Christophe Carrier, and Dinga Bakaba collect the BAFTA for Best Game for Dishonored.
"We need memory, you know?"
Those were the words of Dishonored
lead designer, Christophe Carrier who recently talked to Eurogamer.net
and revealed he couldn't be more pleased that Sony has endowed the upcoming Playstation 4
with 8GB of RAM - sixteen times more than the Playstation 3 had at its disposal.
"We were PC gamers at the beginning. We love PC games, and we had to make games on consoles. But the main problem was memory. The processors are good, but the memory, for our games, is the most important. So it's great," he continued.
The quote adds weight to the idea that the next-generation of consoles will not only see a leap forward in console game quality but PC game quality too, with the whole game development industry able to vastly increase the scope of its games.
This follows the acknowledgement that an AMD x86-based processor, rather than the niche Cell processor, will be powering the PS4. With the Nintendo Wii U also powered by AMD, and the Xbox 720 (or whatever it turns out to be called) rumoured to be too, it further suggests cross-platform game development can be streamlined, leading to fewer headaches for developers and a better-looking, greater selection of games, whatever platform is being used.
Christophe Carrier couldn't be drawn on what those future titles might be from Arkane Studios but with Dishonored proving such a success, a sequel seems inevitable. Dishonored 2 built for next-gen consoles? We can't wait.
Maybe it's time to upgrade to 16GB...