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Remedy explain Alan Wake Xbox exclusivity

Remedy explain Alan Wake Xbox exclusivity

Remedy has explained that the reason Alan Wake is an Xbox 360 exclusive is because the dev team is so small.

Those of you not happy with Microsoft's terrible explanation about why upcoming thriller Alan Wake will not be released on PC, despite having been originally announced as a PC exclusive (nay, a Vista exclusive originally) will be pleased to know that Remedy has given a much more convincing reason.

According to comments made by Remedy's Oskari Häkkinen, the reason is simply that Remedy is a very small developer.

"Frankly, we're a small studio. We're 50 people, and being a small studio, it makes a lot more sense for us to focus on one platform," said Häkkinen in an interview with VG247.

"Saying that Alan Wake is best played of a sofa with 5.1 surround and a big TV screen, I think is more of a preference than anything else...We're not going out there to say that PC gamers can't enjoy it from their own PC set-up. We're certainly not saying that. We have a strong heritage in PC gaming as well."

"Currently we're fully focused on the Xbox version, and [as for] what the future holds, we haven't got anything to announce, and we haven't thought that far right now," he said.

The comments hint that Alan Wake may see a PC release at some point in the future, though whether PC fans will still be as keen on the game after these recent developments waits to be seen. Let us know your thoughts in the forums and check out our Alan Wake preview in the mean time.

40 Comments

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Jamie 22nd February 2010, 13:24 Quote
If it does well on the 360 I don't see a reason why they wouldn't look into the cost of porting it to PC.
BlackMage23 22nd February 2010, 13:35 Quote
They sound like a politician. Why can't they just come out and say the truth which is probably that MS are paying them too much to bring it out on anything other then the xbox.
Ape 22nd February 2010, 13:36 Quote
Whichever way they try and spin it, it's still a 360 exclusive which adds moisture to M$'s knickers and P's on Sony's fire. With PC owners caught in the middle.
Comfyasabadger 22nd February 2010, 13:43 Quote
I spy a very poor PC port on the horizon just like Assassin's Creed.
GravitySmacked 22nd February 2010, 13:45 Quote
I just hope it's worth the wait after all this time.
Psytek 22nd February 2010, 13:57 Quote
We all know the real reason... piracy.

Ironically, piracy is rife on 360, developers just don't realise because microsoft doesn't reveal the numbers.
D-Cyph3r 22nd February 2010, 14:06 Quote
Bollox, it's pure incompetence. Any developer, "only 50 staff" or not, that takes THAT damn long to make a game goes straight to my ignore list.

I'm still willing to bet my left nut Alan Wake will be a buggy, unfinished, rushed, crap game.
Comet 22nd February 2010, 14:09 Quote
Its coming out on the PC of that I'm sure. This is a marketing stunt, to capitalize sales on the XBOX. Once it makes sense they'll port to the PC. This is Microsoft were talking about and they won't loose the opportunity. IF tthe game sells well on the console and tehre is enough interest for a port (and there is) they'll do it. As simple as that.
Mass Effect, Star Wars Force Unleashed are other examples of exclusives that "would never come out on the PC because the platform was not suited for the game"
memeroot 22nd February 2010, 14:36 Quote
fable, halo time-scales for pc port
Redbeaver 22nd February 2010, 14:46 Quote
focusing on 1 platform should start at PC......
NuTech 22nd February 2010, 14:53 Quote
It's actually a really smart move by Microsoft if you think about it.

You get the developers of a much loved PC game (Max Payne) to spend years making a PC/360 game only to cancel the PC version very close to release. Yeah you piss off a lot of PC gamers, but if even 10% of them are tempted into getting a 360 because of it, then Microsoft is happy.
rollo 22nd February 2010, 14:59 Quote
never heard of alan wake before this review. Max payne 2 was crap compared to max payne 1.

microsofts 360 sales really that poor that they would need to shaft pc customers.

Most people who want a 360 now have a 360. Price isnt stopping sales anymore. Just total saturation,
DragunovHUN 22nd February 2010, 15:14 Quote
Quote:
Originally Posted by Redbeaver
focusing on 1 platform should start at PC......

The platform with about a million different hardware and software configurations? Yeah makes sense.
i7lova 22nd February 2010, 16:12 Quote
Quote:
Originally Posted by Redbeaver
focusing on 1 platform should start at PC......

