Deus Ex 3 will attempt to replicate the strong sense of atmosphere seen in games like BioShock.
Developers at Eidos Montreal are apparently trying very hard to cultivate a strong sense of atmosphere and ambience in the upcoming
Deus Ex 3, citing
System Shock as a major influence and attempting to draw on the success of
BioShock.
The news comes from a preview on a
Czech website, according to
Eurogamer. The preview apparently says that
Deus Ex 3 is going for a more striking cyberpunk theme than ever before, with the main theme being how man is driven to outdo nature and improve himself.
The game will also apparently include a wealth of gameplay improvements and tweaks, with enemy squads having specific leaders who can be assassinated to cause confusion in the remaining ranks. AI will also update itself over time to try and counter player tactics however, such as protecting squad leaders more. Players will be able to use a cover-system as well as bionic implants to give themselves an edge however.
Several locations have been confirmed for the game too, which will act as a prequel to the first
Deus Ex and center around a character called Adam Jensen. Shanghai, Detroit and Montreal are all listed as included levels.
One key location for players is said to be Adam's apartment, which players will be able to explore over time. Eidos Montreal has apparently littered the flat with hidden areas and story snippets to reward exploring players.
For the first time in the series there'll also be implants and upgrades that will affect how players can engage in dialogue too, with a number of different NPCs to try them out on - including women who want to seduce you.
Deus Ex 3 is currently in production for PC, PS3 and Xbox 360 - but does it sound any good to you, or is it just
Invisible War all over again? Let us know your thoughts in
the forum.
22 Comments
Discuss in the forums ReplyThat's going to suck, then.
IW wasn't all that bad either, though it was a let down.
I'm going to continue to expect another Invisable War though - at least theres no way of being disappointed then, and at least have the chance to be (happily) proved wrong!
On one hand, Bioshock was laudably intricate and thought-provoking by modern standards. On the other, it was a pale, wasted shadow of System Shock 2.
Let's hope Eidos Montreal doesn't screw up this one!
I might try it.. But I won't expect anything.
To summarize that CZ article: "Eidos montreal wants to make stylish game(just like 'art deco' in Bioshock) which will be closer to original Deus Ex - emphasize RPG elements but still give chance to skilled players to shoot through fights("RPG elements won't be as fatal as in FO2 for example")"
Bionic tentacles that come out of your hand so you can scale buildings or bungie jump off the top of a tall one? Cover system? It's also looking for more IW than DE in terms of art direction as well, with all of the steam punk being replaced with futuristic flash.
It is sounding to me like they weren't happy ruining most of what made Deus Ex such an involving and amazing game, as they did with IW, and instead are trying to tuin all of it.
Sure, I'll follow it still, but I really do not see this being anything like the sequel the fans of the first actually want.
Deus ex does rank as one of my all time favourite games. I wonder why they don't just release a true sequel albeit with the modern touch. Why do they feel like they need to reinvent the wheel with old IP?
However, if they make it close to the original Deus Ex, enhanced with todays technology (graphics quality like in crysis, destructable and interactive environment, physics and so on) and the art of bioshock, then it could end up as the best game ever.
Spector's said in fact that he doesn't care about Deus Ex anymore, that games in that style are of limited appeal and that he wants to make games now that the majority can finish and appreciate. He's working for Disney now, rumoured to be making a remake of Castle of Illusion - which is what he always wanted to do apparently.
NO ****ING WAY!!!
*does a funky Micky Mouse dance*
I LOVE that game!!!
I swear I've told you that before - I make sure to mention it whenever I talk about Spector.