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Sequel to Dawn of War in development

Sequel to Dawn of War in development

Relic has been working on the sequel to Dawn of War since 2006 and the game is due out next year.

Belgian Magazine PCGameplay has reported that a sequel to Warhammer 40,000: Dawn of War is in development at Relic Entertainment according to IGN.

The magazine article in question apparently only makes mention of two races so far, the Orkz and Space Marines, but a few other details have slipped out - namely that co-op strategy campaigns are a certainty and that the game will have DirectX 10 features and support for multiple CPU cores. Gee! Whizz!

The last of the expansion packs for the original Warhammer 40,000: Dawn of War, titled Soulstorm, was released not long ago.

Unfortunately, Soulstorm also carried with it the fact that it was the last game to come from Iron Lore Studios, developer of Titan Quest, before the developer shut it's doors.

On the plus side, Soulstorm did feature specially trained warrior nuns.

Relic has reportedly been working on the sequel to Dawn of War since September 2006, and the game is due out next year. You can pass the time until then by telling us what you think in the forums.

23 Comments

Discuss in the forums Reply
Blademrk 28th March 2008, 13:14 Quote
Hopefully they'll allow for a further zoomed out view of the battle field, that was my only problem with the last game/series of expansion packs.
Almightyrastus 28th March 2008, 13:14 Quote
Keep things more along the lines of dark crusade than a long regular campain and I will be most happy. Dark crusade was a good mix of skirmish modes and decent missions.
reflux 28th March 2008, 13:54 Quote
Always felt like Company of Heroes was the spiritual sequel to Dawn of War....now to find out that there's a proper sequel in the works is awesome!
wuyanxu 28th March 2008, 14:18 Quote
Quote:
a few other details have slipped out - namely that co-op strategy campaigns are a certainty and that the game will have DirectX 10 features and support for multiple CPU cores. Gee! Whizz!
yay, 3 features i want the MOST from ALL games: quad core support, Dx10 graphics and coop campaign.

hope they include IG as an initial race, otherwise i'd have to play SM again, i'll miss my baneblade......
Bluephoenix 28th March 2008, 14:27 Quote
give me something that actually follows the proper army lists and spirit of play, then I'll bite.
Veles 28th March 2008, 15:45 Quote
Apparently it's running on an updated version of the engine they used in CoH, and you'll apparently be limited to 6 squads, but the squad upgrade/customisation mechanics will but deeper.

So here's hoping tanks actually play like tanks rather than oversized infantry.
Bluephoenix 28th March 2008, 16:45 Quote
6 squads?

thats 1 platoon of IG, not counting all the other support options.

normally an IG platoon is 5 squads + command + support units + special advisors


I normally field two in a standard game, therefore It is my current opinion the game will blow.
Leifish 28th March 2008, 16:53 Quote
Only downside to this jubilant news is that it's coming out next year.
Veles 28th March 2008, 17:16 Quote
Quote:
Originally Posted by Bluephoenix
I normally field two in a standard game, therefore It is my current opinion the game will blow.

You can't really compare TT to the video game, they're two different animals
UncertainGod 28th March 2008, 17:29 Quote
Tell me when the 'nids expansion pack comes out.

/me goes back to sleep.
moshpit 28th March 2008, 17:47 Quote
All I have to say is there better be Titans finally. Gimme a Warlord or a Reaver and I'll be happy :p
Bluephoenix 28th March 2008, 18:46 Quote
Quote:
Originally Posted by Veles
You can't really compare TT to the video game, they're two different animals

I can when TT was the original, the VG should be of the same scale, or even larger considering that the TT is supposed to be a small section of an overall battle, something more to the scale of supreme commander would be more appropriate.

infact the supcom engine is perfect for such a game, as it already includes similar units for all the types of things that exist in the 40k universe.
TommyVD 28th March 2008, 18:59 Quote
Just read the article in the aforamentioned magazine. Suffice to say: I'm excited.
Baz 28th March 2008, 21:21 Quote
I'd imagine this will just be Company of Heroes with space marines and Tyranids. THQ already has a fine DX10 multi core capable engine in the COH, so it makes sense that they'd make use of it for the more successful DoW franchise.
Veles 28th March 2008, 23:17 Quote
Quote:
Originally Posted by Bluephoenix
I can when TT was the original, the VG should be of the same scale, or even larger considering that the TT is supposed to be a small section of an overall battle, something more to the scale of supreme commander would be more appropriate.

The 40k universe is much more than just a TT game, although I'd like to see a game that's more in keeping with the table top, it doesn't have to be.

The whole reason DoW was so successful was because they didn't really try to emulate the TT too much, it wasn't trying to be 40k on the PC like some previous games, it was a great RTS that used the 40k setting.
Mentai 29th March 2008, 02:03 Quote
And the animations for the dreadnaught killing orks was awesome!
I thought it was the most impressive RTS visually when the first demo came out way back when. I'm probably going to get a new PC early next year, which is great cause I really want to play this in all it's glory.
fathazza 29th March 2008, 02:19 Quote
cool, quite looking forwards to this :)
Spaceraver 29th March 2008, 05:21 Quote
I want it..
And use the COH engine.. deffo.. maybe even licence the world in conflict engine..
UncertainGod 29th March 2008, 07:57 Quote
Quote:
Originally Posted by Spaceraver
I want it..
And use the COH engine.. deffo.. maybe even licence the world in conflict engine..

I think the whole point of them making a true sequel is so they can build a new engine and bring on things like the 'nids.
Spaceraver 29th March 2008, 09:40 Quote
At least just use a better engine then.. But with better view hopefully a way to mod the game..
Veles 29th March 2008, 13:03 Quote
Well it's the same engine as CoH but even better. I prefer the CoH engine to WoC, the view feels a but limited but I prefer the more intimate squad based tactics.
Kahuna513 31st March 2008, 23:11 Quote
Quote:
Originally Posted by Bluephoenix
I can when TT was the original, the VG should be of the same scale, or even larger considering that the TT is supposed to be a small section of an overall battle, something more to the scale of supreme commander would be more appropriate.

infact the supcom engine is perfect for such a game, as it already includes similar units for all the types of things that exist in the 40k universe.

Was there a SupCom expansion with infantry in it, then? ;)
Bluephoenix 1st April 2008, 04:24 Quote
you forget about the bots

they are essentially infantry, with the ACU models being used for titan scale warfare.

and I'm sure any developer worth their salt could add that capability.
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