Valve has cornered at least 70 percent of the digital distribution market, says Stardock boss Brad Wardell.
Stardock CEO Brad Wardell reckons that Valve has cornered at least 70 percent of the digital distribution market in an annual customer report filled with estimates of Steam's success.
Stardock itself is, as well as a games developer and conventional publisher, also a competitor to Valve's Steam through it's own Impulse service. Impulse has the second largest share of the market, says Wardell, at around 10 percent. The figures are estimations based on discussions with publishers and analysis of available figures.
Discussing why Steam is so successful, Wardell says it isn't so much to do with Valve's early entrance into the market place as it is about the exclusive games Valve has access too, namely the
Half-Life and
Left 4 Dead games. Valve also has a monopoly on all games using the free Steamworks DRM and community backend, which includes
Modern Warfare 2.
Impulse by comparison has it's own
Sins of a Solar Empire and
Demigod games and has, along with other companies, moved to
boycott Modern Warfare 2 and other Steamworks titles.
"
Once a game requires Steamworks, it is effectively cut off from us, which limits our content," he explains. "
The problem is that it is not practical for us to install a game that in turn requires the installation of a competitor's store and platform in order to play it."
Stardock is working on a competing product, dubbed Impulse Reactor, which will offer similar functions to Steamworks. Stardock also already has
Goo, a DRM solution which allows second hand sales.
"Digital distribution will represent approximately 25% of the revenue for a typical PC game publisher on a new title,[/i]" Wardell estimated.
Stardock recently asked customers how they prefer to purchase their games and found that the number of users who prefer a digital sale was up by 50 percent compared to last year to 61 percent.
Let us know your thoughts in
the forums.
39 Comments
Discuss in the forums ReplyIt's like people who complain that Google has a monopoly over internet services without actually considering WHY it does (Google.com being good and simple, GMail being fantastic etc)
Erm ... seeing as Impulse can't even serve Steamworks games why does Brad bother mentioning a boycott of Steamworks?! Thats like me saying "I aint EVER buying one of dem Ferraris because I don't like them" ... and never being able to afford one anyway.
Nice PR/Marketing here for Brad, he got some publicity for Impulse. Not sure his market share is 10%, would love to see the official figures done by an independent
Installing five or six different game management systems because everybody wants to do it differently is not something I'm willing to do.
That is my main reason too... I have steam, and had EADM (for C&C3)... It's clunking the pc, i want to play a game, I'll go to just one place (not 2-3 different icons in the taskbar)
Valve have defended its ludicrous steam prices stating that people are prepared to pay for the convenience, do you really think they will charge you less when it's the only option?
We need competition the digital distribution market or we'll all end up paying whatever the developer sets the "RRP" at :(
but at the same time, Valve have showed time and time again that if they reduce a price in a "sale" then the sales go through the roof and make more profit in that sale period than the total game sales to date.
Put simply, their own data and their own press release of their own data shows that lower prices (if only for a limited period) makes more money than high retail costs...
I'm just waiting until distributors realise that the supply and demand loop results in high price -> low volume -> low profit whilst on the other end you have low price -> very high volume -> high profit. Something Infinity Ward completely missed with Modern Warware 2's RRP. Granted this was undercut by everywhere because even the shops realised that £55 for a game was a huge commercial suicide!
I still maintain that £25 is the sweet spot for new games
In other news the sky is blue.
/me facepalm
I still find the boycott on MW2 odd, considering I picked up Defence Grid in the 5-year sale on D2D and it was a Steam game.
Make a comparable service, (cos Impulse is as useful as EADM really) and maybe more folks will use you.
Steam was released in September 2003. That is 6 years ago.
ON TOPIC: I can only echo what everyone else has said. If you put up a peice of software that works as well as Steam and then work your arse off to get companies to throw their chips in with you then all the best. Otherwise this is akin to being a corporate cry-baby.
I live in the US, so I only have US prices to go by. But they have always been the same as retail here.
Should Valve be punished for having the best product?
That being said sometimes the weekend or midweek offers are great value, but depending on what I want I go Steam, Impulse, or for old stuff, Gog.com
Stardock though, never heard of them..
See, this is what happens when you get older! :o I'm probably confusing it with CS. However, it does give a good indication of the effect that Steam has on many of us in that we wouldn't be able to say when they started using it.
Stardock I remember for entirely different reasons, those being primarily to do with their copy protection and how it was occasionally a serious PITA.
Valve don't force people to use Steamworks, however it will not work with another companies system. That is not anti-competitive.
Are you sure you're not getting Stardock confused with Starforce there?
+/- 52 games bought in total over 9 years
19 are from brick and mortar retail and the other 33 are from Steam.
I registered with Steam when they released HL2 in 2004, so in roughly the same amount of time (+/- 4.5 years) I bought twice as many digital games than retail ones.
What does it for me is the weekly sales, sometimes it's just a steal.!!
See this just adds to my bullsheep meter, I reckon Brad was way off in his press release, he's suggesting 1 in 10 buy digital from his company ... more like 1 in 100.
Although you might say my point is invalid because I'm such a late bloomer
Stardock are simply building up the case for Steamworks to opened up, an inevitable move being endlessly delayed (presumably) for the obvious business reasons. When it eventually happens, Steam's insane pricing for certain titles will be curtailed for fear of losing market share - how any of you can have a problem with this is beyond me?
Much as Impulse is a crock of ****, the one man PR machine giving Valve another little nudge won't hurt.
Whats wrong with that
Why don't I buy from Steam, or new games?
Current MW2 price on Steam for me is US$81 (this includes ~US$8 in local taxes). Retail is $10 more expensive.
Sheer publisher rip off.
I'll always wait for the price drop. Or buy from India.
This is why priracy is the still best choice.
Valve seems to want to make a profit, but isn't gouging anybody. There's no hidden fee's, T&C's, fine print. So far, they have power, and they're being fair and honest. They're growing and not showing any difference in morale values. As far as I'm concerned, they'll eventually control the digital distribution market and do exactly what they're doing now.
If you think them being a monopoly is a bad thing, then don't use it. You obviously have no faith in them. -.-
Valve seems to want to make a profit, but isn't gouging anybody. There's no hidden fee's, wordy T&C's, fine print, ect. So far, they have power, and they're being fair and honest. They're growing and not showing any difference in morale values. As far as I'm concerned, they'll eventually control the digital distribution market and do exactly what they're doing now.
If you think them being a monopoly is a bad thing, then don't use it. You obviously have no faith in them. -.-
Well said ... 3 times! ;)
http://en.wikipedia.org/wiki/Monopoly#Monopoly_and_efficiency
Monopolies tend to be slow, inefficient mammoths. Society would be better off with more competition, better products and more sales.
In the push for profit they do whatever they can to squeeze every little penny out of the customer and forget the core values.
Also I don't see why Stardock can't sell Steamworks games if Valve removed it's tie in with the Steam client. The store section really should be separate in this case.
I'm perfectly fine with having ONE PC games management and community system (akin to XBOX Live and PSN) but having separate stores. This would of course require tons of cooperation between games developers and everyone using one unified and standardized system. tl;dr never gonna happen
"According to the standard model,[citation needed] in which a monopolist sets a single price for all consumers, the monopolist will sell a lower quantity of goods at a higher price than would firms under perfect competition."
Uh, the weekend sales. Isn't that doing the opposite? Selling a large quantity of goods at a low price? And without any competition? The point you try to make, my friend, just became invalid. =)