To add to what Dragunov has already said. Pc is also a much much smaller market as far as gamers go and is rampant with piracy. So yeah everyone should focus on PC first....
M_D_K 22nd February 2010, 16:21 Quote
Quote:
Originally Posted by DragunovHUN
The platform with about a million different hardware and software configurations? Yeah makes sense.

and more piracy issues then you can a nine tale at :P

360 all the way if you wanna make some money i guess, [not complaining i have a 360 and no pc :)]
memeroot 22nd February 2010, 16:44 Quote
"but if even 10% of them are tempted into getting a 360 because of it, then Microsoft" gets 20,000 360 sales, and blinks.

sad but true (crysis)
Artanix 22nd February 2010, 17:21 Quote
You have to look at it from a business perspective, piracy is on both 360 and PC yes, but PC is MUCH easier to pirate to be honest.

So you have a company, you sold the rights to max payne to fund this game... which should I choose:

a) 360 release, large base, loads of sales, M$ wont let me do DLC for free (more income), will probably sort the company out for the next few years.
b) PC release, sales can't be guarenteed depending if people want to pay for it, having to do extra support for all the various types of PC systems etc.

Its a no brainer, you can't complain because a company would prefer to make more money for the "x" years of development, put yourself in their shoes and things become quite clear.

I'm not saying I agree, because releasing both would be better, oh well.
tron 22nd February 2010, 17:32 Quote
Quote:
Originally Posted by rollo
... microsofts 360 sales really that poor that they would need to shaft pc customers.

Most people who want a 360 now have a 360. Price isnt stopping sales anymore. Just total saturation,

I wouldn't call it total saturation, but Microsoft don't seem too pleased with their XBOX sales.

It makes one question if console gaming is dying: http://www.bit-tech.net/gaming/ps3/2009/12/14/is-console-gaming-dying/1

So after Microsoft's Games For Windows initiative (front) they are now turning more and more against their relatively small community of hardcore Windows PC gamers to convert them into XBOX gamers.
crazyceo 22nd February 2010, 17:54 Quote
Alan who cares!
Warrior24_7 22nd February 2010, 18:16 Quote
"Frankly, we're a small studio. We're 50 people, and being a small studio, it makes a lot more sense for us to focus on one platform," -Häkkinen

"Saying that Alan Wake is best played of a sofa with 5.1 surround and a big TV screen, I think is more of a preference than anything else...We're not going out there to say that PC gamers can't enjoy it from their own PC set-up. We're certainly not saying that. We have a strong heritage in PC gaming as well."-Häkkinen

"Currently we're fully focused on the Xbox version, and [as for] what the future holds, we haven't got anything to announce, and we haven't thought that far right now,"-Häkkinen

Well, if you can't dazzle them with brilliance, the baffle them with bullshit! They don't believe M$, but they believe "you" Häkkinen. They'll only be outraged and mad at "you" until the next title goes straight to console! LOL!!
oasked 22nd February 2010, 19:07 Quote
$$$$$$$$$$$$.

That's why its on the Xbox 360.

To be fair, its a logical choice as any business needs to make money. Having said that, they ought to release it on the PC afterward, its not a complicated procedure to port it across. Whether it happens or not, I expect is up to whatever contract they signed with Microsoft. :(
CowBlazed 22nd February 2010, 19:52 Quote
Even if it does get released for PC months later, is anyone really going to care? By that point there will be little to no interest in the game and everyone who wanted to play the game will have already on 360.

Then they can use the poor PC sales figures as further proof of "pc gaming is dead".
rollo 22nd February 2010, 19:58 Quote
funny thing is if pc gaming dies console gaming would follow it. No hardware to power the next gen systems. As i dout nvidia or ati make alot from console sales of there gpu.
Farfalho 22nd February 2010, 20:13 Quote
Quote:
Originally Posted by D-Cyph3r
Bollox, it's pure incompetence. Any developer, "only 50 staff" or not, that takes THAT damn long to make a game goes straight to my ignore list.

I'm still willing to bet my left nut Alan Wake will be a buggy, unfinished, rushed, crap game.

