Is Diablo 3 just more of the same? Some industry professionals certainly it's looking that way.
Blizzard's recent announcement of
Diablo 3 has had a lot of fans excited, but it seems that there's still some people in the world who have managed to maintain their cynicism and disappointment at the series, among them Ashley Cheng, the production director at Bethesda.
Cheng, who currently works as a producer for
Fallout 3, has said that he is a little dismayed at the first footage of the game, which follows what he calls a conservative design structure.
"
I must say I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft."
Cheng goes on to assert himself as a fan of the series nonetheless though, saying that he loves the destructible environments and is an admirer of Blizzard's past work.
He then comments that he knows Blizzard is currently working on a new MMO game, which he secretly hopes to be
World of Starcraft. The comments tie in closely with comments from Rob Pardo that
Blizzard is currently working on a new and unannounced game.
So, now the question goes out to you - what do you think of
Diablo 3 judging by the first footage? Is it possible to have too much of a good thing? Let us know what you think in
the forums.
25 Comments
Discuss in the forums ReplyThe Bethesda person's comments seem to be aimed at visuals and we've seen how the focus on graphics over gameplay has worked out (Doom 3, Crysis, etc)
I love what Blizzard has done with Diablo 3. It's essentially the same old game, but with a new snazzy engine, and a bit of a touchup and polish to a mirror shine to gameplay elements that weren't already perfect in the old one. We know what we're getting now. It's not like GTA IV where they slip us cinematic style trailers that hype up the game, yet we didn't know until release that in fact, they had cut out half of the elements they introduced in the previous one.
Can't say the same about Fallout 3. They're not being very forthcoming. I don't have high anticipations for Fallout 3 any more after reading previews from honest journalists who actually played the old games.
Okay, you're not alone in that, but I'm just saying it's not unanimous.:)
I'll still buy it anyway, just keeping my expectations down so I won't get disappointed.
Ah, nuts. Now I really want to go play Fallout 2 again now...
The danger in this is that the devil is often in the details. Remember the move from CS1.6 to CS:S? The changes to the maps were pretty small, yet had massive effects on gameplay. Granted, the dynamic of CS was very much tied to it's maps, but still, sometimes small changes can throw big wrenches in the machine.
Despite my aversion to hype, I hope D3 does well (even though I have no real interest in it) just because it might push other devs to emphasize gameplay over graphics once again.
Cheng just sounds like someone who prefers to see change and huge progress in new releases of an existing title, which is fine... but why ruin something that's already highly successful?
.... and the most generic storyline ever.
also notice that you can edit your original post instead of double posting.
world of starcraft...... hmmmm
Fixed that for you.
The story is crysis was as good as COD4, Halo, Gears (Now that was bad story telling) and most every other shooter, except Valve games and Bioshock, get real. No one plays FPS games for stories, that is what RPG's are for.
i do ;) i want to be immersed in the story and environment.
In that case, there are about 2-3 shooters that you would like, because virtually no shooters have good stories.
Same here. That's why I love HL2, Stalker, and am looking forward to Bioshock (as soon as I finsish Stalker). All are story driven, predominantly single player FPS games. It may be a nieche market, but it is a market nonetheless and one which I am glad to see is still being pretty well served.
i think it is a little bit more.... even if the story is generic, if it pulls you in then it is good, especially when it kicks you in the nuts at some point.... remembers me a game called GORE.... interesting game, fightclub type ending.
I have high hopes for space siege as well, dungeon siege was a series who took a dungeon crawler and tried to minimize the annoying parts
I was quite a fan of the idea. Certainly you will lose out on quite a large ammount of things but it makes looting quite a frantic process. I did enjoy trying to beat other players to a boss drop and that was on a useless connection. Sucked to be a ranged class mind.
Theres quite a petition going (34k when I signed it) to bring back the "light radius" and have everything outside it in dark areas dark. If they implimented that again (and it cant be hard) the game would get a lot less criticism.
I suppose if three players are playing and the kill is made, the system drops three of each item chosen and each player only sees one item. That would work well, that way the drop mechanics remain the same as they used to be.