Havok Physics goes free

Havok Physics goes free

The Havok Physics Engine became massively well known for powering the gravity gun of Half-Life 2.

Havok Physics has announced that it will be releasing the complete version of it's new and improved toolset for free this May.

Havok became pretty much a household name with gamers after the release of Half-Life 2, which used the middleware to power the elaborate physics used throughout the game. Since then, Havok has remained the most prominent middleware developer in it's field and has offered constant improvements on the Havok Physics Engine - like the new addition of cloth physics, as announced at GDC this year.

Now though, the company is taking an even bigger step by announcing the planned release of the Havok Complete Toolset for free later this year.

To be released this May, the Complete Toolset comes packaged with everything developers will need to create their own physics and animations in games.

The freeware toolset is great news for both professional studios and indie developers who stand to benefit from unrestricted access to the Havok Toolset.

Previously the Havok Toolset was something developers needed to pay for, but now it joins the likes of the freeware Newton Physics Engine used to power indie games like Penumbra: Black Plague.

Will you be having a little tinker with Havok or do you think physics is little more than a buzzword for modern games? Let us know in the forums.


Discuss in the forums Reply
[USRF]Obiwan 22nd February 2008, 11:41 Quote
Since Intel has buyed Havoc, it is Intel that is releasing the havoc egine for non commercial uses
p3n 22nd February 2008, 12:00 Quote
My dodgy memory is telling me the source engine used to claim to use havok 2 is this the 'engine' thats being pimped out or the older one?!
mmorgue 22nd February 2008, 12:15 Quote
Well, it's a good plan. Get more people using it via free tools means a greater adoption of the framework, means they can later sell you fee-based applications/tools/utilities that require the Havok engine.
genesisofthesith 22nd February 2008, 12:23 Quote
Making games more cpu dependant benefits Intel in the short term, and if you can then run the same x86 code on larabee you have at least one reason to buy larabee even if its not a high end graphics solution.
proxess 22nd February 2008, 13:31 Quote
Ah yes... I have a feeling that this year is going to be an even better year than last year!
kempez 22nd February 2008, 19:09 Quote
Nice response to Nvidia's Ageia buyout, wonder if it will produce some good results? :)
TomH 22nd February 2008, 20:18 Quote
Originally Posted by kempez
Nice response to Nvidia's Ageia buyout, wonder if it will produce some good results? :)
Exactly what I was thinking. If you can't beat them; then give it away for free.
myhottrashcan 22nd February 2008, 20:56 Quote
Good way to cement some market share in the physics biz for Intel. Wonder if Nvidia will follow suit?
kempez 22nd February 2008, 21:50 Quote
Originally Posted by myhottrashcan
Good way to cement some market share in the physics biz for Intel. Wonder if Nvidia will follow suit?

Ageia already give away their PhysX API free, I thought
CardJoe 23rd February 2008, 00:26 Quote
Yep. Software SDK from ageia = free, hardware SDK costs.
HandMadeAndroid 23rd February 2008, 15:34 Quote
Secondlife is switching to the new physics engine
kempez 23rd February 2008, 18:06 Quote
Originally Posted by CardJoe
Yep. Software SDK from ageia = free, hardware SDK costs.

Aye and it's hard to see a lot of people using that unless Nvidia really get support onto video cards. I was quite surprised the UE3 engine uses it
vivaladan 24th February 2008, 15:40 Quote
Good physics is more important that ever and certainly more important than graphics. Graphics is an artificial medium that allows dev's to get the feel of the game across and can be done any number of ways that may or may not be realistic. With physics however, the smallest error, something not moving right or falling badly is instantly noticable cause we're so used to physics in real life. In other word's if your going to do it (and it's a huge bonus if you do) then do it properly. This is why this is such good news for me.

I'm certainly going to be using it when it comes out. My attempts at a physics engine worked well enough but I really stuggle with the maths and here it's prebaked :p
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