Electronic Arts thinks it has reached the limits of what the Xbox 360 can do, though the PS3 still has plenty of power in it.
Electronic Arts executive Patrick Soderlund has commented that the developers are now starting to reach the limits of what the Xbox 360 can do, though the PlayStation 3 still has plenty of untapped potential left in it.
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Sony has a lot of good games this year. If you go to their booth, there's a very consistent, high quality product line-up and that will help them," he told Official Xbox Magazine (via
Eurogamer) at E3 2009 last week.
"
I do think that we'll see developers inside the organisation getting to understand the PS3 better and I think that we're getting more power out of PS3 right now... I think that we've maxed out the 360 but we haven't maxed out the PS3."
Speaking about his personal preferences though, Soderlund said that he was very much an Xbox 360 gamer and that he was looking forward to all the new devices that Microsoft were working on - especially the new
Project Natal camera controller.
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I think Microsoft is on a roll right now. They're doing really well. If I was Sony, I would have a headache, to be honest," Sonderlund concluded.
Sony don't seem at all worried though and are confident that, since the PlayStation 3 has been designed with a ten year lifecycle in mind, the huge market of casual
Wii owners will eventually migrate to the PlayStation 3. Let us know what you think of both systems in
the forums.
54 Comments
Discuss in the forums ReplyYou mean PS3
The fact u can pick up a 360 arcade for 100 quid these days is still M$'s biggest trump card...
I suspect in a year or less we will have the xbox 7, which is basicly a microsoft gaming/media PC for the living room that combines tech from natal, surface and 7. There will be an emphasis on having a windows server machine for it to connect to in the home to stream your moves/music/games to a variety of other MS devices.
I think Sonys 'long term view' that had them playing catch up is going to backfire because as soon as they make significant gains MS will just ditch the current tech and bring out something 'good enough'.
many EA need to get better internal developers
As for the PS3 not being maxed out: Possible. I hate my 360 for lagging every now and then and it might show the 360 reaching the limit of its abilities, or developers' fail.
Only time will tell what will happen with these and Sony's predictions but I just don't think Sony's being realistic. £300 for a console that is 2.5 years old? As if I'd pay that much.
This is true, but for that £100 you are getting a really unreliable, noisy and technically limited console that doesn't have a hard disk or wifi so you need to spend more on it. Even at the PS3's initial price of £400, it's 10 year life and reliability makes it a better long-term bet, just as the PS2 is still reasonably healthy 10 years on. We've already seen announcements that some 360 games are going to arrive on 2 discs.
Think of the costs of that £100 Xbox over 10 years...
Console - £100
Hard disk - £45
Wifi - £50
10 years of xbox live gold - £350
Lost income waiting for UPS to collect your latest RROD victim...???
I don't completely hate EA. there are some good games they put out. Of their many devs, DICE and BioWare are probably the only 2 I have any interest in.
The reason games keep looking better years into the lifetime of Sony consoles is that Sony has a habit of releasing extremely capable architectures that are extremely difficult to code for. The learning curve is much steeper for the developers, so it takes them much longer to fully utilize the hardware.
As for the 360, I have no problem at all believing that developers are using it to its full potential today, considering the fact that it's simply using a PowerPC CPU and ATI GPU. PowerPC has been around for a long time and is a well understood architecture and the 360 uses DirectX for the graphics API, and we all know how prolific DirectX is. The developers know exactly how to program for this hardware, while the Cell B.E. is a completely new beast.
*Ninja edit* Maybe I shouldn't say that the Cell B.E. is "a completely new beast" since it's technically just a PowerPC CPU, too, but its design is certainly new to developers (the whole SPE/PPE thing).
10 years? Most people will not be using a 360 in 10 years, it will be the new thing long before then.
I mean how many people still play on their ps1? Which was about the same age 10 years ago as the 360 is now.
"Need" is a subjective term there - Not everyone uses wifi. It's common, yes, but not by any means the standard network interface. You don't 'need' to buy the wireless adapter, it's down to this thing known as 'choice'.
