BioShock 2 will get released in Europe ahead of other territories, on October 30th.
BioShock 2 has now been officially dated by Take-Two, with Europe getting the game a few days ahead of the US and other territories apparently.
The release date was announced during a company conference call to discuss the financial results of the second quarter, which
Kotaku was privy to. Take-Two CEO Ben Feder announced the release date, though the officially listed release date is still just 'to be announced'.
BioShock 2 will launch in North America on November 3rd, while us Europeans can look forward to getting the game a few days earlier on October 30th.
BioShock 2 is expected to launch on the Xbox 360, PC and PlayStation 3 - though it hasn't yet been established if the release will be at all staggered across platforms. The original
BioShock launched first on the Xbox 360 and PC, with a PlayStation 3 release coming later, but with a few extra features.
Kotaku tried to esablish if the same might be true with the sequel, asking if the official 'TBA' release date listed might indicate a timed exclusive. The first response came from Take-Two's Chief Financial Officer, who claimed that the publisher was still working out the right timings for the different platforms. Company chairman Strauss Zelnick later corrected the issue though, saying that gamers shouldn't read too much into all that.
So,
BioShock 2 will be with us Europeans first - let us know how that makes you feel in
the forums, after you've checked out our original
BioShock review.
Looking forward to it a great deal!
S*D
basically, http://www.youtube.com/watch?v=4pXfHLUlZf4
:D
Really? Are you serious?
The same "baddies" all over, and same-o weapons throughout the game...
The atmosphere more than made up with it, with art Deco styling....
Will wait for a review...
The notion that you will be hunted throughout the game by a Big Sister is an interesting one and I'm curious how they are going to pull it off. If every confrontation you have with the BS ends in a stalemate I'm wondering how they can generate any sense of danger or tension given that you know you won't be able to kill her until the end of the game.
The one thing that does give me hope is that the lead designer for the sequel is Jordan Thomas, the man who created the Fort Frolic level in the original and he was also responsible for the Cradle in Thief:Deadly Shadows. I reckon if anyone can make it work then it would be him.