voice talent, and wasting tons of time on cutscenes. Thought I disagree with you on the story.
Strong female, realistic character, beautiful art direction, and some of the most original and excellent gameplay around, with little hand-holding. It was just fun to play for no other reason than its mechanics.
Oh, well. More brown military shooters! MOOOAR!
so true. well said.
let's hope EA puts the art directors to good use, to lighten up other games.
That was what I loved about ME, it was a single-A game from a big developer, raw gameplay, no bullshit extended cutscenes or expensive Hollywood actors or spending thousands of hours eyelash rendering.
http://mirex.mypage.sk/GALERY/oni_scr.jpg
I'm looking for some sailors.
I loved the first game, it was so different to the never ending stream of FPS that we get these days. (which are mostly all the same as far as I'm bothered)
Damn shame too, the first game was great.
If they had ditched the ability to weild guns completely, I think it would have been recieved far more positively. EA gave me a free copy, but I'd have hapilly paid for it. True the story wasn't great (and the ending with positively anemic) but it lots of fun to play and the sense of movement simply hasn't been achieved from a first person perspective before or since.
I do hope they do a sequel at some point, it would be a real shame not to.
Aye. That's what annoyed me about a lot of the reviews - "GAME IS FIRST PERSON, BUT NO GUNS! FAIL. ALSO, EVERYONE KNOWS THAT FIRST PERSON PLATFORMING DOESN'T WORK AND CANT' EVER WORK." And then you can just picture them crossing their arms and pouting for the rest of the review. And then whinging about how it doesn't have multiplayer.
God forbid they ever experience something new. I remember one guy bitching about there being a blue tree in the game (I have never seen that tree, but that guy must have a stroke when he plays a fantasy game.)
People whine about endless military shooters, but always line up to buy them. But they also whine more about things not fitting into their neat little boxes.
I think there was an appropriate amount of gunplay, and it was done well - ie, guns were a pain in the arse to use, and should only be used sparingly. I thought the weakest part was the quicktime events of disarming. I think "reaction time" was shoe-horned in to compensate for the limited window. They were actually going to give Faith a pair of pistols, but I'm glad they ditched those; otherwise it would've just been judged a shooter with platform elements.
The story was a refreshing change - saving your sister instead of saving the world - it's a very feminine storyline. Personal.
I also wish I paid more for the game. It's rare that that happens.
F U ea
My brother even had fun just watching me play it when I got it at Christmas.
Its always a shame when these things happen but this is nothing compared to the unfinished masterpiece that is SHENMUE."
"I'm looking for some sailors."
hahahahahahahahaha!!!
Sam
Mirror’s Edge Not Dead, But On Shaky Footing