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MS forces Valve to charge for L4D DLC

MS forces Valve to charge for L4D DLC

Valve is apparently being forced to charge for the upcoming Crash Course campaign for L4D on the Xbox 360.

While the upcoming Crash Course add-on campaign for Left 4 Dead will be free on the PC, Valve is going to be charging Xbox 360 users 560 MS points to download the extra levels - something which the developer was apparently forced into by Microsoft.

The Crash Course campaign will be just two levels long and will bridge the gap between the No Mercy and Death Toll campaign. The short length of the campaign is apparently due to a decision to focus on the Versus mode. It's the second DLC released for the game, with the first one adding in the Survival Mode and being released for free. That won't be the case this time though.

"We own our platform, Steam. Microsoft owns their platform. They wanted to make sure there's an economy of value there," said Faliszek to Eurogamer.

"Microsoft helped us get the first one out for free," explained Faliszek. "We had the one DLC out for free. And I think... they have to look and say, wow, we're kind of being unfair to everybody else if these guys can do that."

"It's not like we're looking at this as, 'Oh my god, we need some money, we're going to charge,' obviously, or we'd do it on the PC too. So it's just kind of the way the system works right now."

Valve has revealed it will also be forced to charge for the upcoming DLC for Team Fortress 2 on the Xbox 360.

"On the consoles, they want us to charge money for [DLC], because that's in their model, and our model is very much more to grow the community by giving out free updates," said Valve president Gabe Newell last year.

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22 Comments

Discuss in the forums Reply
liratheal 9th September 2009, 11:21 Quote
..Then why 560 MS points?
DragunovHUN 9th September 2009, 11:28 Quote
Nothing new.
Jack_Pepsi 9th September 2009, 11:29 Quote
LOL! Consoles FTL.
Veles 9th September 2009, 11:45 Quote
Quote:
Originally Posted by liratheal
..Then why 560 MS points?

It sounds rather arbitrary but it makes some sort of whole dollar value. A few things cost that much.
shigllgetcha 9th September 2009, 11:53 Quote
microsoft takes a cut of any DLC sold on live. its a shame, if they want to give it for free they should be allowed to. think microsoft just want someone to pay for hosting the DLC on their servers for download
Skiddywinks 9th September 2009, 12:24 Quote
How is this news to anyone?

We have known about MS's demand that developers charge for their DLC for a long time.
AshT 9th September 2009, 12:45 Quote
Quote:
Originally Posted by Skiddywinks
How is this news to anyone?

We have known about MS's demand that developers charge for their DLC for a long time.

Think of it as an update. The interview was only given the other day, and it reinforces what Valve hinted at before.
bowman 9th September 2009, 13:15 Quote
lol consoles.

that's what you get.
rollo 9th September 2009, 13:18 Quote
Glad I own it on pc
docodine 9th September 2009, 13:57 Quote
It's about $7, baww.
aggies11 9th September 2009, 14:20 Quote
Just goes to show you, that L4D2 might not have wholly been a Valve decision. If MS was going to make them charge for DLC on the console anyway, why not just make it a full stand-alone game, and pack more content into it. But if it's a sequel on the 360, then they can't NOT have it also on the PC too. So in order to achieve parity the PC gets the same sequel because of the constraints of the console.

Since the console versions usually sell more, lets just hope they discount the sequel on the PC comparably to give them a break since it wasn't that plattform's "fault", so to speak.
B1GBUD 9th September 2009, 14:57 Quote
That'll be two fat fingers to you console owners... may as well wait in line to be sheered... baaaa
SNIPERMikeUK 9th September 2009, 15:09 Quote
DLC is getting out of control, it's planned on release day in many cases now, still I will not be buying it on console anyway, PC Mouse/Keyboard FTW....
liratheal 9th September 2009, 15:23 Quote
Quote:
Originally Posted by Veles
Quote:
Originally Posted by liratheal
..Then why 560 MS points?

It sounds rather arbitrary but it makes some sort of whole dollar value. A few things cost that much.

I meant, why charge 560ms points? They clearly didn't intend to sell it on the PC, rather offering it free, so what's wrong with 100ms points? That ought to cover any arbitrary admin fees, especially in the (probably) vast number of downloads/purchases/whatever, and it doesn't sound quite so much like everyone involved is money grubbing consolers (Not that I mind, really, being a PC gamer at heart..).
CardJoe 9th September 2009, 15:35 Quote
Quote:
Originally Posted by liratheal
Quote:
Originally Posted by Veles
Quote:
Originally Posted by liratheal
..Then why 560 MS points?

It sounds rather arbitrary but it makes some sort of whole dollar value. A few things cost that much.

I meant, why charge 560ms points? They clearly didn't intend to sell it on the PC, rather offering it free, so what's wrong with 100ms points? That ought to cover any arbitrary admin fees, especially in the (probably) vast number of downloads/purchases/whatever, and it doesn't sound quite so much like everyone involved is money grubbing consolers (Not that I mind, really, being a PC gamer at heart..).

MS probably has price banding that devs have to slot into.
shigllgetcha 9th September 2009, 15:45 Quote
Quote:
Originally Posted by SNIPERMikeUK
DLC is getting out of control, it's planned on release day in many cases now

yeh i dont agree with this when it happens. if its ready within a month of release it should have been included in the original or just as an update
mclintox 9th September 2009, 15:51 Quote
Quote:
Originally Posted by bowman
lol consoles.

that's what you get.

+1
liratheal 9th September 2009, 16:32 Quote
Quote:
Originally Posted by CardJoe
MS probably has price banding that devs have to slot into.

Probably, yeah.
ZERO <ibis> 9th September 2009, 21:35 Quote
Also do you not also need to may monthly for live on top of that?
Horizon 10th September 2009, 06:46 Quote
Quote:
Originally Posted by shigllgetcha
Quote:
Originally Posted by SNIPERMikeUK
DLC is getting out of control, it's planned on release day in many cases now

yeh i dont agree with this when it happens. if its ready within a month of release it should have been included in the original or just as an update

same here, the biggest offender I can name to date would be capcom with the RE5 'vs Mode' DLC. It wasn't even DLC! The code was already on the disc, they were charging for an unlockable.
TechDante 1st October 2009, 00:59 Quote
if there is going to be this problem with every dlc why don't valve pull or start the ball rolling to pull l4d2 and future titles from the 360. i for one am sticking with not giving into microsoft charging for dlc as i now have a computer that will run decent games finally
Elton 1st October 2009, 04:04 Quote
The Last Awesome DLC was Mass Effect and Burnout Paradise.

That's it actually.

And perhaps FO3 but I was never a fan of that game..
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