bit-gamer.net

Crysis updates from CES

Crysis updates from CES

Crysis is looking pretty amazing at CES this year, we can't wait to get our hands on it later this year.

Crysis, probably the most anticipated game of 2007, has been showcased by developers Crytek at this year's CES. In an interview with Gamespot, Cevat Yerli gave out some extra info on the status of the game as well as what we can expect. Below are the highlights from the full interview which you can read by clicking here:
    GS: Tell us about the special features in Direct3D 10 that Crysis will make use of. For instance, how, if at all, will the game make use of Shader Model 4.0? Where will we see instances of this new technology in the game--enhanced animated reflections on shiny surfaces, more-detailed textures, and so on?

    Cevat Yerli: In general, we utilize the new interface of D3D10 to get better performance. We also use geometry shaders with texture arrays to accelerate shadow map and particle generation. We now can develop render algorithms easier because of the big guaranteed feature set of D3D10. For example, with DX9, the limited number of interpolators often prevented shader optimizations. There are many more useful features we want to utilize as well, such as texture lookups in vertex and geometry shader, stream out, and integer math. D3D10 hardware is now required to do high-quality texture filtering, which can result in better shading quality (such as specular effects or reflections).

    GS: We understand that as part of Direct3D 10's development, Microsoft has apparently made compliance requirements stiffer for graphics hardware manufacturers to have their new GPUs Direct3D 10-certified. How, if at all, have these increased requirements helped Crytek optimize the game for first-generation Direct3D 10 GPUs?

    Cevat Yerli: It did not make a tangible difference for our development, really. We are used to working through these types of issues, but at the same time, certain simplifications for developers did not impact us too much.

    GS: Tell us about how Crysis will continue to make the most of existing DirectX 9 hardware for users who can't upgrade their computers in time for the game.

    Cevat Yerli: If you have a high-end DX9 card with an equal level of CPU and memory--basically today's "gamer rig"--you will enjoy Crysis with close-to-D3D10 fidelity. Don't forget that for a long time, we ran the game only on DX9 hardware, even though people thought it was D3D10. You can be sure your high-end gamer rig will satisfy your expectations--but with D3D10, you will surpass them.
IGN is also covering the news and they have a 5 minute video with developer commentary of a showcased level. In it we see the ‘veni vidi vici’ gameplay elements that have been discussed previously – whereby a player must observe a scenario, tag the enemies for his radar before moving in and destroying them. The weapon customisation looks smooth, easy and cool – in the video the player quickly turns his rifle into a sniper, shoots a guy before turning it back into an assault weapon.

The real icing on the cake though has to be the different modes the nano-suit can go into. These three options: speed, strength and armour, give the user super human abilities that will make for interesting gameplay dynamics. Speed will make you run at break-neck speeds but leave your vulnerable to damage, strength will allow you to pick up and throw massive objects as well as smashing objects in the world, and armour will turn you into a ‘walking tank’, giving you life regeneration as well as the ability to absorb bullets. A combination of all three abilities will be needed to complete missions in the game.

The demonstration at CES looks very positive. We’re also pleased to hear that Crytek has designed the new engine to work and take advantage of multi-core configurations and that the game is now reaching Alpha stage in development. The team isn’t willing to put a date on when it will be ready but indications are pointing towards Q2 this year.

Excited by the new features in Crysis, or worried your PC won’t be able to handle it? Let us know your thoughts over in the forums.

14 Comments

Discuss in the forums Reply
Neogumbercules 10th January 2007, 10:13 Quote
This game is going to rule. I wonder if my current gaming rig will be adequate for medium-high settings.

BTW, "Discuss this article" link directs to News Discussion thread, not this topic.
will. 10th January 2007, 10:59 Quote
Once again, my sanity is being questioned by co-workers as I sit at my desk grinning from ear to ear over a computer game...

It must be a big compliment to the developers on this game that so many people are quite literally planning their next big computer upgrade based on the releace date of this game...
l.moore 10th January 2007, 12:27 Quote
the one thing i really want to see in this game, is the way the environment reacts as you move or shoot through it. i have waited so long to see something like this in a computer game. This game will be special and I for one cannot *ookin' wait.

:-)
perplekks45 10th January 2007, 13:16 Quote
The rig I'm about to build (more info: http://forums.bit-tech.net/showthread.php?t=125247) should be able to play it on high. Nice. :D
One of the games I'm waiting for.
will. 10th January 2007, 13:28 Quote
I'm doing pretty much the same as that. Might steal some of the ideas in fact :p
samkiller42 10th January 2007, 13:29 Quote
This gane redefies what a game is, this hopefully will be the new bench mark in game development

Sam
Redbeaver 10th January 2007, 14:01 Quote
woohooo!!!!! i wanna play this now now now!!! :)
Tim S 10th January 2007, 14:20 Quote
keir 10th January 2007, 16:37 Quote
jebus, this game just get better everytime I see new stuff about it. Cannot wait for this!
will. 10th January 2007, 19:45 Quote
Quote:
Originally Posted by samkiller42
This gane redefies what a game is, this hopefully will be the new bench mark in game development

Sam

No it doesn't.... It doesn't re-define. It wont be changing the definition. It will just be expanding on the current one. There isn't anything breathtakingly new. There is just innovation on existing ideas. It will be a new benchmark, but only in graphical prowess.
saeghwin 10th January 2007, 20:59 Quote
I wonder what hardware was being used in that video. There were definitely some major frame slowdowns, but hopefully it's just an optimization issue that needs to be worked out.
keir 10th January 2007, 21:30 Quote
8800 GTX and core 2 duo's apparently
M4RTIN 10th January 2007, 21:36 Quote
its just far cry with better graphics tho :? . i think maybe im losing the want to play video games any more.. its just your generic walk around shoot things game, but in a forest instead of a multitude of rooms. i dunno, maybe its just me
Vash-HT 19th January 2007, 05:44 Quote
Quote:
Originally Posted by M4RTIN
its just far cry with better graphics tho :? . i think maybe im losing the want to play video games any more.. its just your generic walk around shoot things game, but in a forest instead of a multitude of rooms. i dunno, maybe its just me
Dunno if I would say that, jsut because they made Far Cry doesn't mean this will be the same. The whole body suit mechanic in itself makes the gameplay a lot different from Far Cry, and the level of destructibility on the environment and buildings opens up a lot of new oppertunities with which to get things done.

I think it will much more than Far Cry with pretty graphics, but seems like some people jsut need to bash anything with good graphics now.
Log in

You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.



Discuss in the forums