Amazon gets into game-making with Lumberyard launch
Free game engine available now.
Free game engine available now.
Ubisoft gives insight into its in-house engine being used to create The Division.
Terminal Reality demonstrates its Infernal Engine in Ghostbusters, showing how physics can scale over multiple CPU threads.
Crytek has today announced it is ready to unveil a brand new engine, this time optimised for consoles as well as PC.
Survey reveals that 54% of Britons admit to checking up on their ex partners, while 97% of us search for ourselves on search engines
Even if you're not a fan of the series you'll want to check this out. Not only is Boddaker's attention to detail incredible, but innovations like the DVD mounting really set this mod apart from many others. We've got 12 pages and a couple of hundred photos of this mod for you to spend the rest of your day enjoying!
While we've been inundated with P45 boards from across the breadth of the motherboard world, Asus is the first to us with a BIOS that works well. We take it for a full spin to see if Intel's highly anticipated new mainstream chipset is a worthy successor to the massively popular P35.
The NSD-100 "P2P Download Engine" is a standalone device that incorporates a basic Linux BitTorrent client into its firmware and it also supports printer sharing and NAS functionality. For under £50, could this be the very low power media hub we're all missing?
In what will be a blow to PC gamers, Tim Sweeney has revealed that Unreal Engine 4.0 will exclusively target the next generation of consoles.
MSI kicks off CeBIT 2008 early with a new energy efficient innovation. It's called the ECOlution.
The Unreal Engine 3 will officially be used for the new Sin City game, so tell your eyes to get ready for lots of shininess and blood.
We recently had a chance to talk to Mark Rein, VP for Epic Games, at the European launch for Unreal Tournament 3. Over the course of many beers, we discussed the PS3, PhysX and the future of Epic - so check out the interview inside.
A new set of privacy standards could be agreed upon in the near future if Google has it's way - the God of Search is now pushing for a public debate on the issue.
The founder of Wikipedia has revealed some details on his community-developed Internet search service, which is set to hit the net late in 2007.
Sony is giving British universities access to the the PSP developer kit at a vastly reduced rate. Hey - with the saved cash you could probably buy 1/8th of a PS3!
Ask.com has announced plans to give its users the ability to surf with a degree of anonymity later this year.
Mark Rein, VP at Epic Games has revealed that Silicon Knights has filed a lawsuit against the Unreal Engine 3 creator.
Sony's Phil Harrison has said that he expects over 1,000 PlayStation 2 titles to work on the European PlayStation 3 through software emulation.
Elizabeth Tobey, a 2K Games Community Manager, has revealed that BioShock's release date has been pushed back to late August from the original June release expectations.
Ageia's CEO has revealed some of the company's plans for its PhysX PPUs. He talked about upcoming games and other applications that the company wants to accelerate with PhysX.
Riding on the wave of the massive sales of Gears of War, Mark Rein has said the series could go beyond a mere trilogy. Mario, GTA and Final Fantasy - watch out.
Allegorithmic has a new technology that it says can make games up to 90% smaller by replacing bitmap textures with mathematically generated ones - and has already seen its technology incorporated by small games publishers. Could this be the future for texturing?
E3 2006: Away from the show floor, we get to see what could be the first truly triple-A title for the Xbox 360. It's based on Unreal Engine 3, and it's possibly the most beautiful game we've ever seen.
Far Cry v2 is up and running with DX10 and Shader Model 4.0. There's a video, and it's awesome.
id Software have released the Quake 3 source code under the GPL, for everyone to play with. Anyone fancy a (home) brew?
Tim Sweeney & co have been working on Unreal Engine 4 for 2 years already, before we have even played Unreal Engine 3 games. What does the future hold?