HDD is also not 100% required. Sure, for some of the DLC, but by no means a requirement.
XBL Gold is also a choice thing. I know a number of people who have 360's who do not have XBL Gold.
The UPS reference is assuming that the consoles are all going to fail - massively false assumption. I've had 5 of the ******* things, and only two have had an error. One was my fault, the other was sorted inside a week.
I still play my PS1. MGS doesn't like my Ps3. Neither does FFIX :(
And also.. PS3's 2009/2010 line-up consists mainly of multi-plat titles..
I went through two of them in 18 months. Never again.
Then, in all good heartedness - Sucks to be you!
I always forget that one!
I dunno. Repetition? Taste? :B
... because you're blind?
=P
Same here.
Look at EA's Need For Speed Pro Street running at 30 fps on console compared to 'Codemasters' Race Driver : GRID running at 30 fps on consoles. EA developers don't push boundaries at all.
Another thing, if we look at facts, then the PS3 will reach graphical potential before the 360, as the 360 is just a fraction more powerful.
When developers talk about the advanced power in the PS3 they are usually refering to the Central Processor (Cell). But the problem is that most games are not CPU intensive, but instead heavily graphics intensive. So most of this cpu 'potential' will probably go to waste. The PS3's GPU is slightly less powerful than the 360's, which partly explains why most multiplatform games look slightly better on 360.
It worries me to think that Sony are seriously looking at a 10-year life cycle for the PS3. Do they realize how ancient the PS3 will look by then? They won't be able use bluray as a selling point like in the past, because most people will have more advanced bluray RECORDERS and most PCs will have relatively cheap bluray playing drives and recorders.
Either graphical advancement in the games industry will stagnate and PC games will suffer by being held back for the next 8 years, or developers will scale the PC versions of multiplatform games to look many times more advanced than the PS3. To be honest, I cannot imagine Sony or Microsoft not releasing another console within the next few years. Graphically they have both, more or less, already reached their potential. Imagine being stuck with the same level for 10 years.
Huh? Marginally better looking than the Wii? The 360 and PS3 versions of games usually look nearly identical. Sometimes there is a bit of a contrast difference, or a texture or 2 being of different resolutions, but unnoticeable while playing. I don't know what games you are looking at, but if you really think that the PS3 versions are close looking to the Wiis, I would put up some proof.
I have yet to see a PS3 exclusive that graphically looks better than a 360 game of the same caliber and timeframe. Now content wise, the 360 is getting limited because of the size of DVDs. But considering how many PS3 games require you to install a good portion of the game content to the HD (because the Blu-Ray drives are so damn slow), I think having a second install DVD (like Oblivian) isn't a big deal.
Maybe EA should spend more time developing games rather than just marketing and securing exclusive rights to sports and movie tie-ins.
I believe MS have been planning their next console for some time (as has Sony). The 360 4 years old this year so it's not really that surprising that the 360 is reaching it's limit, I believe they stated it was going to be 5 years before they release another console so I imagine they'll be releasing one the end of next year or the year after that, or at least announcing it. I hope they don't completely kill of support for it like they did with the xbox.
I still play psx occasionally - old school fun. still works fine, 10 years on. Sony tech is well built. Ive seen many a friend's xbox (incl original and 360) fail badly. Never had a failure with a sony product. I'm not a fan-boy - I wouldn't touch sony products outside of consoles.
While consoles have taken huge leaps over time, their games have taken huge leaps too (more recently), and I expect consoles will have to be updated more and more often to follow the public's insatiable appetite for high quality video games. Not sure how they're going to keep prices down, however.
[Note, I have no idea if their Xbox software is truly lard assed, but I can't let an opportunity like this to slag on EA go by unused.]
No more X-Clamps!!.
for the PS4:
Lower price. + Cooler components.
The Cell can offload shading and lighting work as well as post processing effects, which can really hamper the GPUs fill rates and bandwidth, luckily the Xenos in the 360, has nearly unlimited memory bandwidth and AA/frame buffer comes for "free" due to the daughter die. In reality, there's almost no difference between them, except for the 360 multiplatform games will most likely have AA due to the daughter die.
