The PC version of Assassin's Creed is set for release this March.
Ubisoft has confirmed that the PC version of the console mega-hit
Assassin's Creed will feature new exclusive missions types, giving it a firm edge over the original version.
The PC port of the game, which will be available this March, will add in four new mission types not found on the console game. The new investigation types should go a long way to addressing the repetitive nature which many slandered in the original
Assassin's Creed.
Just to be clear though - it seems as though these are four new mission
types, not just specific missions. This means players should hopefully have a broader array of options all the way through the game.
Of course, the bad news is that you'll still need a supercomputer to run the damn thing - just take a look at
the minimum requirements!
The PC version of the original, which has sold 2.5
million copies since release, has been rated M by the ESRB too so you can be sure there's a fair amount of guts and gore.
Are you a big
Assassin's Creed fanboy, or do you just like
Jade Raymond? We can't say we blame you on either, but let us know in
the forums either way.
Like Halo 3 for PC, is that gonna take as long as 2 (and not suck as much)?!
Cant wait to get my hands on this game for pc
once you have done the game, there isnt anything to go back to.....
The PC version of the original, which has sold 2.5 million copies since release - eh?
I too thought the action just about managed to split up the monotonous missions, seems like these new 'types' would just be new ways of getting the 'intel' for each big mission. Else some silly filler side story since they cant go off track from the trilogy...
Read it like that and it makes sense :)
:D great to see the extra time is well spent.
If my girlfriend had a Redbeaver I'd be dissapointed ;)
what needs to happen, is each mission has to be UNIQUE. not collect identical intel for every mission and kill a guy at the end then run away. unique things need to happen, the "bosses" need to fight back differently some how, and there needs to be more than 4 "weapons" if you call throwing knifes and fists weapons. and there should also be some sort of skill set for climbing and speed running across roof tops.
from beginning to end, minus the minimal weapon additions and the minuscule skill upgrades (blocking, ect) the game was exactly the same from beginning to end.
and can someone tell me what is the deal with each guild master picking up that same book and putting it in the same spot, and opening to the same page every time a cut scene opens up for a mission in the assassins guild is all about? what is significant about that page!!!
/rant
sorry. game looked amazing, played really fluidly, and was enjoyable premise, but execution IMO was horrific.