OnLive is a cloud computing system for gaming while will apparently even run on mobile phones.
OnLive, the cloud computing system for gaming which
should allow users to play games regardless of their hardware thanks to some clever new compression techniques, will apparently work on mobile phones too.
That's according to OnLive CEO Steve Perlman, who reportedly demonstrated the system at a Wedbush Morgan financial conference and had OnLive running on multiple systems at once - including iPhones.
"
Today, at a Wedbush financial conference in New York I showed OnLive running simultaneously on two iPhones, a TV, and a computer," claimed Perlman according to
Joystiq.
OnLive is still a controversial idea in the games industry, with numerous sceptics claiming that the system is not feasible over current internet connections nor financially feasible.
OnLive has been demonstrated before the press, however there's been some issues regarding how comparable the demonstrations will be to a final user experience.
"
It's important to understand that a cell phone is a very different beast than TV, PC or Mac ... currently, games on OnLive are tuned for TVs and computers, so initially, it's the Community and Social elements of OnLive that we're most excited about on mobile devices," said Perlman.
Let us know your thoughts in
the forums.
19 Comments
Discuss in the forums ReplyYou do however need to live in the US.
Which in itself is worrying how will streaming likely from america work for the rest of the world.
a) bring a bluetooth keyboard and mouse and b) your power adapter
so you may as well just use your laptop.
And considering O2's "unlimited" data plan is anything but, you would motor your way through that pretty quickly too.
And a magnifying glass to pick out the enemies in the trees! ;)
due to the limitations of the screen size and 3g i cant see it being that feasible
From the last E3, a lot of bloggers said that the hands-on demonstration was (just about) functional but also commented that the image was noticeably compressed. Remember that this was also under ideal conditions with the servers being located "about a block away" said the OnLive reps, but you will only need to be "within 1000 miles of the servers" when launched.
Apparently all the hardware was hidden and all the public could see was Xbox360 controllers sticking out of a box, so for all we know the 'server' could of been a few feet away.
My biggest problem with all this, is that the streaming technology they claim to have invented just for OnLive sounds revolutionary. If it actually exists, surely the first thing they'd do is approach all the multimedia heavyweights (Microsoft, NewsCorp, DirectTV, Apple etc) and licence it out for various usages?
No VNC type app seems to be even close to fast enough, or perhaps just not designed right... it'd be awesome to sit on my low powered laptop playing a game from my high(ish) powerered desktop!
Yet another revenue stream OnLive could have exploited...
Teehee.. :p
I'm not sold on OnLive.. especially with how ISPs are getting greedy with bandwidth, I can see this going south real fast.
I'm extremely skeptical about this technology but... if it works I can't really see it being bad for the consumer
Hell, people complain over the tiniest bit of mouse lag or monitor delay. For an RTS, it might work, but anything remotely twitch gaming I just can't see working.
I work with remotely rendered programs all the time (Citrix, hosted in Germany) and despite being a billion euro company with the IT infrastructure to boot, the delay is very noticeable.
I think the problem is way worse in the USA where some people have little or no choice about their providers. On the whole their connections may be faster than ours, but from what I understand, broadband can be expensive and prohibitive over the pond.