Also, the main reason of multiplatforms looking between on the 360, than the PS3, would simply be how they pool the RAM, which is easier to access and 360 OS and overheard RAM takes FAR less than the PS3's OS, especially since the PS3's RAM isn't in a pool.
I would say Uncharted, from an artistic and technical point of view looks better than Gears of War, both the first and second, as well Heavenly Sword.
And both would look vastly superior to the same game if released on the Wii. Given your point was about how a majority of cross platform games look (and not play) I still think you need to either explain what you mean or realise it doesn't make sense.
Here the PS3 exclusives that seem to be most popular.
Gran Turismo 5
inFamous
Killzone 2
MAG
Ratchet & Clank: A Crack in Time
Uncharted 2: Among Thieves
Agent
God of War III
Heavy Rain
The Last Guardian
ModNation Racers
The Agency (PS3/PC)[U][/U]
Here the X360 exclusives that seem to be most popular.
Forza 3
Halo 3:ODST
Halo Wars
Left 4 Dead 2
Splinter Cell: Conviction
Alan Wake
Crackdown 2
Halo: Reach
Mass Effect 2
APB
There are more for both but I just posted the ones that are most popular for both consoles as far as I know. On PS3 one game is also on PC. I'm not sure how many for 360 are also on PC.
For my personal preference PS3 has a much stronger lineup of exclusives. Though APB looks real good.
Xbox has a way better games lineup althought I guess that's a matter of opinion.
Also in terms of RRoD they fixed the issue a while ago so If you buy one now you're unlikely to get it plus all you need to do is drop the box off at your local UPS depot which can't be more than a hour's drive wherever you live. Mine came back within two weeks and was a brand new console with 1 month of XBL for my troubles. Yes it's annoying but the support is good and it's no longer than waiting for an RMA on a vital computer part which go wrong just as often.
Given that Forza 2 made me want to sell my console, Alan Wake sounds like it is following Duke Nukem and Left4Dead was awful, the only thing I fancy on the 360 is Crackdown 2.
http://www.gamespot.com/features/6162742/index.html
http://www.youtube.com/watch?v=-UuUWBvWbfI
http://www.google.com/search?q=ps3+and+xbox+graphic+comparison&sourceid=navclient-ff&ie=UTF-8&rlz=1B3GGGL_enUS304US305
I would go to euro gamer for better comparisons, just google euro game face off round 19 and it has all the links.
One of the most blatant things I have noticed on most ps3 versions of games is the lack of AA. Need For Speed Carbon was Horrible on PS3 ! Unfortunately, unlike on a PC, there's nothing you can do about it. You can't just change TV contrast.
Yea, multi platforms usually favour the 360, but the PS3's exclusives usually blow away 360 exclusives, graphically anyways, game play wise anyways, which can be argued which is better.
True, but there's no AA on a Xbox 360 either...
Very true, no AA in Forza 2, Ridge Racer, Crackdown. No AA in Gears of War either, but I was expecting that because of the Unreal 3 engine.
Er.. quite a few games on the xbox have AA.. like Fallout 3..
http://en.wikipedia.org/wiki/Xbox_360_hardware#Graphics_processing_unit
And
http://techreport.com/articles.x/8342/2
http://www.xbox.com/en-US/games/f/forzamotorsport2/default.htm
More objectively though, I think 3 years and a half to max out a console is quite decent. Pretty much the same thing happened in the past and sometimes it took even longer
snes - yoshi's island 1995 - 4 years
genesis - Vectorman 1995 - 4 years
N64 - Perfect Dark 2000 - 4 years
PS2 - GT4/GoW2 2005 - 4 years
Gamecube - RE4 2004- 4 years
Those are all approximate numbers but they're example that came to my mind and I think the 360 seems to be following a similar pattern
It's okay though, i've seen much worse on the NES :D
I still don't get frame rate issues on consoles though. I mean how hard is it to make games work when you have just one set of hardware to max out? :|