Criterion Studios' says that anyone who claims to be maxing out a console is only proving that they aren't the best.
Last week Electronic Arts executive Patrick Soderlund claimed that the publisher was already reaching the limits of what the Xbox 360 could do and has pretty much
maxed out the console. EA-owned Criterion Studios reckons differently though.
Speaking to
Eurogamer recently, Criterion's Technical Director Richard Parr said instead that making claims like that only proves one thing; that you're not the best. According to Parr, if you think that you've completely maxed out any computer system then "
It means you're out of ideas."
The sentiment was echoed by other technical bods from the
Burnout: Paradise developer, including Senior Engineer Alex Fry, who said that there's no point in even making such claims.
"
You always find new ways to do things, the constraints lift. Not just with a new console generation but with every game you do," said Fry. "
The constraints go away because you learn. While it's nice to say you've maxed something out, there's not really any point."
Not only did Criterion take the point that the technical limitations of any system were always changing, but so were the actual designs of games and developers were constantly able to create better game experiences, as well as graphics.
Who do you think is right? Is it ever possible to reach an absolute system on what a console can do? Let us know your thoughts in
the forums.
PR.
Surprises anywhere?
Nope.
While it is possible to max out a system, it requires a perfectly crafted game, which is pretty much impossible. All games have flaws which can be improved to make them run better, because it's simply not possible to create one without them. The only thing that can happen is you get closer and closer to perfection.
That's because the PS2 (like another console I could name) was very hard to code for and it took devs a long time unlock its full potential.
Its the same for today's generation of consoles. If you look at the games that were released when the 360 and PS3 first came out and compare them to games that are soon to be released (Batman, Ghostbusters, Alan Wake, Mass effect 2 etc) then it obvious that it takes time to get to know a new system and how to correctly optimize it.
But EA claiming that it's already maxed out......Rubbish!!
I'm sure that Epic also said something similar about Gears of War 2 being the prime example of pushing the X360 to its limits. Ubisoft also said that they could not push the X360 more than in Farcry 2.
Thing with a console is that the hardware is what it is, there are no hardware upgrades available to accommodate for sloppy programmers with inefficient code, so developers have to come up with new ways of doing things in the hardware they have, as time goes on new ways of doing things will be developed, this will be the same for 360 or PS3 though I think you will only ever see the best stuff from console exclusives where you can focus one set of hardware limitations rather than a compromise for all.
Criteron did a great job on Burnout, the engine is fast and fairly well detailed, neither platform suffered from the porting issues a lot of EA annual updates seem to have either, Criterion led on PS3 with that title unlike most others devs those giving some credence to claims that it is easier to go PS3 > 360 than 360 > PS3, probably due to more limitations on the PS3 with lower powered GPU when doing multiplatform and not wanting to load up SPUs with stuff that won't be so portable across platforms at a guess.
So you never get to a point where the console is maxed out but the number of inovations and their impact lessen.
What a load of bullshit.
Burnout Paradise came out Jan 2008 and looks brilliant, not the best looking game on the market but neither is Mirrors edge.
Mirrors edge uses the Unreal engine 3 however as opposed to an in-houe built engine.
EA make a good game and I'll believe you.
In such a case, one could say they've maxed out what they expect to get from a set system.
Otherwise with enough brains behind it Ione could make an Atari2600 look like a PS3...
Look at Burnout Dominator and Black...
Bloody beautiful.
Now now it seems that you are a Criterion employee no? I am simply pointing out that Mirrors Edge is graphically superior to Burnout Paradise. Thus in fact EA DICE have done a better job at maxing out the Xbox 360 with a third party engine like UE3 than EA Criterion means that Criterion should shut the hell up. The EA CEO John Riccitiello should really step in and say something imho as DICE as far more valuable to EA than Criterion. Frankly DICE make better games too...
Never mind the PS 2, look at some early and late games for the original PS.
This.
It's possible to push hardware to crazy levels. I've seen a guy get Doom 3 to work (fluidly) on a Voodoo 2. The point is it gets increasingly more difficult to get set levels of improvements from the same hardware.
To look at it another way, if you took even a simple room in UE3, with no graphical trickery or special effects, and tried to recreate it perfectly in Quake 2, the engine (and the hardware powering it) would fall over and die. All the super-computers in the world couldn't make the Quake 2 engine display soft lighting like the UE3 engine can. It's the software, not the hardware, that often dictates what's possible graphics wise.
Perfect example: Crysis on Low looks the same as Far Cry did on High, but runs smoother on the same hardware.
Mirror's Edge
Dead Space
Burnout Paradise
Rock Band 1 + 2
Boom Blox
Crysis: Warhead
Battlefield: Bad Company (Didn't like it myself but has a high metacritic score)
not enough high quality titles for you to believe then?
One game I have always admired more than any other game so far is Half Life 2, for the games age its still looks good and it runs very good on a wide range of PC specs. Thats how to make a game in my view. I honestly cant wait for HL2 Ep3 cause the way Value are shutup tight about the engine for the game has me excited.
Studios working for EA = Mixed, some good and some bad.
Also works out of the box on Wine (very nicely in fact) in GNU/Linux unlike most EA DRM-ridden s***...
Bob