Relic has been working on the sequel to Dawn of War since 2006 and the game is due out next year.
Belgian Magazine PCGameplay has reported that a sequel to
Warhammer 40,000: Dawn of War is in development at Relic Entertainment according to
IGN.
The magazine article in question apparently only makes mention of two races so far, the Orkz and Space Marines, but a few other details have slipped out - namely that co-op strategy campaigns are a certainty and that the game will have DirectX 10 features and support for multiple CPU cores. Gee! Whizz!
The last of the expansion packs for the original
Warhammer 40,000: Dawn of War, titled
Soulstorm, was released not long ago.
Unfortunately,
Soulstorm also carried with it the fact that it was the last game to come from
Iron Lore Studios, developer of
Titan Quest, before the developer shut it's doors.
On the plus side,
Soulstorm did feature specially trained warrior nuns.
Relic has reportedly been working on the sequel to
Dawn of War since September 2006, and the game is due out next year. You can pass the time until then by telling us what you think in
the forums.
hope they include IG as an initial race, otherwise i'd have to play SM again, i'll miss my baneblade......
So here's hoping tanks actually play like tanks rather than oversized infantry.
thats 1 platoon of IG, not counting all the other support options.
normally an IG platoon is 5 squads + command + support units + special advisors
I normally field two in a standard game, therefore It is my current opinion the game will blow.
You can't really compare TT to the video game, they're two different animals
/me goes back to sleep.
I can when TT was the original, the VG should be of the same scale, or even larger considering that the TT is supposed to be a small section of an overall battle, something more to the scale of supreme commander would be more appropriate.
infact the supcom engine is perfect for such a game, as it already includes similar units for all the types of things that exist in the 40k universe.
The 40k universe is much more than just a TT game, although I'd like to see a game that's more in keeping with the table top, it doesn't have to be.
The whole reason DoW was so successful was because they didn't really try to emulate the TT too much, it wasn't trying to be 40k on the PC like some previous games, it was a great RTS that used the 40k setting.
I thought it was the most impressive RTS visually when the first demo came out way back when. I'm probably going to get a new PC early next year, which is great cause I really want to play this in all it's glory.
And use the COH engine.. deffo.. maybe even licence the world in conflict engine..
I think the whole point of them making a true sequel is so they can build a new engine and bring on things like the 'nids.
Was there a SupCom expansion with infantry in it, then? ;)
they are essentially infantry, with the ACU models being used for titan scale warfare.
and I'm sure any developer worth their salt could add that capability.