Microsoft has reportedly lifted the requirement for 720p resolutions and fullscreen anti-aliasing in Xbox 360 games.
Black Rock technical director David Jeffries has revealed that Microsoft adjusted the development requirements for Xbox 360 gamers earlier this year, removing the demand that all games support 720p and fullscreen anti-aliasing.
Writing in a guest column for
Develop Jeffries revealed that Microsoft had tweaked the development requirements to compensate for a change in HD TV resolutions and to free up developers artistically.
"
Now we are free to make the trade-off between resolution and image quality as we see fit," wrote Jefferies, who said that another reason for the change was 720p TVs emerging from the likes of Sony and Samsung which run at 1366x768 and not true 1280x720 resolution, meaning that game images were being automatically upscaled.
As Jeffries points out though, rather than forcing developers to support different resolutions or forcing them to drop features in order to get smooth framerates at true 720p the adjustments allow developers more freedom to use better graphical effects at lower resolutions.
Jeffries, who worked on Black Rock's
Pure, revealed that the demand for certain resolutions and surrounding confusion will likely become less of an issue as 1080p becomes more of a standard for consumers and manafacturers.
What type of TV and resolution do you use? Let us know in
the forums.
Plus, I don't know why, but I really like the picture you used. Something rather arty about it.
after all, the consoles are showing its age in graphical capabilities (look at GTA4 on PC for example)
but like most, the PC is the prefered choice, but they're some games that just dont translate well to the PC, unless you have a 360 pad which was a smart move buy MS
Think they probably lifted it earlier than we think - Halo 3 didn't run at true 720p either.
Although develop freedom is a great thing to have. Just don't make the games fugly :(
Uncharted: Drake's Legacy, for example. 720p. Rubbish. And there's no "cross platform" excuse for that one.
This was never the case. Very few PS3 games are native 1080p (most of them being games that really don't push the system very hard).
I play my 360 on a 42" 1080p TV. While most games are 720p, the scaler in the 360 is very good and they always look very sharp. The only thing I notice is minor aliasing from the up conversion, but it is not very distracting. I will take a sharp picture with aliasing over a soft picture any day.
Are you saying AA at 720p WAS a requirement? Cause if that's the case then it can't of been working, played plenty of jaggy games so it must be 2x if at all =\
Although playing Oblivion right now and it has some good AA, everything looks sharp even upscaling to 1680x1050 but by hell is there a lack of framerate, travelling around the world by foot leads to plenty of judders, maybe it's just badly coded like most of besthesda's releases seem to be going by the bugs =\
Radeon HD 4970x2, still the best bang for the buck!
That's what I was thinking.
That would never happen, that would mean forcing customers to purchase a blu-ray drive for their existing consoles to play Blu-Ray games, that would only happen with the xbox 3/720 in 2011/2012 or whenever they release the next console because if they done it now and didn't offer it as a free upgrade then it would never sell and it would effect microsofts and games developers profits =\
This thread is a very handy resource for game render resolutions on the consoles (PS3 on post #2, 360 on post #3)
native 1080p is incredibly rare on either console.
Of those that are 1080p, theres some horrible sneakiness going on as most of those are the demos and the actual full version games got downgraded.
i can see this only getting worse in the future too, as both consoles are pretty much maxed already.
i wonder where the balance of visuals vs resolution will end up at?
The true problems with the consoles is bad multiplayer-solutions and laggy experiences overall. I do however, think that we can call this the HD-gaming generation of consoles, the image is crisp in most titles anyway, and view-distance in car-games is good enough to actually drive.
PS: This news-article came out about the same time we hear Microsoft saying this console generation is going to last longer then usual. Meaning we won't see any new hardware before 2012 perhaps. By then i am pretty sure some computer can run crysis on high !
IIRC Oblivion for the 360 was an odd one as it had to be designed to run well on both the 360 core (no HD) and the 360 Premium (HD) and hence could not rely just on caching to the HD. The PS3 version is much smoother in this respect as it can, (and does) cache to the HD reducing (quite drastically in some cases) the loading pauses that occur in the game world.
I agree with your first point though, the 360 was originally meant to allow for 'free AA' thanks to its Xenos daughter die yet how many games have had full AA (ie no jaggies apparent)? Whilst some games on both platforms employ a level of AA (Oblivion is quite good on the PS3 and 360 for that matter) most don't seem to run AA at all (and in early 360 game cases AF either).
I just hope this doesn't mean more broken PS3 games; developed on the 360 with funny resolutions, then ported over to the PS3, possibly at half the resolution.
I use a Samsung in my living room that is not true 720p, and we got that 3 years ago.
Was a damn sight more expensive back then though.
Are you saying there is No other 1080P games? So what is the point of playing Gears of War in 1080 then? Is it upscaled and worse of than if I select or use a 720P panel?
This has already been posted somewhere in the forums but here it is, a list of game rendering resolutions. First post is the hardware, second is the PS3 games and third is 360 games: http://forum.beyond3d.com/showthread.php?t=46241
GoW2 renders at 1280x720 aka 720p.
Console gaming is so dead! Long live the P.C.