BioShock 2's multiplayer will have no LAN or dedicated server support according to a new FAW.
2K Games has quietly revealed that
BioShock 2 will have no support for dedicated servers or LAN gaming, much like Activision did with
Modern Warfare 2.
The news was slyly revealed in a massive Multiplayer FAQ that's hosted over at
the official site for the game, which tells that the multiplayer experience will be the same across consoles and PC.
"
Do you support LAN play on consoles or PC? Do you support dedicated servers?" questioned the blog. "
Short answer, no and no," came the reply.
"
There is always a finite amount of time for the development of a game. Bringing multiplayer to BioShock was a daunting task between the tech (there was no multiplayer support in the codebase from the first game) and the expectations of the community," explained the FAQ.
"
Either you try to do everything and so nothing feels finished or you focus your efforts to do a smaller number of things really well like an accessible online experience. We chose to spend the time we had creating a solid game foundation and unfortunately that did not include LAN play or dedicated servers."
The article also explains that there are no ranked or unranked matches either, though there is a "
hybrid system" that allows for players to form parties of up to five players to enter the matchmaking system with. There's also an online leaderboard. Yay.
Let us know your thoughts in
the forums and check out our
BioShock 2 preview for more info on the game.
43 Comments
Discuss in the forums ReplyUE3 (which is what this game runs on) supports LAN and Dedi multiplay out of the box. So what exactly is the problem?
Its been said before, but it seems to me that game developers are looking for anyway to save money, so they make an xbox 360 game, then add on the pc "extras" of keyboard and mouse support, as well as DRM to stop the pirates (then the game gets released by pirates the day it comes out in the store anyway). Also im not very coherent today, headache ftl.
please have a basic understanding of what the hell you are on about before you oepn your mouth. in future :|
bioshit 1 didnt have any kind of multiplayer whatsoever.
jesus christ i seem to be surrounded by retards today /rage
MW2 made loads of money regardless; at the end of the day its the only thing that matters.
Saying he didn't play the non-existent MP makes no difference to the point of his post so how about you just chill out.
I wouldn't mind if they didn't implement the MP, they didn't in the first and it didn't stop it being a great game for me. But if they are, they might as well do it properly.
As for MW2 making loads of money , wonder how much more it will make once BF BC2 comes out ?
hum...
[QUOTE=Psy-UK]
Ah...
If this is fact it sounds more like 'they' made a commercial decision to fall into line with the default mp support offered by Microsoft - it is after all 'the most popular mp system there is' - err, make that 'the most widely used' - err, make that 'the only option people have left these days because MS likes it that way' - wonder if they're thinking of ways to moneytorize it (again) some day?
It seems to be the trend where games have been developed cross platform. It seems to work for consoles, but PCs... well, we're used to having dedicated servers. It's by no means a right, but in my experience it does make it more difficult to get an mp game working.
Borderlands was the last one we tried. Everyone on mics in Steam chat attempting to talk the non-techie friends through opening ports in their hardware firewalls. It wouldn't be a problem if people got their **** together and agreed on a standard set of ports for P2P games and had them pre-configured on home routers.
Ha, ha, ha... moo!
Am I really that bothered? I suppose not, but it definately shows the way PC gaming is going
well that would explain why i didn't play it online then won't it O.o
bioshock was a meh game, but i bought it for single player (and couldn't have bought it for multiplayer), and i probably won't buy bioshock 2 anyway, and i was only commenting on the fact that this isn't a bad thing for me, but if it is introduced on some other games i actually play online, then it would be a bad thing.
So please, don't take your rage out on me and incinuate that i am a retard just because i assumed bioshock 1 had multiplayer, i own it and played through it once, and even if it had multiplayer i wouldn't have been in the slightest bit interested in it, so please shoot me for my insinuate statement.
Flame ftw.
I love bioshock 1 and will probably play bioshock 2 through different methods. I only pay for multi player experience and if its bad, i dont think so tim.
They do seem to be going out of their way to give me reasons not to buy the game
Crysis 2 looks that bad huh?
LMFAO have rep for making me genuinly laugh out loud. :):)
It's not, and never will be. We are all slowly migrating away from it back to COD4, especially as the 'lag' is getting slowly worse and the 'party closed, or whatever it is, is getting so frequent that joining a game can take more than 15 mins at times.
So, 2K games is stating that they didn't have time to create a dedi and lan based MP, yet IW say that the IWfail took a lot of effort and development to get the matchmaking etc running.
Jeez, at least get your industry BS consistent boys, that way we may believe you for more than a few seconds.
Pretty annoying how lately all games have been announcing no dedi servers. I'm really getting tired of this.
I dont see what they get out of it. Dedicated support cant be hard - practically all older games have it. I guess the just spend their time on matchmaking for console gamers instead.
Haha, this!
Maybe it'll at least be functional by then?
but i sure hope the host migration works. unlike MW2, since 1.0.175, i am almost guaranteed to get lost connection or migration failed message on 2nd or 3rd game. and don't get me started on the horrible lag spikes.
Well, at least they dont hide it is a console port.
The small % that would complain are acceptable loses when making this kind of money.
Bioshock is a great single player experience and it should stay that way.
Just because MW2 made crazy money doesn't mean everyone should follow it's format. MW2 is all hype and hot dog filler for No0bs and kiddies.
Bioshock should stick to what made it great and it will do fine.
Meh don't care, didn't care about MW2 non dedicated servers.
It's monday, Get over it.
Pay for the story like you did with Bioshock 1.
What are you talknig about? Bioshock wasn't a console game, it was for pc and xbox360. There getting lazy again and man i hope they dont have as many problems as cod mw2. That matchmaking system was broken beyond belief. BF BC 2 got it right? Why is everyone having so much trouble making dedicated servers? Its so easy, Stop being lazy.