Activision has made nearly $70 million USD just through sales of map packs for Call of Duty: World at War.
Activision is making a killing on downloadable content it seems, with
Call of Duty: World at War alone having made almost $70 million from sales of map packs alone according to
Gamasutra.
The $70 million figures comes from a detailed analysis of NPD sales figures for the game as part of an effort to work out how much the average American has spent on the game.
There are three map packs available for Treyarch's
Call of Duty: World at War, with each one priced at $10.
Collectively the trio of DLC has sold more than 6.5 million copies as of August. Over half of
World at War's 11 million sales were made in the US too, with Gamasutra finally concluding that the average fan had spent around $65 USD on the game.
Obviously
Modern Warfare 2 will follow suit then, with some
MW2 DLC already hinted at and said to be in development before the game has even launched.
It's probably not too cynical to suggest that the roll-out of IWnet for
Modern Warfare 2 is part of an attempt to make PC gamers more reliant on DLC for new content too, by
trimming out some mod support and all dedicated servers.
Let us know your thoughts in
the forums.
You could've done the same with dedicated servers instead. Still support ded servers and release packs for money. Sooner or later all PC players will buy it and still play on ded server
I thought the map packs for WaW were great, being on PC they were free though, but not worth laying down cash for really not when the same thing could be accomplished through mods. Although I do have to admire Treyarch for how they supported the PC version it didnt take nvidia throwing money at them to release the packs for free and they have a far better relationship with the community.
Simple is the answer. Using the choosen method that if the person you wish to play with has said DLC and you don't the likelyhood that the game will just say "You do not have the required content to join" and kick you back out to whatever search method you have to use to find a game in the first place. The more people that buy into the DLCs, the more this happens forcing you to buy the DLC simply to play the game. This has worked wonders on the console games and clearly IW/ Activision are hoping for a similar response on the PC for COD:MW2 if WaW is any model to go by.
Edit: Also explains the lack of caring about modders as it will limit the amount of available maps so once your sick of how ever many they include in the game basic (not many i'm guessing based on CoD:MW orginal maps) then there is no alternative but to either stop playing or reach for the wallet for the DLC just to expand the "multiplayer experience". Well that's my thoughts on it now, maybe a little too cynical but a lot seems too true following these little bits of news on after the other.
Right you are - corrected!
I guess the worrying idea is will they leave stuff out on purpose then release it later. Well, I suppose we just have to hope not. Or simply stop buying games until they put decent amounts of content in, OR reduce the initial cost of games and rake back the money through 2/3 DLC packs per title.
like hell it will.
and spent some money on a big upgrade instead.
Its getting worse as well.
Tiger Woods 10 on PS3 (i own this - don't mock) charge £5 per extra coarse..
There is about 5 at the last count..
Fifa10 is also on the same money grabbing scheme.. add ons etc..
Don't the xbox360 do this already?, I'm sure in the past there have been games released with all the content on the disc, however, some of it was restricted. So you bought a basic game and then paid xbox points for a "key" to unlock the restricted content. Cannot remember what game(s) it was, but people got suspicious when they bought new DLC and it was always just a 100k download (regardless of the fact it might of been new cars, tracks, map packs, etc).
DLC is the future (for skimming money out of the punters).
That was the sweetn'r for us to put up with 1/2 finished games remember,
new patch= new level's, maps , guns and fix their bug infested games. that we would play test for them and pay for the honor.
Valve have stated that the sales rate of TF2 triples when they release FREE DLC, which is good for everyone. Valve earns money, community grows with more players, and everyone gets new content. The console method may be more profitable, but it is certainly one I'll never put money towards.
The makers of Fallout 3 did the same thing, 5 DLC at $10 each. So if you played the game and bought all the DLCs, which I think a lot of people did, they payed $100 to play.
Those people were complete idiots and brought it on themselves, as with tons of bethesda stuff the inevitable GOTY version would come out a year later with all the expansions/DLC for less than buying everything seperate.
I know, all the special editions they put out too. One came with a lunch box and bobble head (which I have) and one even came with a utterly useless Pip-boy.
I really wish they would release mothership zeta on a CD because I cannot access GFWL to download it and there is no way I'd buy the GOTY edition just for the DLC.
You know... Want to play this game? Console Exclussive! Want to play that?? Console Exclusive. And you can choose of pay or nothin'...
You can bet! We al can! They want our money, and they find the way to get is. Legal robbery...
That's how things works in Economic Slavery.
Check out Op Flashpoint 2, they are releasing DLC already cheeky buggers! Must have had it waiting - unbelievable!
Having spent time with game developers, the last thing most of them want is to cheat their players. Most devs want to put in comprehensive content that would almost put them out of business. The problem comes in when they are not the publisher/distributor and a bunch of corporate suits who know nothing about gaming get into the mix.
Having said that, these guys needs to get paid, so expect to see (and you already are seeing) MMOs and episodic content (HL2 anyone?) becoming more and more popular. I have no problem paying a small monthly fee or a reasonable amount for content. The fees are usually exceedingly small (15 euros a month for an mmo and less for add-ons).
If this helps keep quality high and bugs low, I am all for it, some people here want everything bug free the first time. If that era ever existed it is over, and frankly I have played very few games that were without bugs of some sort on launch day.
Yours in Reasonable Fees Plasma,
Star*Dagger
unlesss the multiplayer is excellent or it's an mmo most games run outta content long before dlc is avail
Warcraft 3 is the only game I can think of that i still play since release
user community maps,
I think it all boils down to a few key points that the consumer is concerned.
1) is it a good deal?
2) do we feel like we are being coerced?
3) are features deliberately cut from games in the process? (like dedicated servers and modding)
If the answers to those are 1) no 2) yes and 3) yes then you are going to get a very angry consumer. PC gamers are more aware of game features like dedicated servers and modding abilities. We can see a scam farther away than the typical younger console gamer.
If you respect us, we'll buy your DLC in droves. Don't strong arm us. Don't eliminate features from PC games in order to do that.