I wouln't, the game isn't worth a nut, better refrain yourself from that statement
NuTech 22nd February 2010, 20:19 Quote
Quote:
Originally Posted by rollo
funny thing is if pc gaming dies console gaming would follow it. No hardware to power the next gen systems. As i dout nvidia or ati make alot from console sales of there gpu.
You couldn't be further from the truth if you tried. Both ATI and Nvidia are aggressively seeking ways to expand graphical acceleration outside of the desktop market, as the amount of money in consoles/handhelds/phones is huge.

The graphical lead you see in PC games over consoles is steadily eroding because there are very few developers left dedicated to the PC platform, and those that are, aren't overly concerned with cutting edge graphics (Blizzard, Valve, casual devs like Farmville etc). It's the 'Crysis effect'.

This is further compounded by the recession having a hand in extending the current consoles lifespan, giving developers even less reason to advance the PC gaming market.

If you want to hear a far better summation from somebody much more knowledgeable than I am, listen to the Bit-tech podcast a few months ago where Tim talks about Nvidia's waning interest in the PC market and expansion into others.
2bdetermine 22nd February 2010, 20:36 Quote
"Alan Wake is best played of a sofa with 5.1 surround and a big TV screen"

In other words, Alan Wake is a game made for couch potato:D
Mongoose132 22nd February 2010, 21:25 Quote
As opposed to a Computer Chair Potato? :P
Warrior24_7 22nd February 2010, 21:42 Quote
Quote:
Originally Posted by NuTech
Quote:
Originally Posted by rollo
funny thing is if pc gaming dies console gaming would follow it. No hardware to power the next gen systems. As i dout nvidia or ati make alot from console sales of there gpu.
You couldn't be further from the truth if you tried. Both ATI and Nvidia are aggressively seeking ways to expand graphical acceleration outside of the desktop market, as the amount of money in consoles/handhelds/phones is huge.

The graphical lead you see in PC games over consoles is steadily eroding because there are very few developers left dedicated to the PC platform, and those that are, aren't overly concerned with cutting edge graphics (Blizzard, Valve, casual devs like Farmville etc). It's the 'Crysis effect'.

This is further compounded by the recession having a hand in extending the current consoles lifespan, giving developers even less reason to advance the PC gaming market.

If you want to hear a far better summation from somebody much more knowledgeable than I am, listen to the Bit-tech podcast a few months ago where Tim talks about Nvidia's waning interest in the PC market and expansion into others.

Here, here! A bit-tech guy with a sense of the market, and some common sense to boot!
Neogumbercules 22nd February 2010, 23:41 Quote
Best to release it on the console and make it as good as possible with the best chance of making the most money, then put it out on PC later on when they don't have to worry about being bankrupted by piracy and/or being accused of being evil by internet whiners for putting lots of DRM on their game. Also better than taking a hit on delays and diminished quality by trying to split a small dev team into getting it out on both platforms.

This is probably the best compromise, assuming they release it on PC. The MS statement was just some blowhard being stupid.
liratheal 22nd February 2010, 23:53 Quote
Wait wait wait.

So it was a PC exclusive, yes?

And it's more cost effective to port the existing code and game assets to the 360 platform rather than finish on the platform it was started on?

Yeah. Did I mention that I'm Santa Claus?
glaeken 23rd February 2010, 03:55 Quote
Quote:
Originally Posted by NuTech
Quote:
Originally Posted by rollo
funny thing is if pc gaming dies console gaming would follow it. No hardware to power the next gen systems. As i dout nvidia or ati make alot from console sales of there gpu.
You couldn't be further from the truth if you tried. Both ATI and Nvidia are aggressively seeking ways to expand graphical acceleration outside of the desktop market, as the amount of money in consoles/handhelds/phones is huge.

The graphical lead you see in PC games over consoles is steadily eroding because there are very few developers left dedicated to the PC platform, and those that are, aren't overly concerned with cutting edge graphics (Blizzard, Valve, casual devs like Farmville etc). It's the 'Crysis effect'.

This is further compounded by the recession having a hand in extending the current consoles lifespan, giving developers even less reason to advance the PC gaming market.

If you want to hear a far better summation from somebody much more knowledgeable than I am, listen to the Bit-tech podcast a few months ago where Tim talks about Nvidia's waning interest in the PC market and expansion into others.

