Crytek's new engine is part of an attempt to focus more on console development, rather than just PC.
Crytek today announced a brand new graphics engine that it has been working on for since the release of
Crysis as part of an effort to access more of the console market. The engine is apparently set to be unveiled at the upcoming Game Developer's Conference.
The new engine has been built for PC, PlayStation 3 and Xbox 360 and works with both DirectX 9 and DirectX 10 systems and has apparently been designed with scalability in mind. CryTek is hoping that the flexibility of engine will allow it to be used for games of almost any genre and size, on any system.
At the same time though, Crytek also claims that CryEngine 3 is the only engine currently available that can harness the full power of the next generation of gaming. That's not this generation though; Crytek is talking about the
next next gen.
"
CryENGINE 3 will set the benchmark for complete game engine solutions in performance, and services to game engine licensees and their players," said Crytek's Carl Jones in a press release. "
We've been preparing a long time for CryENGINE on consoles and we're confident that Crytek will again amaze developers at GDC."
For now all other details on the system are being kept under lock and key, so we're not sure how mindblowing the potential of the CryEngine 3 will be - but we'll let you know more as soon as we can.
Did you have trouble just getting
Crysis running? Gutted that Crytek is focusing more on console development? Let us know your thoughts in
the forums.
26 Comments
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If we want real world environments, Crytek so far is the answer.
Well said
I agree that Crytek may of disregarded current consumer harder in the implementation of CryEngine2, but one thing is for sure, until an engine comes along to push consumer hardware even further I will not have a reason to upgrade from my 8800GTS 512 which plays 90% of games at 1920x1080 at full settings. Nvidia and AMD need new innovations in engines to push their hardware sales. At the end of the day most readers of this site are enthusiasts, Crysis was one of the main reasons I built my current rig, and I'm sure that was the case for a lot of other readers of this website
*hardware.....not 'harder' apologies been a long morning
@ Wuyanxu: The new engine in theory is going to look like the CryEngine 2 but runs like the Dunia engine.
I just hope their next title gets rid of the Super Suit. I kind of wish they'd do a modern war type game. ex. Snipers could actually be snipers with a open area and lots of hiding spots (no cloak).
If crytek can provide something of UE3 quality for the consoles which has the ability to easily add a whole pile of extra DX10 niceness for the PC then that would be great :)
One problem is companies are still living in the DX9 age and that gives people the excuse not to upgrade. If they keep recycling old technology with a new shinny box, gaming will continue to advance slowly. All this fancy hardware and the devs take the easy route.
i really hope they can make it better and more demanding than CryEngine 2. (yes, i said more demanding)
think about it, by the time next Cry-game comes out, Dx11 would be norm. so still using Dx10 graphics rendering technology and look like CryEngine 2, it will mean they hasn't done any improvement. in fact, if it will look and no more demanding than CryEngine 2, we can safely say the whole point of CryEngine 3 is for the consoles. :(
CryTek should be pushing the boundary, CryEngine 1 was, CryEngine 2 was (it's not a benchmark now, even a £150 GTX260 can play it smoothly) and CryEngine 3 should be.
Well im wondering how they could be developing for the next next gen when they havnt even been announced? Who is to say it will run well on the hardward even?
Crysis was good but nothing utterly inspiring as I was lead to beleive.
Multiplayer wasnt great, it was a solid experience (which many shooters cant even manage) but I didnt think too much of it.
I am certainly glad to hear them looking to push the boundaries in the console department too, I hope gears of war improve their unreal engine because right now its beginning to show its age...
I don't know where the U3 engine scavenges so much versatility from, but Rockstar (who I saw mentioned further up) could learn a lot from it. I'm still absolutely incensed at how clunky, unoptimised and disappointing GTA4 is on PC - and the antialiasing issue is just unforgivable.
CryENGINE 3 and ID Tech 5 on my most exciting engines list hahahaha
Looks like they both have the same plan in mind. With iD having the shared game assets being able to be used for PS3, X360, and PC. I like how these new engines always tout that they are next-gen proof and that their engine will grow and be capable for whats next......does this ever happen to be the case? I remember hearing the same thing about many engines.
And Oblivion.... is using GameBryo Engine.... Not Cry as far as i know.
CryEngine 2 is a development of CryEngine 1, they arent really that related
i dont hold much hope for CryEngine 3 tho, making it cross-platform probably means its not going to be as supar awesome as CE2 was :(
nah, the next source engine, if the one they got now still looks this good 5 years on and runs as smooth as it always has done imagine how good the next one will be
Brings back memories of HL and Source having Quake coding in it.
It stuck a bunch of white fluffy sprites together and claimed they created "volumetric clouds". Raped the GPU in the process but was at least vaguely passable.