An interesting question is how much money do ATI (and less so Nvidia) make on consoles. Nvidia and ATI were heavily involved with the design of the PS3 and 360 respectively. Do they share in the hardware losses with Sony and MS, or does Sony and MS still pay them up front for the GPUs - regardless how much input they had on the design of the consoles.
Warrior24_7 23rd February 2010, 04:10 Quote
Quote:
Originally Posted by glaeken
Quote:
Originally Posted by NuTech
Quote:
Originally Posted by rollo
funny thing is if pc gaming dies console gaming would follow it. No hardware to power the next gen systems. As i dout nvidia or ati make alot from console sales of there gpu.
You couldn't be further from the truth if you tried. Both ATI and Nvidia are aggressively seeking ways to expand graphical acceleration outside of the desktop market, as the amount of money in consoles/handhelds/phones is huge.

The graphical lead you see in PC games over consoles is steadily eroding because there are very few developers left dedicated to the PC platform, and those that are, aren't overly concerned with cutting edge graphics (Blizzard, Valve, casual devs like Farmville etc). It's the 'Crysis effect'.

This is further compounded by the recession having a hand in extending the current consoles lifespan, giving developers even less reason to advance the PC gaming market.

If you want to hear a far better summation from somebody much more knowledgeable than I am, listen to the Bit-tech podcast a few months ago where Tim talks about Nvidia's waning interest in the PC market and expansion into others.

An interesting question is how much money do ATI (and less so Nvidia) make on consoles. Nvidia and ATI were heavily involved with the design of the PS3 and 360 respectively. Do they share in the hardware losses with Sony and MS, or does Sony and MS still pay them up front for the GPUs - regardless how much input they had on the design of the consoles.

Why do PC gamers always think that the console manufacturers always operate at a loss? The ignorance of the gaming market is absolutely staggering.
glaeken 23rd February 2010, 04:31 Quote
Who says I'm a PC gamer? Sure I own a PC, but I also own a PS3. I'm not bashing on consoles, I am generally interested in the answer. It's fairly common knowledge that the PS3 is sold at a loss, and if the 360 isn't anymore it certainly was when it debuted. It's one of the reasons why this round of console games are priced $10 higher than the previous generation's. IIRC Nintendo is the only company not selling their console at a loss, due in part to it being basically the same as the GameCube (which was already behind the Xbox and PS2 hardware wise).
Elton 23rd February 2010, 05:08 Quote
Well, if you really think about it, consoles sell at a loss, game sales make up for it though.
kenco_uk 23rd February 2010, 11:42 Quote
Game and Peripheral sales make up for the loss on the console sale. Got an xbox? Great! Want it wireless? Great! Component cable? Great! Extra controllers? Great! Bigger harddrive? Great! Memory card? Great! etc, etc, etc.. I can't think how much I've spent on hardware, particularly with the Wii.
Quote:
Originally Posted by DragunovHUN

The platform with about a million different hardware and software configurations? Yeah makes sense.

Which is surprisingly a lot easier to code for than consoles, because of the available APIs (OpenGL, OpenAL, DirectX, etc) and common libraries. PC's have been around for aeons and despite huge and numerous component changes, the basic layer (x86) has remained the same.

Consoles are great, but PC's have their place too. 1080p looks fantastic on a 32"+ TV - Wipeout looks just awesome. 1200p on a 24" monitor looks a damn site better though, with smoother framerates, far higher anisotropy and AA up the yingyang.
tron 23rd February 2010, 12:17 Quote
Quote:
Originally Posted by kenco_uk


Which is surprisingly a lot easier to code for than consoles, because of the available APIs (OpenGL, OpenAL, DirectX, etc) and common libraries. PC's have been around for aeons and despite huge and numerous component changes, the basic layer (x86) has remained the same.

+1;)
SNIPERMikeUK 23rd February 2010, 12:37 Quote
They have to be small for it to have taken this long....? No PC count me out.
Cyberpower-UK 23rd February 2010, 12:45 Quote
Uncharted 2 is up for a BAVGA (game BAFTA). MS want a slice of that pie with an exclusive.
themax 23rd February 2010, 19:40 Quote
In a way it makes sense to me. With a studio that small, an exclusive deal will net them a larger reasource bank to help move development along (marketing, QA, support for the hardware).
thehippoz 23rd February 2010, 21:09 Quote
they are trying to round up these guys..

CZGIn9bpALo
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